maltz
King
- Joined
- Jan 24, 2006
- Messages
- 967
Happiness used to be the bottleneck of the human player's progress, and it has become even more so in Patch 332.
I happen to have a game in progress (close to the end). When I load the save today under the new patch, my comfortable +7 happiness dipped all the way to -15. The AIs (in this custom modded game where AI enjoys no happiness cheats and still spreads like a plague - small secret: they actually don't need that cheat!) also gets seriously affected. The game is essentially broken for both me and my AI opponents at this point and I am trying to find some way to continue it back in 275.
The new +1 unhappiness from the number of cities combines with the +3 unhappiness from the nerfing of happiness buildings from each city = the game again skews to fewer, greater cities. Essentially, every extra cities now gives up to +4 red faces.
But in normal cases the AI has the happiness cheats, so the only subject affected is the human player. More difficult game? Yes. More varied gameplay? Nope. Everything is about staying above -10.
332 strategies (sorry not tested yet) to cope with the happiness issue:
(1) As usual rush down a neighbor or two at the beginning to have a good start. But burn down any city that is not going to help with happiness (luxurious resources, horse, ivory)
(2) Wait for neighbor AIs to declare war prematurely (as they love to in 275), defeat a small force, push out and occupy their new cities that gets too close, and then declare peace. And then sell these cities (or burn them). Remain small so the precious happiness points is reserved for the core cities.
That might be the norm to win a regular victory.
I happen to have a game in progress (close to the end). When I load the save today under the new patch, my comfortable +7 happiness dipped all the way to -15. The AIs (in this custom modded game where AI enjoys no happiness cheats and still spreads like a plague - small secret: they actually don't need that cheat!) also gets seriously affected. The game is essentially broken for both me and my AI opponents at this point and I am trying to find some way to continue it back in 275.
The new +1 unhappiness from the number of cities combines with the +3 unhappiness from the nerfing of happiness buildings from each city = the game again skews to fewer, greater cities. Essentially, every extra cities now gives up to +4 red faces.
But in normal cases the AI has the happiness cheats, so the only subject affected is the human player. More difficult game? Yes. More varied gameplay? Nope. Everything is about staying above -10.
332 strategies (sorry not tested yet) to cope with the happiness issue:
(1) As usual rush down a neighbor or two at the beginning to have a good start. But burn down any city that is not going to help with happiness (luxurious resources, horse, ivory)
(2) Wait for neighbor AIs to declare war prematurely (as they love to in 275), defeat a small force, push out and occupy their new cities that gets too close, and then declare peace. And then sell these cities (or burn them). Remain small so the precious happiness points is reserved for the core cities.
That might be the norm to win a regular victory.