OK, let's do this!
Unfortunately, the first point on loading the game is that I still can't design ships in this game: my private games are fine, but even redownloading the game and restarting the computer had no effect on this one. I don't think I'll be able to design ships anymore in this SG. If that's too big a problem, feel free to drop me from the roster.
First order of business is to check over the realm:
1. I put some more spying into the Psilons, as usual they have some nice stuff.
2. I will wipe out the Alkari, we're unlikely by now to be able to get back in with the Silicoids or Psilons anyway, and their fleet is still large enough to be annoying if I don't.
3. Most of the place is re-maxing factories, so I leave them alone.
4. There is an unsightly white blot at Klystron, in the middle of my territory. It must die! (I know it's Ultra Poor, but it costs me almost nothing to take it, and if they want to waste time sending a fleet all the way in to retake it, they're welcome to.
5. There are no enemies anywhere near Cryslon, and it's standing up bases pretty fast now, so I send the 3 Ion Cruisers there to Denubius in the South, the Silicoids appear to be almost empty there. I'll send some tropps to go with them in a turn or so.
6. I take the alliance with the Darloks. Pretty much seems to have come down to the two sides now.
OK, let's go:
2461: Fleet arrives at Ajax, the Merculites wipe out the bases there quite spectacularly. I don't bomb Ajax, as it's the last, with quite a lot of factories (300+). Continue bombing Morrig. Capture Klystron. A few planets start maxing factories, mostly they go back on ship construction. I send 80 or so troops to arrive at Ajax in 3 turns, which should be more than enough to take, and leave a fair few to build up from. Troops also sent to Denubius, I'll have captured it by the time the Silicoid transports arrive from halfway across the galaxy. Send a few ships from Ukko to the *actual* last Alkari colony, having now seen it, Tau Cygni in the north. Troops to follow to coincide with the arrival, there are no bases there.
2462: Defend Darrian against not much Silicoid. I feel like I could really do with a better beam weapon, though, the Ion4s aren't really doing all that much damage. Wwell, the Megabolt Cannon is coming in, unfortunately I won't be able to make use of it though. Sirian should have it by his turn. I switch some planets off building them onto Bombers and stingers, though, since they are probably obsolete soon.
2463:Capture Denubius. Run out of time before this evening, but I've been writing this as I go, so I'll post this and get the rest up later.
Garath
Unfortunately, the first point on loading the game is that I still can't design ships in this game: my private games are fine, but even redownloading the game and restarting the computer had no effect on this one. I don't think I'll be able to design ships anymore in this SG. If that's too big a problem, feel free to drop me from the roster.
First order of business is to check over the realm:
1. I put some more spying into the Psilons, as usual they have some nice stuff.
2. I will wipe out the Alkari, we're unlikely by now to be able to get back in with the Silicoids or Psilons anyway, and their fleet is still large enough to be annoying if I don't.
3. Most of the place is re-maxing factories, so I leave them alone.
4. There is an unsightly white blot at Klystron, in the middle of my territory. It must die! (I know it's Ultra Poor, but it costs me almost nothing to take it, and if they want to waste time sending a fleet all the way in to retake it, they're welcome to.
5. There are no enemies anywhere near Cryslon, and it's standing up bases pretty fast now, so I send the 3 Ion Cruisers there to Denubius in the South, the Silicoids appear to be almost empty there. I'll send some tropps to go with them in a turn or so.
6. I take the alliance with the Darloks. Pretty much seems to have come down to the two sides now.
OK, let's go:
2461: Fleet arrives at Ajax, the Merculites wipe out the bases there quite spectacularly. I don't bomb Ajax, as it's the last, with quite a lot of factories (300+). Continue bombing Morrig. Capture Klystron. A few planets start maxing factories, mostly they go back on ship construction. I send 80 or so troops to arrive at Ajax in 3 turns, which should be more than enough to take, and leave a fair few to build up from. Troops also sent to Denubius, I'll have captured it by the time the Silicoid transports arrive from halfway across the galaxy. Send a few ships from Ukko to the *actual* last Alkari colony, having now seen it, Tau Cygni in the north. Troops to follow to coincide with the arrival, there are no bases there.
2462: Defend Darrian against not much Silicoid. I feel like I could really do with a better beam weapon, though, the Ion4s aren't really doing all that much damage. Wwell, the Megabolt Cannon is coming in, unfortunately I won't be able to make use of it though. Sirian should have it by his turn. I switch some planets off building them onto Bombers and stingers, though, since they are probably obsolete soon.
2463:Capture Denubius. Run out of time before this evening, but I've been writing this as I go, so I'll post this and get the rest up later.
Garath