Milarqui
Deity
I plan to start the X-COM NES on next June, when I am finished with my finals. Hopefully, the exams will go well.
深, and "it has been lost since the Wei conquest of Chang'an from the Qi in 184", respectively.* Which character "Shen" is the "Shen" dynasty? Is it 深, 神 or 申?
* Who is in possession of the Imperial Seal?
I wrote an abbreviated TL in the alternate history thread (there are some errors in it unfortunately), but it boils down to the Seleukid Empire winning its war with Rome in the 190s and 180s BC. After fighting a series of extremely costly wars from the mid-220s onward, Roman manpower was very badly depleted, and the Romans were unable to prevent a Hannibalic coup in Qarthadast and a renewed series of Gallic invasions. Rome itself was sacked and eventually Italy broke up into a series of regional leagues. The Seleukids, instead, became the world-bestriding superpower until the Empire was broken in half by civil war around the turn of the millennium.@Dachs: Mind if I ask what the PoD is? It seems very fascinating.
This is another general idea for stats, more than being an actual declaration of restating DaftNES 2. Too complicated??
Antalyan Empire
Command Points: 3 (Stability: good, but decreasing)
Treasury: -75 (Credit limit: -350)
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1st Power: Bazilevs Demetyr I (Rationalist, Benevolent Despot)
2nd Power: High Council (Rationalist, Progressive, harbours Hellenic Nationalism)
3rd Power: Municipal / Regional Governors (Law & Order, Civil Peace)
4th Power: Mayors / Landowners (Capitalist, harbours Phosism)
5th Power: Urban Scum (Criminal Underground, harbours Dark Cults)
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Cultural Ideals (4/6): Rationalism, Patriotism, Egalitarianism, Orhadism
Suppressed Ideals: Phosism, Theosim, Republicanism, Hellenic Nationalism, Steppe Nationalism, Dark Cults
Tech Specialities (6/7): Steam Power, Artillery, Explosives, Chemistry, Architecture, Engineering
Other Specialities: Logistics, Secret Police, Banking System
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Domestic Economy: +205 (medium tax: agriculture, small industry, heavy industry)
Exports: +50 (low tariffs: metal goods, wooden goods, dyes, wines, furs, ornaments, gold, antiquities, literature)
Imports: -75 (medium tariffs: silks, spices, grain, fruit preserve, sugar, textiles)
Army Balance: -150 (good supplies, good training)
Navy Balance: -50 (good supplies, adequate training, some privateering)
Loan Payments: -5
Turn Balance: -25
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1st Rank: 10 Imperial Armies*** (Musketeers, Shock Cavalry, Shock Artillery)
2nd Rank: 20 Fixed Garrsions / Urban Militia** (Pike&Shot, Light Cavalry, Light Artillery)
3rd Rank: 20 Auxillaries* (Tribal Horse, Camelry, Tribal Skirmishers, Saboteurs)
1st Sail: 5 Imperial Battle Frigates***
2nd Sail: 5 Coastal Steamships***
3rd Sail: 15 Auxillary Frigates**
3rd Sail: 15 Light Sail Flotillas*
(Each * denotes 5 gold needed to expand this type of Rank / Sail)
It's Tahoma, bolded. It works all right, I guess. Could probably have added a shadowing effect though.Very interesting, Dachs!
One question on a tangent, what font do you use on the map? I'm looking for one that looks nice at small scales.
Really interesting/cool.
Does "low tariffs" in the Exports column refer to the tariff levels foreigners are levying on Antalya's goods?
It's Tahoma, bolded. It works all right, I guess. Could probably have added a shadowing effect though.
I've got time on my hands. I'm thinking of doing another game set in the lands south of Varica, where factions from four different cultures struggle for supremacy. Players would all be part of a same cultural group, but with lots of possibility for variation. Would people prefer to play as Hunton tribes (the same as the Sunta, so very similar to Varicans) or as the Bronze Men, who control squabbling city states.
The game would be much smaller in scale. Instead of controlling vast swathes of territory or large tribal confederacies, they would control a signal city or tribe. I've decided to make the population more dense though, so a population of about 50,000-100,000 for each player would be normal.