OrionVeteran
Deity
Police mod component 1.03 for BTS 3.13
Download here: http://forums.civfanatics.com/./downloads.php?do=file&id=8149
Changes for v1.03
1. Added the Ice Breaker Unit
2. Download is restored
Changes for v1.02
1. Added the Minuteman unit! Minuteman Atributes are:
2. Strength is 6
3. First Strike Chance
4. +25% City Defense
5. Prerequisit Rifling
6. Cost 40 (Hammers 80 - Cheap unit)
7. Upgrades to Police
Changes for v1.01
1. Police strength reduced to 8
2. Cost to produce Police unit reduced to 40 (80 Hammers - Cheap unit)
3. Prerequisit tech for discovery is now Industrialism, also added Constitution. (If you police the public, you need to be able to construct jails to put the bad guys in).
4. Police units can only defend, they can’t attack.
5. Police can help thwart spies.
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We have jails, why not add police? This very simple mod adds a new Police unit to Civ4.
Here are the original attributes for v1.00:
1. Strength: 14
2. Movement: 1
3. Cost: 80 (160 hammers)
4. Prerequisit techs: Communism and Rifling
5. Special Abilities: +25% vs. Gunpowder units and +50% City Defense
6. Strategy: Police provide city protection and they decrease city unrest.
The special ability to "decrease city unrest" has not been added yet, as I need help with the python code. Any ideas would be greatly appreciated. Once the python code is complete, I will add the police mod component into the Orions Challenge mod composition.
The mod is fully playable, as it is now. Have fun.
Orion Veteran
Download here: http://forums.civfanatics.com/./downloads.php?do=file&id=8149
Changes for v1.03
1. Added the Ice Breaker Unit
2. Download is restored
Changes for v1.02
1. Added the Minuteman unit! Minuteman Atributes are:
2. Strength is 6
3. First Strike Chance
4. +25% City Defense
5. Prerequisit Rifling
6. Cost 40 (Hammers 80 - Cheap unit)
7. Upgrades to Police
Changes for v1.01
1. Police strength reduced to 8
2. Cost to produce Police unit reduced to 40 (80 Hammers - Cheap unit)
3. Prerequisit tech for discovery is now Industrialism, also added Constitution. (If you police the public, you need to be able to construct jails to put the bad guys in).
4. Police units can only defend, they can’t attack.
5. Police can help thwart spies.
-------------
We have jails, why not add police? This very simple mod adds a new Police unit to Civ4.
Here are the original attributes for v1.00:
1. Strength: 14
2. Movement: 1
3. Cost: 80 (160 hammers)
4. Prerequisit techs: Communism and Rifling
5. Special Abilities: +25% vs. Gunpowder units and +50% City Defense
6. Strategy: Police provide city protection and they decrease city unrest.
The special ability to "decrease city unrest" has not been added yet, as I need help with the python code. Any ideas would be greatly appreciated. Once the python code is complete, I will add the police mod component into the Orions Challenge mod composition.
The mod is fully playable, as it is now. Have fun.
Orion Veteran