News: TSG 191 Announcement

Knowtalent

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Civilization 5 - Game of the Month Training Series Game 191
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Welcome to the 191st game in the GOTM V Training Series! This Series will allow new and old GOTM fans to try out these features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.
Must Read!
We would like to ask you to abide by our most sacred rule: Dont replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, Hammer Rabbi or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.
Civ V BNW - TSG191 Details:
Player (You): Boudicca - The Celts
Victory Condition
: Science all other VCs are enabled,
Difficulty: Diety
Civs/City-States
(including player): 10/20
Map Type/Size: Pangea/large
Game pace: quick
Game options:
Start - Ancient Era
Enabled - No ancient runes Quick Combat, Quick Movement,

(Regardless of starting options, you may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279.
Game Requirements: all leaders . Gods and Kings expansion, Brave New World Expansion.
Celtic Unique Abilities:
Spoiler :
UA: Druidic Lore - +1 Faith per city with an adjacent unimproved Forest. Bonus increases to +2 Faith in Cities with 3 or more adjacent unimproved Forest tiles.

UU: Pictish Warrior - It has a combat bonus outside of friendly territory and can pillage enemy improvements at no additional movement cost. Earns 50% of opponents' strength as peace Faith for kills.

UI: Ceilidh Hall - The Ceilidh Hall is a Renaissance-era building replacing the Opera House. It increases the city's Culture and Happiness.
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tsg191.jpg

Information about threads associated with each individual TSG -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (dont be afraid to ask questions). Its also used to discuss the game before you start, and post problems with opening the save. Please dont post any game-related info once you open and play the save. Instead use the next thread.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by earliest date and highest score ). We will issue a medal to the top winner (based on earliest date finished for each VC). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.

File Upload System
We have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature) Please note: you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system.
This game runs for a month and ends Feb 15 2020.
The save is available for download now
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Ouch! Deity/Quick speed is always rough and a jungle start on top of that! This will probably be as pleasant as being on a boat in the middle of a hurricane...
 
Thanks @Nizef for pointing out the Quick setting, I missed that. Makes winning just about impossible for me.

Cross to the mountain and turtle. Monument before Scouts (since no ruins). Get 3x UU ASAP. Cross fingers.

EDIT: Settle on the mountain/river/cocoa to pick up the faith from forest. Also, mind the Raging Barbarians.
 
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Sure this wasn't supposed to be a Brazil game? Ouch is right. No choice but to head toward that mountain to see if there's more forest. Settling on Cocoa is a bad move but it may be the only choice.
 
Are you mad at us?
 
Move the warrior to the silk to take a peek, then (assuming no great revelation) the settler to the river-mountain-hill. There could be a forest tile hidden in the fog next to the mountain; if there is, settle on that hill. If not? I don't know, probably quit but maybe settle on the cocoa.
 
@Knowtalent: Is it okay if I start an Opening Actions thread? I'm about 100 turns in and wanna talk about it. (I hope that's not considered a spoiler -- that I survived 100 turns ;) ) Thanks.
 
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