platyping
Sleeping Dragon
As mentioned, the only thing special in those team abilities section is the usage of those tech screen widgets.
Those widgets are supposed to take in tech ID for iData1, but after experimenting, setting -1 for iData1 works for all of them as well.
Thus you can do 2 experiments to see if those are the ones at fault.
For the first ability Map Centering, use gc.getInfoTypeForString("TECH_CALENDAR") for iData1.
If it does not work, use WidgetTypes.WIDGET_GENERAL, -1, -1 instead and see if the error message goes to the next ability.
If that is the case, then the error lies in those widgets and I can do something to it, because I can't fix something I cannot replicate.
@Isenchine
You got any errors in Team Data Screen like Magister?
@FFH stuff
For unit data screen, it is still not so bad, because there are 2 excessively long columns which can be cut short to make space.
Duplicating or Conversion won't matter even if the FFH data isn't shown in the same screen since what matters is what goes on in the codes during duplicating, rather than the data being displayed.
But for certain screens like City or Player Data, I think you are gonna have a headache finding space to add new stuff, so you might as well add anything new in a new screen.
Those widgets are supposed to take in tech ID for iData1, but after experimenting, setting -1 for iData1 works for all of them as well.
Thus you can do 2 experiments to see if those are the ones at fault.
For the first ability Map Centering, use gc.getInfoTypeForString("TECH_CALENDAR") for iData1.
If it does not work, use WidgetTypes.WIDGET_GENERAL, -1, -1 instead and see if the error message goes to the next ability.
If that is the case, then the error lies in those widgets and I can do something to it, because I can't fix something I cannot replicate.
@Isenchine
You got any errors in Team Data Screen like Magister?
@FFH stuff
For unit data screen, it is still not so bad, because there are 2 excessively long columns which can be cut short to make space.
Duplicating or Conversion won't matter even if the FFH data isn't shown in the same screen since what matters is what goes on in the codes during duplicating, rather than the data being displayed.
But for certain screens like City or Player Data, I think you are gonna have a headache finding space to add new stuff, so you might as well add anything new in a new screen.