Luxerne
Warlord
- Joined
- Aug 3, 2016
- Messages
- 156
The most recent update overhauled a few civs significantly (ex. Spain, Mapuche, Khmer...) and also provided more minor changes to other civs (ex. France, Netherlands, China). Some civs were also left untouched from the most recent patch.
What are your suggestions for changes to civ and leader abilities in the future?
For reference, here is the list of civs with arguably major changes (major buffs/nerfs or changes to gameplay style):
Canada (Laurier's ability heavily incentivizes settling tundra, due to newly increased bonuses)
Georgia (Removed Tamar's protectorate war bonus, now receives faith from unit kills)
Khmer (Heavy bonuses to food, housing, and faith)
Mapuche (Heavy buffs to loyalty loss on enemies, combat strength against Free Cities, increased yields from governors)
Maya (Free builders in nearby cities, +1 production from farms adjacent to Observatories)
Spain (Trade routes provide much greater yields, +25% bonus to building districts on other continents, free builders on other continents)
Here are the civs with more minor changes (smaller buffs/nerfs, no significant change to gameplay style):
China (Free Eureka and Inspiration when completing a wonder)
Gorgo's Greece (Gain +1 combat strength from each military policy slotted in the current government)
Inca (+1 production from mountains upon reaching the industrial era, +1 housing from terrace farms)
Kongo (Removed Great Writer bonus, now receives +1 faith from sculptures, relics, and artifacts)
Nubia (Bonus to ranged production decreased to +30%, Nubian pyramids provide +2 food and faith now)
Russia (Cultural great people points locked behind Lavra buildings, now only receives 5 free tiles upon founding cities instead of 8)
Sumeria (Gilgamesh and allies gain +5 combat strength against a common enemy)
Zulu (Receive +2 gold and +1 science for buildings in the Ikanda)
Here are the civs with very minor changes:
Aztec (+1 additional culture from Tlachtli over the arena)
France (Chateaus do not require a river, but receive +2 gold from them, must be built instead next to a resource)
Mongolia (Ordu grants XP bonus to siege units)
Ottomans (Suleiman's ability grants a free governor title at Gunpowder)
Persia (Pairidaeza provides only +1 appeal instead of +2)
Poland (Jadwiga's Lithuanian Union ability now also applies when Poland has not founded a religion)
Scythia (Kurgan gets increased faith and gold output from the early game)
Vietnam (No longer receives general points from the Thành)
Korea (Bonus to mines and farms from adjacent Seowons now stack for each Seowon)
Netherlands (additional +1 loyalty and culture from Wilhelmina's Radio Oranje)
And here are the civs that received no changes at all (aside from start biases or unique unit strength/replacements):
Macedon, Gaul, Byzantium, India, Egypt, Phoenicia, Germany, Indonesia, Babylon, Norway, Japan, Portugal, Australia, Sweden, Maori, Mali, Hungary, Ethiopia, Brazil, Pericles's Greece, Cree, Scotland, Arabia, Gran Colombia, America, Rome, England
What are your suggestions for changes to civ and leader abilities in the future?
For reference, here is the list of civs with arguably major changes (major buffs/nerfs or changes to gameplay style):
Canada (Laurier's ability heavily incentivizes settling tundra, due to newly increased bonuses)
Georgia (Removed Tamar's protectorate war bonus, now receives faith from unit kills)
Khmer (Heavy bonuses to food, housing, and faith)
Mapuche (Heavy buffs to loyalty loss on enemies, combat strength against Free Cities, increased yields from governors)
Maya (Free builders in nearby cities, +1 production from farms adjacent to Observatories)
Spain (Trade routes provide much greater yields, +25% bonus to building districts on other continents, free builders on other continents)
Here are the civs with more minor changes (smaller buffs/nerfs, no significant change to gameplay style):
China (Free Eureka and Inspiration when completing a wonder)
Gorgo's Greece (Gain +1 combat strength from each military policy slotted in the current government)
Inca (+1 production from mountains upon reaching the industrial era, +1 housing from terrace farms)
Kongo (Removed Great Writer bonus, now receives +1 faith from sculptures, relics, and artifacts)
Nubia (Bonus to ranged production decreased to +30%, Nubian pyramids provide +2 food and faith now)
Russia (Cultural great people points locked behind Lavra buildings, now only receives 5 free tiles upon founding cities instead of 8)
Sumeria (Gilgamesh and allies gain +5 combat strength against a common enemy)
Zulu (Receive +2 gold and +1 science for buildings in the Ikanda)
Here are the civs with very minor changes:
Aztec (+1 additional culture from Tlachtli over the arena)
France (Chateaus do not require a river, but receive +2 gold from them, must be built instead next to a resource)
Mongolia (Ordu grants XP bonus to siege units)
Ottomans (Suleiman's ability grants a free governor title at Gunpowder)
Persia (Pairidaeza provides only +1 appeal instead of +2)
Poland (Jadwiga's Lithuanian Union ability now also applies when Poland has not founded a religion)
Scythia (Kurgan gets increased faith and gold output from the early game)
Vietnam (No longer receives general points from the Thành)
Korea (Bonus to mines and farms from adjacent Seowons now stack for each Seowon)
Netherlands (additional +1 loyalty and culture from Wilhelmina's Radio Oranje)
And here are the civs that received no changes at all (aside from start biases or unique unit strength/replacements):
Macedon, Gaul, Byzantium, India, Egypt, Phoenicia, Germany, Indonesia, Babylon, Norway, Japan, Portugal, Australia, Sweden, Maori, Mali, Hungary, Ethiopia, Brazil, Pericles's Greece, Cree, Scotland, Arabia, Gran Colombia, America, Rome, England
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