pineappledan
Deity
Word on the street is Oracle is getting Free Temple next patch. Hagia Sophia will be getting something else, likely free Church. I think that's sounding pretty good then, Maybe just increase the culture/GAP boost to 500 or 600?
Hagia Sophia is no slouch on yields either. The addition of church will be a considerable buff, IMO.
Excellent point.
On a completely unrelated note, has anyone built Brandenburg Gate since the change to XP purchasing?
I imagine that wonder is hair-pullingly frustrating as a wonder now, since it forces you to build units in that city to take advantage of it. That wonder has always been a city bottle-necking wonder. Without the ability to purchase units in the city for its full benefit, is it of much value anymore?
Supply cap for AI is controversial. But it is here to compensate human cleverness. I do think a good player is at least as efficient with 4 units than a AI with 5 units.So its 25% more supply cap on emperor. Looks a bit unfair to me, do you think this is a good choice? Finished now my germany game from a previous patch, some of the other civs had some gold issues even in lategame. Maybe caused by too many units too.
Does she have only one city left? What about luxuries?Also the AI, Portugal in my game. I conquered 3 of her main cities AND her capital. Warscore was 100, as expected. Thought the peace-deal value jumped only from 1 - 8 (one time even 0). Surely this does not seem right.
Anyone else experiences this?
Ive mentioned it 3 times already, warmonger civs have massivly gold problems in the early stage. Especially Montezuma. I think, the AI is calculating the value of military units too high and completly ignore their income. Montezuma in special, cause of his early UU. While I was at 30 technologies, he had 15 and was losing 15-50 gold per turn. For unknown reason, he was able to get 7 technologies in 25 turns, even he was always in dept. In this time, every 2 turns a spy have stolen some of my technologies, while I had constructed a constabulary and a counter spy in my capitol.Issue 3:
In the same game Montezuma has 10 technologies and an income of -119 gold a turn, meaning he most likely has no positive science, gaining no more technology. he's been at 10 for a long while now.
Anyone else experienced this?
You maybe are right, but I think, this have downsides. A higher cap in units leads to more maintenance cost for AI and more yields for authority picks.Supply cap for AI is controversial. But it is here to compensate human cleverness. I do think a good player is at least as efficient with 4 units than a AI with 5 units.
By t256 my progress America is still even with the score leaders, and hanging in on tech, but boredom is pushing down my unhappiness, despite most of the available buildings. This would seem to be due to the prevalence of Tradition civs in the rest of the game (6 out of 8).
That’s a Community Events addition, not in base VP. The advisor events are all pretty unbalanced, but you can just decline them.By the way, were bad events ever looked at? I'm still getting the -1 to food to all farms event which just feels oppressive.