Population in final score

Rabbit_Frank

Chieftain
Joined
Dec 24, 2020
Messages
8
The manual appears to be clear on how the points for population should be calculated but I cant get the numbers to match. What am I missing?

274 million people
54% happy = 148
46% content = 126
population score would be 4220ish? not 3051

Also the population score does not appear affected by the luxury setting.

If the manual formula is correct and we back calc the %happy its 10% ish but even with my luxury turned to zero, I have 27% happy.

Any thoughts?



manual.png 274.png civ2.png
 
+1 score point for every content citizen (including specialists) and +2 score points for every happy citizen. Population in millions is just cosmetics.

City can spend only 2 diamonds per citizen max, so very high luxury rate sometimes makes no difference for happiness at all.
 
The manual appears to be clear on how the points for population should be calculated but I cant get the numbers to match. What am I missing?

274 million people
54% happy = 148
46% content = 126
population score would be 4220ish? not 3051

Also the population score does not appear affected by the luxury setting.

If the manual formula is correct and we back calc the %happy its 10% ish but even with my luxury turned to zero, I have 27% happy.

Any thoughts?



View attachment 579423 View attachment 579424 View attachment 579425

I agree, but there's something I might be missing....

274,130,000 POP
that strict 54% is 148,030,200
that strict 45%[per screenshot] is 123,358,500 (or as you listed, 46% would be 126,099,800)

rounding down, 148 is 296 + 123 is 419, or 4190 (or 296+126 is 4220*)
rounding up, 149 is 298 + 123 is 422, or 4220* (or 298 + 126 is 4250)

* so if we round down using 46% content we get 4220, and if we round up using 45% we also get 4220

Curious... nothing close to 3051... time to standardize and see where we end up...

Ok, lets's round up\down everything, starting with the POP- 274,000,000 vs 275,000,000 and with 54 & 45/46, instead of going strict then rounding and mixing functions...

Rounding down everything:
274
@54% 147,960,000
@45% 123,300,000
@46% 126,040,000​
(147*2)+123 or 126
294+123=417 ~ 4170
294+126=420 ~ 4220

There's that number again...

Rounding up everything:
275
@54% 148,500,000
@45% 123,750,000
@46 126,500,000​
(149*2)+124 or 127
298+124=418 ~ 4180
298+127=421 ~ 4210

So very clearly, to me that is, the score should be 4220. There's something being applied to reduce the score to 3051.

I'm very well going to check the archives on here to figure this out (unless someone already knows the answer)...
 
Tupi told you guys, the population in millions is just cosmetics. Here's where the discrepancy in your calculations comes from: city size does not equal population in millions in a linear manner, it's a progression. A size 1 city is 10 000, size 2 is 30 000, size 3 is 60 000, etc. Basically (previous city population) + (current city size) * 10 000
This means that larger cities get way more population in millions for growing by 1 point in size, but for the final score the game only counts the citizens, i.e. the total amount of city size points.
 
Mize, I understood Tupi perfectly.
Tupi, thank you.

I'm working on it. (Life got in the way...covids, grandmothers died, left my wife, locusts, etc...)
Somewhere around year 1850 I learned that there is a max number of cities.
I'm at 1865 now and see no reason i cant break 500%

___________---
FUCLfudgFUCLFUCLKFUCLfudgLLL

Congrats Olaf. That is one hell of a score!
;)

This is my game in progess...1865, population no way near maximized, future tech incomplete, way short of olaf, but working on a way to get future tech to near 500...maybe.

to sum up:
congrats olaf


1865.png
 
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