strategyonly
C2C Supreme Commander
Are you saying that from a dev standpoint having a crude interface would help? Because, I'd bet that if we tried to implement an interface now without support for more coordinates we'd end up with crashes.
At any rate, I don't know any python, so I can't really be much help here. DH maybe could take a crack at it?
Some interesting thoughts. Note: Something like a rebase mission or something like an airdrop mission that took you to the other map is actually not all that bad a way to go about it in general. Hmmm...
I am currently trying to learn some python so it MAY be something I can eventually work on but my ability to do it anytime soon is probably pretty minimal.
All I'm saying is that we need to lay out the mechanisms by which you get access to new maps, and switch to them. Even without adding underlying coordinates that's a necessary step, and it makes the business of testing the operation of multiple coordinates easier if you have a way to switch maps to test it. Obviously it wouldn't be useful in a live game yet, but it's part of what needs doing, and can as easily be done first, with some testing benefits of providing a vehicle to test the other part later. I don't have the necessary UI or python skills really, and I have no idea what the intention is of how it manifests in terms of game UI. Someone needs to pick this up if multi maps are going anywhere.
@DH,
sounds like everyone is relying on you, unless there is another person(s) that can do python here . . .SO