As an amateur historian I am pleased that Firaxis have finally decided to go some way to addressing religion. However I was dismayed to read what they're actually planning on doing.
Not incorporating religion because of political correctness in a game like civ is utter rubbish. Religion is at the very core of civilization and has always been so, it defines culture, attitude to science and a whole host of other attributes (altho less so in the modern day).
In my opinion, as suggested by Darwin, religion should be represented and managed in the same way as government. It should not be centrally managed by the founding cities owner because historically speaking monarchs had the final say as to how the popes policies (for example) impacted upon their kingdoms.
The actual bonuses given for a religion should be set as technology is discovered, for example in the middle ages, Islam should give a bonus to technology, in the industrial age Protestantism should give the same bonus etc.
The penalties for changing religion should be exceptionally severe so that players are inclines to stick with their chosen religion throughout the game, also the idea of citizens having a religion is good - if the state religion differs, unrest etc should ensue.
Militantism is a trait of religion as wielded by government, it should give a bonus to offensive capability.
It is worth noting that militantism has existed in all religions - not just Islam (the crusades are an example of christian militantism)!!
Not incorporating religion because of political correctness in a game like civ is utter rubbish. Religion is at the very core of civilization and has always been so, it defines culture, attitude to science and a whole host of other attributes (altho less so in the modern day).
In my opinion, as suggested by Darwin, religion should be represented and managed in the same way as government. It should not be centrally managed by the founding cities owner because historically speaking monarchs had the final say as to how the popes policies (for example) impacted upon their kingdoms.
The actual bonuses given for a religion should be set as technology is discovered, for example in the middle ages, Islam should give a bonus to technology, in the industrial age Protestantism should give the same bonus etc.
The penalties for changing religion should be exceptionally severe so that players are inclines to stick with their chosen religion throughout the game, also the idea of citizens having a religion is good - if the state religion differs, unrest etc should ensue.
Militantism is a trait of religion as wielded by government, it should give a bonus to offensive capability.
It is worth noting that militantism has existed in all religions - not just Islam (the crusades are an example of christian militantism)!!