BOTM 208: Willem Van Orange of Netherlands.
You will play on Monarch difficulty level as Willem van Orange of the Netherlands on a unique map I'm calling Quattro Stagioni (Four Seasons). Around here, it is a term
commonly used for a pizza with different toppings in four quarter sections. Inspiration comes in many forms!
This map is comprised of 4 quarters, each random generated maps using four different mapscripts (Rainforest, Lakes,Fantasy, and Inland Sea)
which comprise this 52x32 tile map. You start in the middle at the four corners, on a galley to make any section you choose to settle in viable.
There are no AI nor Tribal Villages within 10 tiles of this location, so you may want to explore a little before deciding. Resources and terrain is virtually
unaltered from the original corresponding locations from the original mapscript (for example, the North West is from the Northwest quadrant of a Rainforest map,
and the South East is from the Southeast quadrant of a Fantasy map).
I hope everyone can learn about the various map scripts and choose a direction best suited to your aims. This link might help:
https://www.civfanatics.com/civ4/map-scripts-guide
Good luck, and have fun!
Game settings:
Playing as: Willem of Netherlands (in-game your nickname may be "mapmaker")
Rivals: 6 AIs
Difficulty: Monarch
Starting Era: Ancient
Speed: Normal
Options: No tech brokering, no random events
Victory Conditions: All enabled
Map settings:
Map: Quattro Stagioni (Rainforest, Lakes, Fantasy, Inland Sea)
World Wrap: None
Mapsize: Standard (52x32)
Climate: Temperate
Sea level: Medium
Willem is Creative and Financial, and you start with Fishing and Agriculture.
The Creative trait gives +2 culture/city each turn and double production speed of Colosseum, Library and Theatre
The Financial trait gives +1 commerce on any plot that already has at least 2 commerce
Unique unit: East Indiaman (replaces Galleon)
The East Indiaman benefits from: base strength = 6, can explore rival territory, and can carry 4 units. This compares with the Galleon which has: base strength = 4, cannot explore rival territory without open borders, and can carry 3 units.
Unique Building: Dike (replaces Levee)
Dike (cost 180 ) Steam Power Unique building for the Dutch; Replaces Levee
+1 on the city’s river and water tiles
Can only be built in a coastal or riverside city
Starting screenshot
This is the start of the game (click for a bigger image):
Note that in this game, any espionage-culture victories will be counted as cultural victories.
Challenger Class Equalizers:
If you like a bigger challenge, you may play this at Deity difficulty level. AI will have Monarch level starting units
and Barbarians do not start with any technologies (i.e. no archery).
To Enter the Competition:
This competition will open at 00:01 am on 26 feb 2021, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 1 apr 2021.
Here is a link to a list of the differences between Vanilla, Warlords and BtS.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.005 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.