moysturfurmer
Emperor
- Joined
- Mar 6, 2010
- Messages
- 1,058
I don't have the patch, but somebody's gotta be the one to make the topic.
Please only post solid information from the patch in this thread, and I'll update the OP in time.
France's Chateau gives +2 culture and +2 gold, with additional culture (+1) and gold(+2) after researching Flight. Confers a 50% defense bonus. Must be built next to a luxury resource. Cannot be built adjacent to another Chateau.
One of the new pantheon beliefs Tears of God, gives +2 faith for Gems and Pearl resources.
A breakdown of the new unhappiness system by user Barathor
The AI will ask you not to excavate their antiquity sites.
New AI flavors for Archeology, Land TRs, Sea TRs, Airlifts, TR destination, TR origin.
Dandolo has a War flavor of 3.
Germany & America don't look like they've been changed
There's a new African continent texture/skin (maybe idk)
All GnK wonders are included, but only the Statue of Zeus is brought in from Wonders of the World.
Ethiopia's included as an extra civ(!!)
Mt Kilamanjaro (3 food 2 culture) is BNW's 3rd new natural wonder AND "all units that are next to it move at double speed through Hills and receive a combat bonus on Hills for the rest of the game."
Globalization gives you extra delegates for every Diplomat you have stationed in other cities
Imgur album with a bunch of new icons
Kris Swordsman promotions
Please only post solid information from the patch in this thread, and I'll update the OP in time.
France's Chateau gives +2 culture and +2 gold, with additional culture (+1) and gold(+2) after researching Flight. Confers a 50% defense bonus. Must be built next to a luxury resource. Cannot be built adjacent to another Chateau.
One of the new pantheon beliefs Tears of God, gives +2 faith for Gems and Pearl resources.
A breakdown of the new unhappiness system by user Barathor
Spoiler :
Very Unhappy penalties have been altered:
The threshold is the same at -10 happiness
Growth penalty is the same at -100%
Instead of the Combat Penalty being -33%, it's -2% per unhappiness and goes up to a max of -40%.
(so, at -10 happiness, I assume it starts at only -20% and reaches its max when you hit the Super Unhappy threshold of -20.)
Instead of the Production Penalty being -50%, it's -2% per unhappiness and goes up to a max of -40%.
Now Gold is affected. Same deal: -2% per unhappiness once you reach the Very Unhappy threshold and maxes out at -40%.
The threshold is the same at -10 happiness
Growth penalty is the same at -100%
Instead of the Combat Penalty being -33%, it's -2% per unhappiness and goes up to a max of -40%.
(so, at -10 happiness, I assume it starts at only -20% and reaches its max when you hit the Super Unhappy threshold of -20.)
Instead of the Production Penalty being -50%, it's -2% per unhappiness and goes up to a max of -40%.
Now Gold is affected. Same deal: -2% per unhappiness once you reach the Very Unhappy threshold and maxes out at -40%.
The AI will ask you not to excavate their antiquity sites.
New AI flavors for Archeology, Land TRs, Sea TRs, Airlifts, TR destination, TR origin.
Dandolo has a War flavor of 3.
Germany & America don't look like they've been changed
All GnK wonders are included, but only the Statue of Zeus is brought in from Wonders of the World.
Ethiopia's included as an extra civ(!!)
Mt Kilamanjaro (3 food 2 culture) is BNW's 3rd new natural wonder AND "all units that are next to it move at double speed through Hills and receive a combat bonus on Hills for the rest of the game."
Globalization gives you extra delegates for every Diplomat you have stationed in other cities
Imgur album with a bunch of new icons
Kris Swordsman promotions
Spoiler :
MYSTIC BLADE Promotion is replaced with a randomly chosen new promotion after the unit completes its first combat. (I believe this is the one represented with the "?" logo)
INVULNERABIILITY +30% Combat Bonus when defending. +20 Hit Points when healing
SNEAK ATTACK Flank attack bonus increased by 50%
HEROISM Unit awards combat bonus to nearby units as if it is a Great General
AMBITION +50% Combat Bonus when attacking. -20% penalty when defending
RESTLESSNESS May Attack Twice. 1 Extra Movement
RECRUITMENT Heals All Damage If Kills Non-Barbarian Unit
ENEMY BLADE Takes 20 Damage If Ends Turn in Enemy Territory
EVIL SPIRITS -10% penalty when attacking. -30% penalty when defending
INVULNERABIILITY +30% Combat Bonus when defending. +20 Hit Points when healing
SNEAK ATTACK Flank attack bonus increased by 50%
HEROISM Unit awards combat bonus to nearby units as if it is a Great General
AMBITION +50% Combat Bonus when attacking. -20% penalty when defending
RESTLESSNESS May Attack Twice. 1 Extra Movement
RECRUITMENT Heals All Damage If Kills Non-Barbarian Unit
ENEMY BLADE Takes 20 Damage If Ends Turn in Enemy Territory
EVIL SPIRITS -10% penalty when attacking. -30% penalty when defending