Caledorn
Emperor
I would like more feedback from the various players before raising the turn timer..
Getting an error I've never seen before.
"The network socket encountered an error and was closed"
And it never connects to server.
.....Try again now....
Working. Thanks!
Aside from sharing an acronym the two games really have little in common.As far as I know, all the spy missions are allowed in the main MTDG. So why in the preparations game, its should be banned?
If we reloaded then presumably the understanding would be that the broken civic/religion missions would not be used. All other missions would of course be fair game.I'm sorry, LP, but unless there is a strong majority among the players in the PB I cannot grant a reload based on a desire to change a rule midgame. I can't see how a reload would help either as Filon could just execute the same missions again, leaving you in the same position unless you intended to move in some kind of defense against his spies. And requesting a reload to move in spy defense is like requesting a reload to move in defense in a city you have lost in war.
Fair enough. My own perspective is that this falls into the category of "don't abuse broken game elements" - just like not taking multiple techs with Liberalism or building two items in a city in one turn. In hindsight, it seems more explicit initial rules may have been useful though.I would have voted for such a rule at the beginning. However, I don't really support a mid-game change.
That's fine. I would not have a problem if others expressed a similar sentiment.I will give my word I will not use them, as long as my opponents do not use them against me.