New civ linked to new resource

So only one new resource. Bit odd, I thought they would add more than one.
 
Rubber?

It's super-important in 20th Century world affairs (which seems to be a highlighted era) and would strongly suggest a Southeast Asian civ.
 
It's not going to be something clever and subtle, when we're given hints we're always thinking too much about it. It's going to be something stupidly obvious or cheesy, not something subtle, interesting or unique. This isn't for Scholar, it's for the average person, and sadly most people don't even know what Tyrian Purple is... as sad as it is to say most wouldn't even know about Phoenicia.

When they say a something about a civ being linked to a specific resource, it's going to be something actually brutally obvious to everyone. Keep that point in mind, everyone. For that reason it's going to be something like Bison and a Native North America civilization or something stupidly cheesy like Maple and Canada or Kangaroos and Australia.
 
My bet is on Phoenicia and Tyrian Purple.

I mentioned that a few pages back. Having dye currently as a luxury though I think lessens the chance of that. I was thinking "snails" as a sea resource (from where the dye was extracted.), but I don't think people think sea snails when thinking of the Phoenicians.

EDIT: What Menzies said.
 
It's not going to be something clever and subtle, when we're given hints we're always thinking too much about it. It's going to be something stupidly obvious or cheesy, not something subtle, interesting or unique. This isn't for Scholar, it's for the average person, and sadly most people don't even know what Tyrian Purple is... as sad as it is to say most wouldn't even know about Phoenicia.

These are the same people who said they were surprised we weren't already over-analyzing that poster for clues. They know their audience. I daresay there's a great deal of overlap between people who would be taking the trouble to watch that Q&A and follow developments of a new Civ expansion, and people who know about the Phoenicians and Tyrian purple. I don't think it would be all that farfetched if that's what it was, and he knew he couldn't tell us "Tyrian purple" (or "murex sea snail") without our catching on.
 
The thing is, we wouldn't see a need for the inclusion of Bison for the Sioux [Plains get decent production, food is ok]. It wouldn't make sense as a strategic [Unlike Seals] and wouldn't make as much sense as a luxury [Unlike Venetian Glass]

Native American Civilization was a disaster in Civ 4, I still think the Pueblo debacle shows that it won't be the Sioux. Raffia [and to a lesser extent Rubber] hasn't been discussed as much since the initial pages either
 
Batik for Indonesia. It'd be obvious if that was revealed as well.

Batik is not a resource. It's also far too specialised.

Maple for Canada
Buffalo for Sioux
Kangaroos for Australia
etc.

Silly, simple things that a child would get.

They aren't just marketing to the most obsessive of us, and let's be honest here, they aren't exactly giving us much in the way of subtle hints to follow. They gave us a leader screen that looked like a silhouette of Shaka... and was... and a Leader Screen that looked like it was an Iberian Civilization... and was...

They tend to leave us subtle clues about things, but the things we tend to go for seem to be more unintentional. If he avoided saying it, it's not suddenly going to be some highly specialised resource out of the blue that only seasoned players would get, it would be, as mentioned, something that would give it away to a child.
 
The thing with resources like snails and rubber is that they don't make everyone think of the same civilizations. Snails make me think of France before Phoenicia and rubber makes me think of Brazil before Kongo or Vietnam. Murex is different than just vague snails, but I still don't think it's that because of how they've been giving generic names to resources all along.
Then again, glass doesn't say Venice to me. It could be any of these, but I'm still expecting seals.
 
I'm gonna throw my hat in with the Inuits.
I don't think he means the resource will necessarily only be available to this new Civ, but that only will be in a position to benefit the most from it. Thus if he said Seals was the new resource which spawns on snow/ice/tundra we would all jump immediately to a civ which would have this area as starting bias and unique aspect to their play.

Although pastures are the only non-unique improvement tile with no luxury resources associated...
 
I'm gonna throw my hat in with the Inuits.
I don't think he means the resource will necessarily only be available to this new Civ, but that only will be in a position to benefit the most from it. Thus if he said Seals was the new resource which spawns on snow/ice/tundra we would all jump immediately to a civ which would have this area as starting bias and unique aspect to their play.

Although pastures are the only non-unique improvement tile with no luxury resources associated...

Not revealing it was due to it making them too obvious, not only them using it. The Inuits are an option, but Seals are hardly entirely exclusive, and honestly I don't exactly see how an Inuit Civ would work. A better shout than Venetian Glass for sure though.
 
Not revealing it was due to it making them too obvious, not only them using it. The Inuits are an option, but Seals are hardly entirely exclusive, and honestly I don't exactly see how an Inuit Civ would work.

Yes, sorry this was what I was trying to say! Any Civ can found a city in the snow/tundra to get Seals, but this would be a horrible city site for all Civs, unless of course they introduced a Civ which would receive further benefits from being in that terrain!:D

Without getting into a "worthiness" discussion or whatever, I could see the Inuit getting an interesting UA for snow/tundra, Igloo UI and a lacklustre chariot archer replacement Dog Sled.

I think this could make for an interesting way to play civ and, within reason, this is all that matters to me.
 
If they're going to add the Inuit, I wouldn't be surprised if they added something like Seals that spawn on snow tiles... as it is now, snow tiles are void of any Luxury resources. Additionally, seals as a resource would be readily associated with the Inuit.

The Inuit could work from a gameplay perspective merely by benefitting from a Tundra/Snow/Ice coastal start bias, and through yields on those tiles that only they can get.
 
Throwing in agave from Mexico just as an idea. Seals and bison are the only ones that really make sense to me so far. Chocolate, coffee, etc don't give the exact civ away.
 
An Inuit UA would be easy. Give them the ability to get food and production from Snow and Tundra tiles as if they were, say, Plains and Grassland. And give them Tundra as a start bias.
 
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