Xerol
Emperor
i've been thinking of an exploit to limit enemy civ's growth, esp in deserts. since you can work other civ's tiles, and replace irrigation w/mines, etc, i was wondering what would be the consequences of say, planting forest around every tile of a civ's capital. city size would be limited to 2, even though they'd be getting like 6 shield/turn so they could pop out a worker to clear it almost immediately...and unless you had a huge worker force to plant every square w/forest before the AI can clear them...but it still could work. i remember limiting america in a recent monarch game by mining all their desert squares around boston. they still had 2 grasslands in the city radius, but every time they tried to irrigate one of the deserts i went in and flopped it back. i need to conduct some experiments on how this affects AI moods though