Afforess
The White Wizard
Firaxis, I urge you to ignore the shortsighted requests for advanced modding editors and the like. They are trivial and unimportant. Creating them will take valuable time away from actually improving Civ5's features.
We don't need a good map editor, the worldbuilder in Civ4 was fine. For those who disagree, you know you can open Worldbuilder files up in Notepad, right? All of the data for each individual tile, city, and the game in general was all well organized out. Anyone with some time to kill could have created a stunning scenario. A quality map editor would take a lot more time to create and would still not be very intuitive to use. It's simply impossible to create an interface that accurately gives all the options to edit a game in an easy manner. Civilization is too complex for that.
We don't need an XML editor. You can open XML up with an text editor. I've tried out some of the "utilities" in the Civ4 forums, but honestly, they are WAY more cumbersome than just editing the XML by hand. Any utility you make will still not satisfy the complaints of users here and they will not make XML modding any easier. It's just an excuse for more people to not learn programming. Instead of making a "universal translator" for the complainers here, spend more time improving the actual gameplay. Plus, the utilities will be rendered useless when modders add new XML fields for units, buildings, etc...
We don't need an intuitive python editor. Python is a fairly easy programming language to learn. An intuitive editor would only restrict what we can and can not do with the interface, nor would a truly intuitive editor ever be truly possible for a programming language, don't waste your time. If it was possible to make programming as simple as it was to speak your name, we wouldn't need Firaxis anymore.
We don't need a simple way to change the SDK. Just giving us the sources files is fine. We don't need hand holding. If you restrict what we can and can not do with some kind of SDK editor, it would be very damaging to potential mods. SDK mods are the best mods; losing those would mean FFH2, Rhye's Mod, and Revolutions would have never existed. Just make sure you DO give us the Source Code. The more the merrier.
Firaxis, we do not want an editor for unit art. The current art tools are very powerful, and any editor you create would not be able to match the likes of Blender or 3DSMax.
Firaxis, we don't simple and "intuitive" editors to make great mods. That would only ensure we get tons of simple and unoriginal mods. Rather, give us the source code; give us exactly what you used to create the game. Thank you.
We don't need a good map editor, the worldbuilder in Civ4 was fine. For those who disagree, you know you can open Worldbuilder files up in Notepad, right? All of the data for each individual tile, city, and the game in general was all well organized out. Anyone with some time to kill could have created a stunning scenario. A quality map editor would take a lot more time to create and would still not be very intuitive to use. It's simply impossible to create an interface that accurately gives all the options to edit a game in an easy manner. Civilization is too complex for that.
We don't need an XML editor. You can open XML up with an text editor. I've tried out some of the "utilities" in the Civ4 forums, but honestly, they are WAY more cumbersome than just editing the XML by hand. Any utility you make will still not satisfy the complaints of users here and they will not make XML modding any easier. It's just an excuse for more people to not learn programming. Instead of making a "universal translator" for the complainers here, spend more time improving the actual gameplay. Plus, the utilities will be rendered useless when modders add new XML fields for units, buildings, etc...
We don't need an intuitive python editor. Python is a fairly easy programming language to learn. An intuitive editor would only restrict what we can and can not do with the interface, nor would a truly intuitive editor ever be truly possible for a programming language, don't waste your time. If it was possible to make programming as simple as it was to speak your name, we wouldn't need Firaxis anymore.
We don't need a simple way to change the SDK. Just giving us the sources files is fine. We don't need hand holding. If you restrict what we can and can not do with some kind of SDK editor, it would be very damaging to potential mods. SDK mods are the best mods; losing those would mean FFH2, Rhye's Mod, and Revolutions would have never existed. Just make sure you DO give us the Source Code. The more the merrier.
Firaxis, we do not want an editor for unit art. The current art tools are very powerful, and any editor you create would not be able to match the likes of Blender or 3DSMax.
Firaxis, we don't simple and "intuitive" editors to make great mods. That would only ensure we get tons of simple and unoriginal mods. Rather, give us the source code; give us exactly what you used to create the game. Thank you.