Need moar happy

snoochems

Prince
Joined
May 25, 2004
Messages
434
I think there needs to be another happiness building, perhaps with +6 happy. I am essentially playing a game that has me facing a very unhappy empire, and there is nothing I can do to stop it besides micro'ing each city to stop all growth, which does not sound like fun.

I have every luxury resourse, stadiums everywhere, all the policies for extra happy, along with most/all the happy wonders. Maybe this is the game telling me I'm too good. But it's not fun.

Better yet, how about fixing the stupid global happiness thing altogether. There should not be this hard cap for growth.
 
Well... there are limits to growth, as the Western world is currently learning the hard way. You can cram only so many millions of people into a few square miles before they start to feel like sardines.
 
How did you manage to be very unhappy with all the happiness buildings and resources??? Are you sure about the "too good" part? :lol: That was a joke, don't take it personally. ;)

Do you have lot's of puppets? If you do, then I suggest you annex a bunch of them and buy courthouses in them right away... that is if you have the money. With one of the commerce policies plus big Ben you can buy those 300g a piece.
 
Well... there are limits to growth, as the Western world is currently learning the hard way. You can cram only so many millions of people into a few square miles before they start to feel like sardines.

Heh, got to ask, why would you say the western world is learning this when it's the east that has the through the roof population densities in some countries?
 
Your empire must fill the entire map if you have every luxury, all the happiness buildings in all your cities, every happiness-boosting wonder, and every happiness-boosting policy, and are still having happiness problems. Do you have a lot of puppets or annexed cities? Those give you a happiness hit. Beyond that, based on what you describe, I can't think of anything other than your civ must have a population in the billions. Also, how is the game not over, for time if nothing else, if you've filled out the entire policy tree and built such a gigantic empire?
 
There needs to be moar luxury resources. Not just for happiness but to keep the game interesting. More resources spread geographically so that there is more incentive for trade and/or conquest.

Maybe some 'synthetic' luxury resources like the hit movies etc from Civ4, or other things like the Afghanistan poppy or the curious leafs of Columbia. ;)
 
Your empire must fill the entire map if you have every luxury, all the happiness buildings in all your cities, every happiness-boosting wonder, and every happiness-boosting policy, and are still having happiness problems. Do you have a lot of puppets or annexed cities? Those give you a happiness hit. Beyond that, based on what you describe, I can't think of anything other than your civ must have a population in the billions. Also, how is the game not over, for time if nothing else, if you've filled out the entire policy tree and built such a gigantic empire?

Because he's either A.) Lying or B.) Doesn't know how to win.

Moderator Action: Accusing others of lying, or implying as such, is considered trolling.
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There needs to be moar luxury resources. Not just for happiness but to keep the game interesting. More resources spread geographically so that there is more incentive for trade and/or conquest.

Maybe some 'synthetic' luxury resources like the hit movies etc from Civ4, or other things like the Afghanistan poppy or the curious leafs of Columbia. ;)

Go into Advanced Options on the setup screen for a new game, and you can change luxuries to abundant or legendary. :)
 
If you truelly have exhausted all sources of happiness, then you have a few other options:

1) annex puppets and build courthouses
2) starve your population to reduce the size of your cities
3) annex and raze some cities.

This game simply won't allow you to have unlimited growth (both tall and wide)... you will eventually hit a maximum.


I will say though that one thing I would like to see from this game is happiness moving from global to local.
 
What Pimp said.

This is a "normal" thing on a huge map at higher difficulty levels. End-game happiness management is crucial.

I think the people that are saying your situation is "impossible" aren't playing on larger maps. You can have a fairly modest empire city-count (for a huge map), with the standard handful of "core" cities, do everything right, and still be up against the wall vis a vis happiness, especially during wars where you have an occasional city resisting and a substantial portion of your army too busy to garrison.

They key is the puppets. At a higher end-game population level, the ability to use specialists to reduce your morale hit is very significant. Puppet cities won't typically use their specialist slots. Even if you're doing everything right and have given up Rationalism for Theocracy, they'll hurt you. They also "lag" in building morale structures, they'll build them - but often only after you're in negative morale.

Then, taking one city will put you under the magic "-10" happy, albeit temporarily.

Annexing a puppet and building a courthouse gives you +1 immediately, then +(x/2) where "x" is the number of specialists you put to work. And you can either rush-buy or build any remaining morale structures.The problem with annexing puppets though, is that you'll quickly give up any chance of getting new policies. (This is true even if you quickly build up through Broadcast Tower in the annexed cities, because they won't have the single wonder giving them the +100% culture from the "Constitution" policy that your core cities should have. There are just a limited number of wonders, and none in the end-game.)

The only real answer is razing, if you want to keep your ability to acquire new policies and still grow all your core cities to "optimal" size, ie, around 35. And then, guess what - you have to deal with whatever friends you have left at this point sneaking settlers into the blank spots.

Again, this is a common problem for those who just "play to play". By this point the game is won unless you're actively avoiding it. But that's my standard play style. (And before one of you guys start calling shenanigans on me, I've got (checking...) 2,395 hours of Civ V played and I'm a game programmer, I've played dozens of games at Immortal on huge/marathon, trust me I'm doing it right.)

Edit: oh, wait - another solution is a nuclear exchange, but that's "bad". :)
 
Heh, got to ask, why would you say the western world is learning this when it's the east that has the through the roof population densities in some countries?

he said millions not billions silly.. lmao
 
What Pimp said.

This is a "normal" thing on a huge map at higher difficulty levels. End-game happiness management is crucial.

I think the people that are saying your situation is "impossible" aren't playing on larger maps. You can have a fairly modest empire city-count (for a huge map), with the standard handful of "core" cities, do everything right, and still be up against the wall vis a vis happiness, especially during wars where you have an occasional city resisting and a substantial portion of your army too busy to garrison.

They key is the puppets. At a higher end-game population level, the ability to use specialists to reduce your morale hit is very significant. Puppet cities won't typically use their specialist slots. Even if you're doing everything right and have given up Rationalism for Theocracy, they'll hurt you. They also "lag" in building morale structures, they'll build them - but often only after you're in negative morale.

Then, taking one city will put you under the magic "-10" happy, albeit temporarily.

Annexing a puppet and building a courthouse gives you +1 immediately, then +(x/2) where "x" is the number of specialists you put to work. And you can either rush-buy or build any remaining morale structures.The problem with annexing puppets though, is that you'll quickly give up any chance of getting new policies. (This is true even if you quickly build up through Broadcast Tower in the annexed cities, because they won't have the single wonder giving them the +100% culture from the "Constitution" policy that your core cities should have. There are just a limited number of wonders, and none in the end-game.)

The only real answer is razing, if you want to keep your ability to acquire new policies and still grow all your core cities to "optimal" size, ie, around 35. And then, guess what - you have to deal with whatever friends you have left at this point sneaking settlers into the blank spots.

Again, this is a common problem for those who just "play to play". By this point the game is won unless you're actively avoiding it. But that's my standard play style. (And before one of you guys start calling shenanigans on me, I've got (checking...) 2,395 hours of Civ V played and I'm a game programmer, I've played dozens of games at Immortal on huge/marathon, trust me I'm doing it right.)

Edit: oh, wait - another solution is a nuclear exchange, but that's "bad". :)
thus game could use a few more happiness resources to make trading and settling a bit more interesting.

And if you have about 2.400 hours in, I doubt vert much that happiness issues are issues you need to worry about...
 
thus game could use a few more happiness resources to make trading and settling a bit more interesting.

And if you have about 2.400 hours in, I doubt vert much that happiness issues are issues you need to worry about...

Or at least something to account for the "huge" map scale-up. Playing a "large", not "huge" game right now, in the future era, no problems. But my current setup on a "huge" map would be sorta wimpy. <shrug>
 
On huge maps I like to play india. Try it and not have to look at happiness all the time
 
Yep. As a few have already suggeted, I am playing on a huge map. I'm so far in front now, having now complete control over one continent, and two larger islands, that I could just call it and start a new game. I had taken an enemy city that had the forbidden palace, and my happy went up to 60. But within a few turns, it was down to negative 6. Too many maritime cs's maybe :).

I do have quite a few puppets, so I could annex. But yeah, eventually they will grow too big, and I'll be back to where I am now. Anyways, I can't see the harm in another happy building for late game. It makes those mega-cities possible.
 
Yeah i play India every game now. They get such a massive boost to happiness later on in the game. The bonus i now can't live without.
 
Anyways, if anyone knows of a mod that adds an extra happy building for late game, pls let me know. PM or post here.
 
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