I have a question if this AI diplomatic behaviour is intentional.
Since 4-14, I think, AI opponents declare war and then repeatedly propose peace treaties when there's some kind of deadlock situation, but they won't accept them ("Can you do a little better?" or "Almost" - but I have no possibilty to "do a little better", everything is greyed out "Cannot add to non-surrendering party in Peace Deal"). I found out that this happens when the war score is 0. If me or the AI have an advantage, peace treaties are possible.
Because of this I'm at nearly permanent war with one or two AIs. I would even gladly pay a price for peace and the AIs are like "Come on, let's end this war" but the game won't let me.
It's just me but sometimes when i conquer a city I get no options just auto annex.
Not always. Hard to reproduce. Vox Populi 5-5-2 only.
I can still raze after annex as usual but courthouse is not invested anymore and getting the usual bug that i cannot stop razing after starting it.
Edit: just reported su github as well.
I've had this bug for ages. Probably a memory issue as it only happens after a long session. That's why I save my game just before capturing a city and if the option doesn't show up, reloading will make it appear.
Thank you very much, sir !that was just for those two users who use the CP only.
I've had this bug for ages. Probably a memory issue as it only happens after a long session. That's why I save my game just before capturing a city and if the option doesn't show up, reloading will make it appear.
Ty. I'll use this workaround then.
Bug. Post on Github please.
Overall, the spy changes feel like they slow the game down by about 50 turns, since Spies are hugely nerfed compared to what they could do before. Previously I could steal 3-4 techs in a game. Now, Spies just feel kind of irritating to use - and not that impactful relative to before. Overall, this means that it’s much harder to catch-up on higher difficulties. But it’s not that it feels like the AI us playing well. It feels like the AI is getting ahead because of its bonuses and then the game is about catching up - almost like Vanilla.
Apostolic is good still for food and gives strong faith, so it’s still workable. Im not sure when I’d want Way of the Pilgrim. I’d need to want wide food that early and I’d probably just get happiness issues. I made the mistake of going Apostolic on an authority play, which just resulted in an unhappy capital. I imagine the wide food with Way of the Pilgrim would do the same.
The new puppets feel bad. Also, if they’re staying, and the spy changes are staying, then every policy, building, etc that interacts with puppets and spies needs to be checked for balance.
I’m not sure if I like the spy or puppet changes, tbh.
Personally I'm not a fan of newpuppets, but I was out of the loop on it so I'd like to see more rationale as to why it was changed so drastically.
. This is also when the gold maintenance really ramps up (often going from -2 in renassiance to -6 in industrial).
Personally I'm not a fan of newpuppets, but I was out of the loop on it so I'd like to see more rationale as to why it was changed so drastically.
New spies, in some form, are definitely staying; well, put another way, advanced actions and heists were already stripped out of the DLL. So kludgey.
G
If a puppet gets that far into development, it should be a worthwhile investment to annex it at that point.