optional game play

meatball20

rockhound
Joined
Aug 15, 2011
Messages
94
Location
canada
The military sees a lot of animation we could add a city view and an announcement after a building is created also world wonders lack need, a synergy between two or three could add new benefits while another would weaken on a bad synergy and more and cheaper less unit kinds while military units add resources when fortified on top so that the black market could be of some use with energy altered upgrades.
 
The military sees a lot of animation we could add a city view and an announcement after a building is created also world wonders lack need, a synergy between two or three could add new benefits while another would weaken on a bad synergy and more and cheaper less unit kinds while military units add resources when fortified on top so that the black market could be of some use with energy altered upgrades.
Invisiable pirates banking on the black market for greed and resources.
 
The military sees a lot of animation we could add a city view and an announcement after a building is created also world wonders lack need, a synergy between two or three could add new benefits while another would weaken on a bad synergy and more and cheaper less unit kinds while military units add resources when fortified on top so that the black market could be of some use with energy altered upgrades.

I know that one can see certain wonders when zooming into the city in Civ 4 and Civ 5. Since BERT is based on the Civ 5 engine, are there any visible wonders in BERT? Can one see whether the Stellar Codex or Faraday Gyre are built? Obviously, the game-winning wonders like the Exodus Gate or Beacon are visible, but they're *outside* the city.
 
Yes, the wonders are visible, but they are pretty small.
 
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