Platy's Peculiar Pleasant Posh Python

All of them can work, since BUG is afterall just modified BTS.
It is just that they modified BTS in such a way that certain BTS codes no longer work and you have to type those codes in their way.
 


1) Got rid of CvForeignAdvisor file.
Merged directly into CvExoticForeignAdvisor to make modding simpler.

2) Attitude and Vassal/Master wordings removed.
Attitude simply shown on the leader button
V/M shown with Silver/Golden Star in front of Name (See Isabella)

3) Added Colors to Names
 
Ultrapack

General Features
1) Platypedia
2) Platy World Builder
3) Platy Trackers
4) Civ Specific Screens
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5) Transparent Panels (Optional)
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6) Allows smooth in-game Python Modding without tons of errors
7) Cuts tons of useless loops and codes in vanilla BTS

Dawn of Man
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Main Screen
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1) Brand new Scrollable Scoreboard
2) Civ Specific Text Colors (Optional)
3) Hidden Promotions for Units (Optional)
4) Field of View
5) Great People Bar
6) Current Era
7) Combat XP

Plot List Panel
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1) Fortify Bar (New)
2) Promotion Ready Icon (New)

City Screen
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1) Displays XP of Unit if Built (New)
2) Button Display for various stuff
3) Brand new Specialist Section
4) Brand new Resource Section
5) Resource Filter
6) Wonder Count
7) Max Trade Routes, Total Trade Yield and Latitude Info
8) Auto spacing of Religions and Corporations
9) Whip Overflow Info
10) Additional Unhappiness Timer Info

Tech Splash
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Domestic Advisor
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Finance Advisor
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Civic Screen
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Foreign Advisor
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Military Advisor
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Tech Screen
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Religion Screen
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Corporation Screen
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Info Screen
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Espionage Screen
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Platypedia

Features:
1) Sortable Items
2) Customisation of Font Colors
3) Additional Infomation for various pages such as requirements for building improvements, favourite religion for leaders
4) New pages such as Processes, Traits, Routes
5) Upgrade Paths for Units and Promotions
6) Additional Info Page for various concepts such as handicap settings, world sizes, era infos
7) Movie Player (New)

Screenshots:
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Platy Trackers
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Tracks Status of Wonders Built in Cities with Vision


Tracks Air Units Stationed in Cities


Tracks Resources in Cultural Borders


Tracks Units Led by Great General


Tracks Specialists in Cities


Tracks Culture of Cities


Tracks Wonders Built in Own Cities
 
Platy World Builder

Features:
Too many to list...
Refer to main thread for details
The one and only World Builder you never see before

Screenshots:
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Hmm, was looking around for a place to display unit combat type.
Tried putting it in the icons but it seems abit too small, looking for opinions :D
 

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@Platy

Is it possible to separate civ message about enemy near city and display it on bootom left corner in similar way like Civ5 /

There are a lot of messages during each turn and this about enemey at the gates are most important.
 
Hmm, was looking around for a place to display unit combat type.
Tried putting it in the icons but it seems abit too small, looking for opinions :D

Yeah, way too small I think. You know what would be really really useful and I think would work is to move some hover text from the bottom left of the screen to where the mouse pointer is. That way you don't have keep moving your eyes back and forth. Maybe this could be done for terrain and units. Not sure if this would uglify the game though since you'd have text appear in the middle of your view.
 


1) Added a Blue Fortify Bar above Health Bar for units that can fortify.
It becomes dark blue when at max fortify turns.

2) Added a Power Symbol when unit is promotion ready.

@Nimek
1) Not possible to separate out certain messages and display elsewhere.
2) There is however, already a Toggle Enemy Display in BTS to display all enemy units within your territory.
3) Bottom Left is kept for Hover Text...

@Yxklyx
Wouldn't want to shift the hover text area, since
1) People are accustomed to it.
2) Looks ugly for areas, such as scoreboard, or just like above where there is a whole chunk of units (if shifted to where my mouse is, the hover text is going to cover those unit icons...)

@Edgecrusher
1) There are some max variables defined for both screens, whereby below the max values, the panels will extend naturally to display up to X religions/corporations.
2) Beyond that value, it becomes scrollable.
3) For the religion screen, if you really have 20+ religions and wish to display all, you might as well just remove the movie and allow section, since those 2 are there to "fill up the space"
 


...

@Yxklyx
Wouldn't want to shift the hover text area, since
1) People are accustomed to it.
2) Looks ugly for areas, such as scoreboard, or just like above where there is a whole chunk of units (if shifted to where my mouse is, the hover text is going to cover those unit icons...)...

OK, but it should have been done for Civ 5 since there's only ever one unit in a space! Typically, when you point a mouse at something the information is best displayed at the mouse pointer unless of course there's too much info to display.
 
Movie Player



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Edit:
Fixed a bug with recent pack
 
Ultrapack adjustments:

1) Unique Backgrounds made optional

2) Platypedia rewrite codes for Unit Categories Section such that the same effects achieved without the need of dummy Unit Combat Types.
With this change, Platypedia is fully pythonised, without any XML file, except Text Files and Art Defines for the arrows used in Upgrade Charts.

3) Platypedia Unit and Building Page
Displays State Religion as requirement if there is any, although this XML requirement tag was never used for any unit or building.
 

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Building Upgrade Tree (Only in Ultrapack... lazy to update)
 

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Not always true.
Pedia in certain downloads like promo pack or natural wonders have extra codes
 
War And Peace Script

Modifications to script by The_J due to certain requests and good mood currently.

1) Rewrote certain parts in my style :D
2) Added idiot proof tests for XML entries such as CIVILIZATION_ENGLANDLALALA so that it does not bother to loop through error-prone events
3) Added own teammate check
4) Allows script to use Game Year 0 now if you want an event to trigger on AD 0, which was used previously as N.A.
5) Removed loops through all players every turn.
6) Added bPermanentWar to allow users to decide if the war triggered should be permanent or not
7) Added bForceWar to allow users to decide if the war triggered should bypass checks like vassals and forced peace.
 
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