How limited it was in civ 4, and no longer is in civ 5.
I mean, civ 4 demonstrates that it is quite possible to build a very good civ game on an existing engine. Now they made a good case for performance, but apparently that was not the only benefit. I wish for a concrete example of what writing their own engine did for them.
I mean, civ 4 demonstrates that it is quite possible to build a very good civ game on an existing engine. Now they made a good case for performance, but apparently that was not the only benefit. I wish for a concrete example of what writing their own engine did for them.