Katakanja
Emperor
- Joined
- Oct 17, 2016
- Messages
- 1,258
yep no one has figured out the answer to this yet ?
It was clarified earlier in the the thread, around page 4 iirc.
yep no one has figured out the answer to this yet ?
This is the explanationSaw this post by Sarah on Reddit. I thought I’d post it because I didn’t see it yet on CF.
FXS_Sarah
•
1h
A designer has asked me to share this with you. Hope it helps!
**
Previously, DOW and capturing cities had the same Warmonger cost, and razing cities was always 3 times that cost. However, this resulted in some nasty situations where a player could get into a war with no Warmonger penalty (for instance, via an Emergency or a war of Liberation) and receive no penalty for the duration of that war. We’ve decoupled the DOW, capture city, and raze Warmongering penalties to give us more flexibility and help us avoid these situations.
Since we have this extra flexibility, we took the chance to make some changes to certain Casus Belli to further differentiate them:
Holy War Raze penalty decreased from 150 to 50
Liberation War Capture penalty increased from 0 to 100
Liberation War Raze penalty increased from 0 to 600
Protectorate War Capture penalty increased from 0 to 100
Protectorate War Raze penalty increased from 0 to 300
Colonial War Raze penalty increased from 150 to 300
Territorial War Raze penalty decreased from 225 to 150
Golden Age War Raze penalty increased from 75 to 300
EDIT: I am the worst at formatting, sorry.
Holy War Raze penalty decreased from 150 to 50
Does this mean that razing cities during a holy war has the same penalty as capturing them? That would be quite interesting.
Has anyone tried the alert function? I've been playing a peaceful game without barbarians so haven't had a chance to check it.
In my first game after the patch, I see no change concerning the weak city states. 35 rounds on normal speed and already four city states gone (on small map size). Just cannon fodder for the AI...
Really. That would be even better in my opinion. I hate those silly warrior rushes on Deity. ^^Has it been mentioned that the new "elevated position" thing doesn't work as intended? All tiles flat land, I'm able to shoot over woods and rainforest before having walls.
The patch notes for all updates through February 2018 can be found here. Version #'s are:
- 1.0.0.26 - Initial Release - October 21, 2016
- 1.0.0.38 - 'Fall 2016' Update Patch - November 18, 2016
- 1.0.0.56 - 'Winter 2016' Update Patch - December 20, 2016
- 1.0.0.110 - 'Australian Summer 2017' Update Patch - February 23, 2017
- 1.0.0.129 - 'Spring 2017' Update Patch - March 27, 2017
- 1.0.0.167 - 'Summer 2017' Update Patch - July 27, 2017
- 1.0.0.194 - 'Fall 2017' Update Patch - October 19, 2017
- 1.0.0.216 - Base Game Update - Pre-R&F - February 8, 2018
- 1.0.0.220 - Hotfix Patch - Post-R&F - February 13, 2018
- 1.0.0.229 - 'March 2018 Developer Update' Patch - March 8, 2018
Sorry to ask but what's the update version # for this patch? I can't find it on the notes themselves.
I've just tried multiplayer teams with the new patch, and it seems envoys upon meeting city states for the first time is removed. Anyone else experienced this in multiplayer or otherwise?
Edit: Also, open borders between team members is not default, and so you must renew OB-agreements all the time. Kinda annoying I must say.