markusbeutel
NiGHTS
Current Time: 11pm PST
Estimated Release Time to Mod Hub + CivFanatics: 3am PST
Just a quick note on the update: I'm currently testing out all the changes. It's taking a little longer than anticipated, but it will definitely be released so people can have a full day with it on Sunday.
Included in the update
1) Vast improvements to Diplomacy. New Number Threshold system providing very accurate feedback. I need to test this out some more, but for now, things are looking promising in regards to being able to accurately gauge the AI's relationship with you.
2) 20+ new buildings. The Tech Pyramid is almost completely filled out with Buildings/Units/Improvements/Resources.
3) Tool-tip revisions across ALL objects. This will make sense when you see them. Also fixed text bugs where it was stating a resource needed to be local when in fact it needed to be global.
4) Inclusion of Polynesia and all other DLC.
5) Fixed bug where new Improvements weren't showing up upon being built post=patch.
6) Notifications have been re-enabled. If you want to disable any of them I suggest you download Custom Notifications from the Mod Hub. It will be implemented in future versions of NiGHTS.
7) Balanced Ancient Era Techs so each Civ has roughly an equal amount of things to build off the bat without any major resource restrictions.
8) Later Techs have more Buildings, less Units - (These Units will eventually be re-included when I expand the Tech Pyramid.)
9) Inclusion of some Stability producing buildings.
10) Culture across all buildings/wonders has been increased.
11) Specialists now produce 25 points per citizen instead of 10. Also, all the new buildings have Specialist's so you will have more options to tag-team Specialists during late-game play.
Estimated Release Time to Mod Hub + CivFanatics: 3am PST
Just a quick note on the update: I'm currently testing out all the changes. It's taking a little longer than anticipated, but it will definitely be released so people can have a full day with it on Sunday.
Included in the update
1) Vast improvements to Diplomacy. New Number Threshold system providing very accurate feedback. I need to test this out some more, but for now, things are looking promising in regards to being able to accurately gauge the AI's relationship with you.
2) 20+ new buildings. The Tech Pyramid is almost completely filled out with Buildings/Units/Improvements/Resources.
3) Tool-tip revisions across ALL objects. This will make sense when you see them. Also fixed text bugs where it was stating a resource needed to be local when in fact it needed to be global.
4) Inclusion of Polynesia and all other DLC.
5) Fixed bug where new Improvements weren't showing up upon being built post=patch.
6) Notifications have been re-enabled. If you want to disable any of them I suggest you download Custom Notifications from the Mod Hub. It will be implemented in future versions of NiGHTS.
7) Balanced Ancient Era Techs so each Civ has roughly an equal amount of things to build off the bat without any major resource restrictions.
8) Later Techs have more Buildings, less Units - (These Units will eventually be re-included when I expand the Tech Pyramid.)
9) Inclusion of some Stability producing buildings.
10) Culture across all buildings/wonders has been increased.
11) Specialists now produce 25 points per citizen instead of 10. Also, all the new buildings have Specialist's so you will have more options to tag-team Specialists during late-game play.