Would you mind pointing out what folders to reach the script I can adjust? I want to tone down the amount of desert tiles. The rivers one is something I'm interested in also. Thanks.
if rainfallMap.data[i] < jungleThreshold then
if not plot:IsMountain() then
local treeRange = jungleThreshold - zeroTreesThreshold
if rainfallMap.data[i] > PWRand() * treeRange + zeroTreesThreshold then
if temperatureMap.data[i] > mc.treesMinTemperature then
TerrainBuilder.SetFeatureType(plot, featureForest)
end
end
end
else
local marshRange = 1.0 - jungleThreshold
------>>> if rainfallMap.data[i] > PWRand() * marshRange + jungleThreshold and temperatureMap.data[i] > mc.treesMinTemperature then
TerrainBuilder.SetTerrainType(plot, g_TERRAIN_TYPE_GRASS)
TerrainBuilder.SetFeatureType(plot, featureMarsh)
else
local marshThreshold = rainfallMap:FindThresholdFromPercent(mc.marshPercent,false,true)
if rainfallMap.data[i] < marshThreshold and temperatureMap.data[i] > mc.treesMinTemperature then
Are you using Gathering Storm?PerfectWorld6 shows up for me in the World Builder menu, but not in the create game menu. Help! What has gone wrong?
haha, no not intended. but it shouldn't hurt anything.is it intended that there's a perfectworld6.zip file in the Maps folder?
Are you using Gathering Storm?
.
Yes, which is why I was waiting for PerfectWorld6 to be updated for it - I have been using it since Civ V.
My mods install themselves in C:\Users\name\My Documents\My Games\Sid Meier's Civilization VI\Mods\PerfectWorld6. I also have Fantastical Map Script in the same area, but it makes no difference if I disable that. (It works as intended). I also have Detailed Maps installed, I don't know where the files are; it works fine and if I disable that mod it makes no difference to PerfectWorld.
Can anyone tell me which variable to raise/lower in order to reduce the number of desert tiles? When I make a change it just seems to increase the amount of deserts.
My first game using it was not the best, in that I started on a continent with a near-straight coastline all the way from the south pole to the north. I note that there are variables to prevent big continents on the map edges - can you suggest settings to prevent a land mass completely blocking east-west navigation? It's a pain when you have no way to transfer naval assets from one coast to the other, except by going right round the globe.