New Unit Submits

Well, it seems like it would be on-par with Infantry if it were defending in a forest; but weaker if it were defending in "civilization". That makes more sense.

I'm far from an expert in balance, though.
 
Hi All,

I've uploaded a three helicopter Gunships Module (it was originaly part of a mod that is now being expanded but I figured people might actually like to use these goodies for themselves).

There's a Naval AH1 Gunship, an AH64 Appache and a stealth RAH66 Commanched.



Naval Assault Gunship - AH1 - Cobra
Tech Prerequisites: Rocketry & Flight
Resource Prerequisites: Oil
Cost 180
Strength 20
Starts with Amphibious Promotion
25% Withdrawl Chance
+100% vs. Armor​

Advanced Gunship - AH64 - Apache
Tech Prerequisites: Composites & Computers
Resource Prerequisites: Oil & Aluminium
Cost 248
Strength 40
30% Withdrawl Chance
+100% vs. Armor
-25% vs Sam Infantry
-50% vs Mobile Sam​

Stealth Gunship - RAH66 - Commanche
Tech Prerequisites: Stealth, Fiber Optics & Robotics
Resource Prerequisites: Oil & Aluminium
Cost 300
Strength 32
40% Withdrawl Chance
Invisible to Most Units
2 First Strikes
+100% vs. Armor​
 
Top Bottom