The_CatSnack
Warlord
- Joined
- Aug 31, 2005
- Messages
- 180
I also wonder what the first balance patch will bring.. let's face it there is always one that's released shortly after any game or expansion comes out..
I didn't see a thread on this already so I thought I'd start one. what civs from vanilla, gods and kings, and dlc were indirectly nerfed or buffed by the new mechanics.
buffed:
England: fast mobile navies are really important to secure sea trade routes. extra spy can be more effectively used as a diplomat unit, which is a nice edge to getting resolutions passed.
Polynesia: Moai are really big sources of culture and tourism with hotels.
America: visibility bonus helps monitor caravans against attack with fewer units, less early gold and culture has made cheap tile buying much more useful.
Byzantium: piety moved to.ancient era gives Theodora a chance to get a religion fast.
Maya: take piety to enjoy half priced pyramids in the ancient era.
* Germany took a severe hit. The Zulu UU is a pike UU, the Zulu UA has an XP bonus, and the Zulu UB synergizes well with the UU and UA and provides ridiculous bonuses to melee. Unless you really like Panzers, Germany now has a much better clone of itself, as someone already said above.
* This might have been the case before and I just had forgotten, but now Marble only boosts ancient/classical wonder production. If this is indeed a change, than Egypt got a slight buff.
Carthage loses auto- for sea resources, which can hurt early performance. It, however, is a trading powerhouse, and one important ramification is that they can beeline IW to get the Colossus without suffering as much from the lack of sea infrastructure.
Germany took a severe hit. The Zulu UU is a pike UU, the Zulu UA has an XP bonus, and the Zulu UB synergizes well with the UU and UA and provides ridiculous bonuses to melee. Unless you really like Panzers, Germany now has a much better clone of itself, as someone already said above.
The Arabs, who were already one of the strongest IMHO, got a huge buff. Replacing 2 gold/city connection with 50% longer caravans is a much larger gold pay off. Plus the religious spread bonus is just even more icing on the cake.
Inca are probably going to become my top civ again for their cheap roads combined with the new trading stuff.
Buffed:
Something like Desert Folklore may get you a Religion, but it's no longer enough on its own to make it the best religion in the game.
Buffed:
Nerfed:
Every warmongering civ relative to the Zulu and Assyria. Power creep happens. Goodbye Greece, Japan, Denmark, Germany and all you others. Assyria for Deity/Immo SP, Zulu everywhere else.
Netherlands - The UA was designed for a game that doesn't exist anymore. Not only is it now more difficult to trade, the happiness you keep from trades isn't as powerful now that expanding brings a 5% cost hike to techs. You might as well stay OCC until Caravans in BNW.
America - but who was playing them before anyway is the question.
Polynesia - replaced by Indonesia in a similar way.
Buffed:
Every Religious Civ. Religion is much more powerful, and the gap between a civ who focused it and a civ who didn't is much wider. Something like Desert Folklore may get you a Religion, but it's no longer enough on its own to make it the best religion in the game. Religious buildings are now a lot more affordable, and there are a lot more outputs from Religion into other things. Byzantium benefits from this most of all, but even the Celts are helped.
Songhai - I never thought I would see it this way, but the Gold from River Warlord is actually very good now. Improved religion also helps the UB.
Nerfed:
Every warmongering civ relative to the Zulu and Assyria. Power creep happens. Goodbye Greece, Japan, Denmark, Germany and all you others. Assyria for Deity/Immo SP, Zulu everywhere else.
France - They took away Anciene Regime, changing France from the aggressive/expansive powerhouse headed by Naploeon to the France of King Louis. I'll see how many games the Chateaux wins me v how many I lose because I can't get to Collective Rule before neighbors DoW me.
Netherlands - The UA was designed for a game that doesn't exist anymore. Not only is it now more difficult to trade, the happiness you keep from trades isn't as powerful now that expanding brings a 5% cost hike to techs. You might as well stay OCC until Caravans in BNW.
Polynesia - replaced by Indonesia in a similar way.
Overall:
What's troubling here is the trend. Vanilla Civs like Arabia and China who were already good got better. Civ's that were already bad like Ottomans, America and Greece got much worse relative to the competition, and they got no overhaul.
Everyone seems to forget that the Dutch still have their UU. The Sea Beggar absolutely dominates the seven seas if used correctly. I took out several coastal cities without even using frigates (logistics ftw, double attack and then get the hell out)
Everyone seems to forget that the Dutch still have their UU. The Sea Beggar absolutely dominates the seven seas if used correctly. I took out several coastal cities without even using frigates (logistics ftw, double attack and then get the hell out)
They are also still the only ones to get the best start bias in the game, Grassland. Of course it doesn't always work, but I see starts with say 2 Cows, 2 Stone, 3 luxuries and a strategic more often for the Dutch than for other civs.
I agree, I usually get good land with the Dutch because of the grassland bias.
They are also still the only ones to get the best start bias in the game, Grassland. Of course it doesn't always work, but I see starts with say 2 Cows, 2 Stone, 3 luxuries and a strategic more often for the Dutch than for other civs.