News: TSG 141 Announcement

Knowtalent

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Civilization 5 - Game of the Month Training Series Game 141
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Welcome to the 141st game in the GOTM V Training Series! This Series will allow new and old GOTM fans to try out these features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.

Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, Hammer Rabbi or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

Civ V BNW - TSG141 Details:
Player (You): Pocatello of the Shoshone
Victory Condition: culture Domination is off all other VCs are enabled, Difficulty: Prince
Civs/City-States (including player): 9/24
Map Type/Size: Pangea+/ Large
Game pace: standard
POLICY EXCLUSION YOU MUST NOT USE SACRED SITES POLICY

Game options:
Start - Ancient Era
Enabled - Quick Combat, Quick Movement, RAGING BARBARIANS

(Regardless of starting options, you may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279.
Game Requirements: Spain and Inca, Explorers maps, Wonders of the Ancient World DLC. Gods and Kings expansion, Brave New World Expansion.

Shoshone Unique Abilities:

Spoiler :
UA: Great expanse. cities start off with extra territory. Units recieve a combat bonus inside their own territory.

UU: Pathfider. - a Unique unit that replaces the Scout it is stroner than the scout but costs more. It may choose the reward from ancient ruins

UU Comanche Riders - a unique unit that replaces Cavalry, it has +1 movement.


This is where you will start:




Information about threads associated with each individual TSG -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Please don’t post any game-related info once you open and play the save. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.

Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by earliest date and highest score ). We will issue a medal to the top winner (based on earliest date finished for each VC). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.


File Upload System
We have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature) Please note: you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system.

This game runs for a month and ends September 15th, 2016.


The save will be available for download on August 15th, 2016 midnight Central Standard time (UTC -6:00) in the US.

The Save can be found here.
 
Are ancient ruins on?
 
Yes, it is the default setting. We list the setting boxes thatbhave been enabled. In the case of Ancient Ruins that box is labled No ancient ruins.
Not having ancient ruins would suck for Shoshone

Sent from my SM-N920P using Tapatalk
 
With Civ 6 changes on the viable number of wonders in a city, this game looks like a welcome one last Petra, HG, GL, ToA, etc, wonder-hoarding mega city culture blast!

Thanks for banning the sacred sites on this one - I'd like to try a culture race with multiple civs without being tempted by a religious-wide build I can never pull off.
 
Cool, I love Shoshone with their great expanse and ancient ruins traits!

What's Pangaea+ like, any special features like CS mostly on islands as in continents+?
 
With Civ 6 changes on the viable number of wonders in a city, this game looks like a welcome one last Petra, HG, GL, ToA, etc, wonder-hoarding mega city culture blast!

Thanks for banning the sacred sites on this one - I'd like to try a culture race with multiple civs without being tempted by a religious-wide build I can never pull off.

The thing is that even if you screw up, sacred sites on prince would just roll over the AI anyway faster than anything else :p

On prince the AI is basically just sitting there waiting for sweet merciful death, which MY GIANT PETRA MEGALOPOLIS SHALL SWIFTLY GRANT YOU, SWEET SWEET AI. NO ONE CAN HIDE NOT EVEN ON THIS LARGE ISLAND, WE WILL SHIP BLUE JEANS EVERYWHERE.
 
The thing is that even if you screw up, sacred sites on prince would just roll over the AI anyway faster than anything else :p

Oh, not the way I can screw up: I can easily create a death-spiral happiness/gpt deficit going wide, even on prince.
 
Cultural victory is not my forte. Without Sacred Sites, I would assume that getting hotels asap is key?
 
If hotels and the Eiffel Tower / Freedom broadcast tower bonus don't put you over the top, then airports/national visitor centre and globalization should do it. If not then its warmonger time...

edit: Oh, and appropriately, the Olympic games project
 
One day early Wild ;)

Nope, right on time, I triple checked it. And now its here!

Im on my way back home i will check when I get home. Hopefully will be an easy fix.

Sent from my SM-N920P using Tapatalk

Thanks, Looking forward to stuffing everyone into the shoshone's famous blue skinny-jeans with Pathcompbowfinders from the ruins you didn't disable.
 
@Knowtalent, could you at least hint at the Opening Actions questions in this thread?

I think I will just SIP, try Liberty/Tradition hybrid, Desert Folklore and World Church, planning from there to hit Internet as soon as might be reasonable.

With a large map, as I recall, contacting each of the AI can be a stumbling block. But Path Finders are extra hammers, so I will probably stop at three, skipping the early shrine.

At Prince, is Stonehenge and/or Great Library available and/or a good idea? I never see those, so they might be rare treat!
 
At Prince, is Stonehenge and/or Great Library available and/or a good idea? I never see those, so they might be rare treat!
In my experience, they're usually available until turn 60-65 on Standard Prince maps, but I've seen them go as early as T40 and as late as T100. Fast GL -> NC is viable, as for Stonehenge I'm not sure you really need it here with so much desert around and an almost guaranteed T20 faith ruin.
 
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