I think in the case of Birka saves, the war between GK and Rags nixed that route. Elite's analysis otherwise explains it all well. Scout wb really pays off well here in that regard. Seems you attempted a scout wb in one save but maybe not early enough and got blocked by GK...who really should be dead.
I meant the first worker steal before BW. I wouldn't advice anyone to steal from a very nearby Genghis before they know if they have any strategic resources.
Later worker steals are up to RNG, workers might be protected by archers or not. Not saying the mysticism route can't be better, might well be. I didn't really think about city locations at all, just went with what OP had done. The big difference in your save still comes mainly from the worker steals. You chopped every single forest in your lands before early maths. Only one 3rd ring chop after maths was in.
Yep, agree that it is general not advisable to worker steal on a psycho without metal knowledge, though it is still something personally that I'm inclined to do regardless except in games that matter. The one extra worker was indeed helpful in speeding up the rush a bit.
The maths bulb was integral in chopping Mids in Krak which was built almost entirely from those chops.
Anyway, sheines, I still think you are putting too much priority on techings things that you could easily trade for here like Monarchy and Calendar, instead of keeping focus on the goal. Academy is not bad by any means, but I like a Maths bulb here with a Philo Leader. Later on you could use an extra GS for an academy after Lib bulb path complete. Not getting Mids was unfortunate. Also, I think it best that GK come to an inglorious end early.
Here's a coupla screenshots from may game:
Here I'm a turn away from Music....a little late, but went CS first earlier. CS being discovered at 75BC with immediate switch to Bureau. Earlier on switch to Rep and OR when Mids was built in 875BC. I wanted OR for Bud spread for Paci later. and hammers in the meantime. Paci was bulbed in 350bc, and I'd like to have adopted it immediately but pointless until Bud spreads to keep cities so waited for GA.
I used a GE from Krak on MoM in fish/iron city. Bit a a gamble waiting for GE to arrive there, but not big deal to me as I'd use it later on Taj instead. But nice there since a) immediate culture for fish b) city not big deal for gpp pollution.
This next shot just to show 303beakers at 100% (I can actually finish Aesths at 0%). Strong rate for 1AD and really I have more potential here if running more scientists but I'm focusing on growth for golden age soon.
Note that I'm scouting with one of my free mishes here instead of a warrior or axe better used for MP.
Also, another little tidbit, something that is newer to my arsenal, is paying attention to gpp generation. If you have multiple cities that are generating GPP with strong potential to produce GPs like in a golden age, monitor the GPPs and don't be in rush to just pump out the GP in the fastest city. Rather taper off the faster cities and produce GPs first from those cities that are slower, balancing the GPP to ultimately get several around the same time cause you produce the slower ones first. Otherwise, when the super fast ones pump out there GP first the it raises the next level by 100gpp making it even harder and slower for the other cities. (Note order of city priority in producing GPs as well, with older city taking priority. For example city A is older than city B. B is faster than A and can 1t a GP at any time now while A is close. But you slow B to let A finish first. When A hits 1t then B can max out on gpp since A takes priority. This could apply to multiple cites as well. In some cases I’ve produced GPs on consecutive turns). Krak is a good example as it has such good food