Is anyone else kinda dissatisfied with the bonuses that traits give? I mean, you can basically play your intended style no matter what traits your leader has, if traits were a lot more gamebreaking and greatly affected your play style, wouldnt that be a bit more fun? Think about this, in addition to the current bonuses that each trait has right now, a cool boost would really add some spice to the game:
Aggressive: +25% melee, siege, and mounted unit production, no war weariness. Free combat one promotion on mounted also now
Protective: +25% archery and gunpowder unit production, +100% war weariness for opponents except against aggressive leaders
Financial: +2 instead of +1 extra commerce on each plot, double production speed of markets, grocers, and banks
Organized: No anarchy (yeah i'm changing spiritual), -20% city maintenance
Spiritual: Instead of no anarchy, have it very conducive to religious/cultural type games. Free (1 turn missionaries), -25% cost of researching techs that found religions, half priced cathedrals, +5 happiness for having state religion present in the city.
Expansive: Free granary in each city, +3 health per city, half priced settlers + workers
Charismatic: +3 happiness per city, +200% great general emergence (i'm basically just gonna eliminate imperialistic as a trait), barracks give +6 exp instead of +3
Industrious: +25% production for every building type, half priced factories, levees
Creative: All cities begin instantly with 2nd level of culture (instant bfc), free library in each city, when competing with rival borders, a creative civ will get all tiles in their cities bfc (like with vassals), cities cannot revolt
Philsophical: +2 beakers per specialist, +1 free specialist per city
any thoughts? What do you think would be the best trait? ^^
Aggressive: +25% melee, siege, and mounted unit production, no war weariness. Free combat one promotion on mounted also now
Protective: +25% archery and gunpowder unit production, +100% war weariness for opponents except against aggressive leaders
Financial: +2 instead of +1 extra commerce on each plot, double production speed of markets, grocers, and banks
Organized: No anarchy (yeah i'm changing spiritual), -20% city maintenance
Spiritual: Instead of no anarchy, have it very conducive to religious/cultural type games. Free (1 turn missionaries), -25% cost of researching techs that found religions, half priced cathedrals, +5 happiness for having state religion present in the city.
Expansive: Free granary in each city, +3 health per city, half priced settlers + workers
Charismatic: +3 happiness per city, +200% great general emergence (i'm basically just gonna eliminate imperialistic as a trait), barracks give +6 exp instead of +3
Industrious: +25% production for every building type, half priced factories, levees
Creative: All cities begin instantly with 2nd level of culture (instant bfc), free library in each city, when competing with rival borders, a creative civ will get all tiles in their cities bfc (like with vassals), cities cannot revolt
Philsophical: +2 beakers per specialist, +1 free specialist per city
any thoughts? What do you think would be the best trait? ^^