45°38'N-13°47'E
Deity
New daily report. Do not say we did not try.
Both have exactly the same installation, since Ryohazuki download my fully updated installation (with SVN) from Dropbox. No possibility of desynchronization by different files. We use the new dll that you have provided us. Multithreading disabled. Tested through Gamespy and Direct IP with Hamachi. Without antivirus or firewall that could cause problems.
Fractal Map. Noble difficulty, Blitz speed, size Large. Number of civilizations by default. Cache clean, new ini file. Bug options and game options by default. Types of Victory: Conquest. Simultaneous turns. Without Archers Bombardment this time, of course.
At first things looked better. We played until turn 9 without problems. The first OOS occurred on turn 9. The second in the turn 16. So far this game worked much better, as we had 7 desynchronizations in 18 turns during the previous test. But now comes the bad. We had desynchronizations in the turns 16, 17, 18, 19 and 20. We do not change the name to any unit. We do not we traded any units. We do not entered in the city screen, or any other screen. Sometimes, we simply pass turn, doing absolutely nothing, but equally, we had a desynchronization. No longer we continued playing this game, plus by desynchronizations, for we had things to do in real life.
The next game will test without the simultaneous turns. In past experiences with other mods that helped me improve somewhat the problem of desynchronizations.
And the next test will be forming a team of two players. This should help both pcs have the same info, as we'll see exactly what the other does. In previous experience with other mods that also has been quite useful.
Anyway we would like that you will tell us some idea of the options that you use for your multiplayer games. Although the reality is that it is impossible to play more simplest way, everything by default.
Any hints that can be happening? In your games you also have many desynchronizations early in the game, and then the desynchronizations decrease much over time?
Looks like your OOS was always caused by the same problem, I'm investigating. But I've never encoutered this particular OOS in any of my games so I suspect it depends on some option your using. Have you changed anything from default options under BUG options? In my games OOS were increasing as time goes on because mostly they're caused either by combat or trade so when you start your game usually there isn't much going on. I've played almost 100 turns without a single OOS from the start. I'll look at that particular OOS that keeps repeating in your game. Thank you for the moment.