Pre-ChaNES: Into the Void

Did you read his conclusions?

And disagreed with a few of them, but I've already talked to Chandra about some of my own conclusions, and evidently they aren't worth much, since they were not considered. Ergo I will not bother to show them here.
 
This has been edifying. :p

Honestly, we fail to take into account the advance of nanotechnology and nanomachinery in these simulations. The economic model is so shackled to an outmoded industrial scheme that we forget the rapidity with which post-industrial manufacturing could be started on offworld colonies in a TRULY futuristic society.

In the end, the only advantage that Earth had was a hugely bloated population, and an industrial head start that would only have gotten smaller with time and continuing technological advances. Given the rate at which colonies like Bacchus developed, colonies with an industrial base, expanding population, and limited resources necessitating expansion to sustain its' growth, I could have seen inter-system conflict continuing for quite some time.

I also disagree with the said conclusions, for those and other reasons. :p
 
Sym and everyone, this has been eye-opening. As much as I want the game to continue, I'm not sure it can. Matt0088 has an interesting idea that has some potential, and I would be willing to try near anything within reason to keep this game alivem, Chand.

If this is game is dead, I must say that we had a great run. Everyone, especially Sym, participated with excellent playing, great story-telling, interesting universe-building. Kudos to Chand for modding one of the most interesting, unique, and original game concepts I have played and to my fellow players.

I will end on two notes. I still don't really get the economy stats for the major nations. Chand, may I see your complete ruleset? Finally, the SF was powerful and well-run, but I will never admit nor accept Sym's definition that it was apathetic and benign. (Funding terrorism and piracy? Yeah, I think your foreign policy and domestic policy, to a lesser degree, were actually pretty ruthless.)
 
I've said from the beginning, you cannot simply sweep molecular manufacturing under the rug. If ya hadn't the colonies would have been more (if not entirely) self-sufficient.
 
Actually Bacchus was focusing on miniaturization cause there was no way we could keep up with the capital ships being built.
 
Miniaturization =/= Universal Constructor
 
Thlayli said:
In the end, the only advantage that Earth had was a hugely bloated population, and an industrial head start that would only have gotten smaller with time and continuing technological advances. Given the rate at which colonies like Bacchus developed, colonies with an industrial base, expanding population, and limited resources necessitating expansion to sustain its' growth, I could have seen inter-system conflict continuing for quite some time.

Bacchus has a population of 13 million people for both of its worlds – Vulcan and Bacchus. To draw a real world comparison, Australia has a population of some 22 million people and manages a paltry 7.3 people per square mile, slightly Mongolia. Now, unless Bacchus and Vulcan are significantly smaller than Australia, a supposition that isn’t supported, it would seem to imply a population density significantly less than 7.3 people per square mile. In the colloquial, it’s empty as hell. Significantly Bacchus is smaller than modern day Mexico City, which leads to an interesting conclusion: its economic ‘strength’ is presumably analogous to many cities in the Sol Fed. If the Sol Fed can support multiple Bacchus’s, 930 of them to be precise, this leads us to the conclusion that resource constraints are unlikely to pose a significant barrier to growth for some time (measured in millennia). Even allowing for population growth I don’t see significant stresses being placed upon the resource capacity of Bacchus for a long while. It’s taken 86 years for Bacchus to gain its present population, a large part of which can be attributed to immigration from the Earth, something I don’t see continuing with the slew of colonies being produced. If you just allow for births – deaths / population, it’s going to take for ever to achieve a meaningful population. In any case the growth in all honesty hasn’t been stellar either, sure it’s impressive when viewed in percentage terms, but in the greater scheme of things it isn’t all that large: numerous countries have added sums of comparable scale in the last decade alone. In terms of industrial output here a quick sample of the Sol Feds military construction for the coming turn, which constitutes only a small percentage of the total manufacturing capabilities of Sol Fed territory:

• 002 SDV (2∙840.0kt=1680.0kt, 7000.0►5320.0kt)
• 006 SDV/E (6∙33.8=202.8kt, 5320.0►5117.2kt)
• 002 FCV (2∙1087.5kt=2175.0kt, 5117.2►2942.2kt)
• 004 GCV (4∙155.0kt=620.0kt, 2942.2►2322.2kt)
• 011 SCV (11∙62.0kt=682.0kt, 2322.2►1640.2kt)
• 058 SEV (58∙15.3kt=887.4kt, 1640.2►752.8kt)
• 020 SPV/S (20∙5.0kt=100.0kt, 752.8►652.8kt)
• 054 SPV/T (54∙5.0kt=270.0kt, 652.8►382.8kt)
• 104 TG (104∙1.2kt=124.8kt, 382.8kt►258.0kt)
• 860 TF (860∙0.3kt=258.0kt, 258.0►0.0kt)

SDV fleet carrier
SDV/E escort carrier
FCV battleship
GCV cruiser
SCV destroyer
SEV frigate
SPV/S anti-capital corvette
SPV/T anti-tactical corvette
TG gunship
TF fighter

To borrow a poker term: I call.
 
Well its not like I ever pretended Bacchus was otherwise. I knew we were completely outeverythinged.
 
Adrogans said:
Well Thlayli pretended Bacchus was otherwise. He didn't know we were completely outeverythinged.

See what I've done thar?
 
See what I've done thar?

Congratulations. I said "the rules are wrong," and you said "but wait, look at how SolFed gains inevitable economic domination according to the same outmoded model you just disagreed with."

Also, you didn't send orders. :p
 
Thlayli said:
Congratulations. I said "the rules are wrong," and you said "but wait, look at how SolFed gains inevitable economic domination according to the same outmoded model you just disagreed with."

Actually, your assumptions about the feasibility of nanotechnology, being based on the long-term predictions of scientists and science-fiction writers, are no more accurate than those fifty years ago about fusion power being imminently in reach. It's entirely possible that nanotechnology is much further off than possible. It clearly was in this setting. So, if you want to ignore the setup of the game which made Bacchus' existence possible, then yes, you have a point.

Nevertheless, the "outmoded model" argument is similarly flawed, exactly the same was said of the internet, it will revolutionize shopping habits, people will live from a monitor etc. That didn't prove to the be case. Almost nobody predicted the rise of social networking and its far reaching social impact. You can't 'predict' the result of something that doesn't exist, outside theory and science fiction, and its impact on the real economy with any degree of certainty. I'll say exactly the same thing: nano-technology is LIKE any other technology which improves productivity it wouldn't magically break the laws of supply and demand and common sense, there is no reason why the Sol Fed with its billions of people and millions of scientists is suddenly going to go the way of the dinosaurs.

Masada said:
Also, you didn't send orders.

I'm philosophically opposed to sending orders for the first turn.
 
I wold be up for rejoining this game after a long BT, enough to make the colonies powerful enough to be worth playing. Although of course there are still a lot of problems that some of the other players have highlighted which would need to be solved before that could be possible.
 
I've been recently reminded that this thread still exists.
Shame. Methinks it was quite promising still.

Anyway, Chandrasekhar is ofcourse aware of how the situation with China is/would have been different from what Symphony D. suggested; I would really appreciate it if he were to make a full disclosure of the various parties' plans, or at least if he were to say what he thinks the outcome of the (IMHO) rather amusing maneuverings would have been, provided that the other interested parties do not mind ofcourse.
To clarify, there was a plan in the works for the governor of Damen to stage a betrayal and coup to reinforce China's sovereignty. It was planned well in advance, and would've succeeded in taking control of China, albeit briefly. The Federation's standing orders would've led to an invasion of China during the coup and the subsequent installation of a puppet government in China. The Damen-loyal ships in the system would fall back to Damen, Damen would execute a few uniformed officials to placate the people back on Earth, and in the end the Federation would have an even messier Chinese state to reform. It would've hurt the Solar Federation, but ultimately you were just too badly outgunned to achieve your full objectives.
I can tell you Bacchus wanted to unite infinitas under itself but was like wtf do we need colonies. So very internal. But I loved it.
This would be the realistic approach to take. The idea of warring across space for territory just doesn't make sense in this setting. As the colonies would fill, more colonies would be founded, and there was no end in sight. And even in the distant future, when all of colonizable space would be colonized, fighting wars of invasion just wouldn't be a smart idea. Warring to secure living space for your citizens is only profittable if that land can be easily reached and is very poorly defended - and the planets with hospitable environments where people would want to live would have colonies of their own that have all been growing for roughly the same amount of time. If your population absolutely refused to stop growing, it'd be much safer and cheaper to just build artificial habitats instead of warships. There is no reason for interstellar conflict. You all just might as well tell me what business model your colony will follow and I'd write up one update to chronicle the course of each system 'till the end of time.
In the end, the only advantage that Earth had was a hugely bloated population, and an industrial head start that would only have gotten smaller with time and continuing technological advances. Given the rate at which colonies like Bacchus developed, colonies with an industrial base, expanding population, and limited resources necessitating expansion to sustain its' growth, I could have seen inter-system conflict continuing for quite some time.
People might be motivated easily enough to fight on their own turf, and one-sided conflicts between populations that differ by several orders of magnitude aren't terribly expensive for the larger power whatever the eventual outcome, but if the game's only conflicts are police actions wherein larger powers push incredibly small ones around, and only due to the smaller powers' overly ambitious, illogical actions, I don't see that as being any more fun to play.
I will end on two notes. I still don't really get the economy stats for the major nations. Chand, may I see your complete ruleset?
The rules for the BT were pretty much entirely just moderator judgment within some vague guidelines. I had plans for a harder set of rules for the main game, but I hadn't gotten to the point where anything solid was decided.

Anyway, Symphony's views on the matter are pretty much identical to my own. We've spent a long time talking on possible ways to save the game, but in the end I didn't find any of them satisfactory. If you're going to ignore all the things that make the setting different from the Industrial Era, then you really might as well just play a standard Industrial Era blocwar game in the first place. The lack of NES-appropriate conflict is what killed it in the end. This game is dead.
 
Yes, I know that Symphony is most likely not going to reply to this, but I do have a couple of comments about it.

As I watched the game develop, I became increasingly disinterested with the situation developing between the then four major powers. The actions of the PC nations, such as Europe and China arguing over extraterrestrial squid while world war loomed, were largely ludicrous.

Just because two nations are allies does not mean that they would agree on everything (see Suez Crisis). Now, my memory is kind of fuzzy, but I don't think they were going to war over it.

I spent a lot of time discussing game events with Chandrasekhar and we both felt that a game centered on national conflicts--Earth--was not conductive toward the overall aim of a space-based game. The financial and industrial challenges of interstellar colonization, let alone defense, are virtually incalcuable. It became obvious to both of us that in its current state, the game would continue to focus around national conflicts and would have an extremely limited number of either colonies or warships, rather than being an actual space game. The homeworld of mankind being torn by feuding nation states is not conductive to a space-based game, because it does not have the resources to effectively colonize or to remain economically or militarilly competitive post-colonization--a country cannot stand up to a planet or star system. It was then that I moved to create ASTRIS, to begin centralizing power for the as-yet neglected states of Earth (whose hitherto absence was also highly dubious and absurd). It was only with the success of ASTRIS that I thought of and embarked upon creating the Solar Federation, and was allowed to do so with Chandrasekhar's consent, although it was not handed to me on a silver platter.

While it would be in the best interest for a single world government in terms of creating colonies, it isn't a necessary condition. After all, the Americas managed to get colonised despite the not-so-friendly relations of the European powers. (Yes, I know the analogy fails in a few places, but that's besides the point for the time being). Keeping with the same train of thought, it would be like an Age of Exploration NES in which all of Europe were to combine to form a superpower. It doesn't really work that way. The exact same reasons for conflict are still there -- it's not really economically feasible to import enough resources to make everyone content, and polities tend to not want to relinquish their sovereignty. (Note how the OTL EU has had problems trying to push though a constitution, as an example.) And while the presence of Earth-bound nation-states isn't the most conductive to a space-based NES, neither is the lack of stable wormholes. An external presence does not imply that thing become all happy internally, unless the former is a realistic threat to the survival of the latter (which it wasn't).

The government of the SF is also a widely misunderstood concept. If the game-function of the SF was creating colonies, its story-function was maintaining security. The SF may best be understood as the execution of a mental exercise of the question "How far would you go to protect individual liberty?" The chief reason for the SF ambition to encompass all of Earth and Sol was security oriented. The entire character of the SF’s government was security oriented. Earth was the most visible aspect of humanity, containing as it did over 99.9% of the population and economic and industrial capacity of mankind. Despite being incredibly powerful, this centralization also made it incredibly vulnerable, and so the SF took every step it could to protect it. That involved the long-term aim of securing all independent territory both on the ground and in space within Earth Sphere, and throughout Sol System at large, as anything not under the SF’s far superior protection and defense measures was viewed as a point of entry for threats. For that reason, you would never have seen say, Panama, cast off as “useless.” Such "useless" territory was also receiving enormous quantities of development funds to bring it to a uniformly modern level, and this was in fact the overwhelming expenditure of SF funds at the time, with defense second (playing catch-up and overtake with the PRC) and colonies third. Over time this balance would have reversed.

I've found it weird that the SF did not face massive internal problems. Since the SF had no real external enemies, the people would have no reason to get themselves to unite themselves. Without any threats from the outside, there would be no reason why the threats from inside would not manifest themselves. Also, People tend to not like it when a very sizable portion of their money is going to Panama or whatnot without their permission.

This security focus led to the most notable aspect of the SF government, which no other power or their respective players caught on to, which was that it held a dual system of power. The publicly elected face of government was the official government and dutifully fulfilled its obligations to the people, and directed short term policy. However, there was a shadow government behind the scenes composed from system-wide sources, including many of the same elected officials, as well as from within the bureaucracy, the military, and the private sector, inclusion into which was based on merit, and which directed long-term policy. This was strongly alluded to in several stories. This shadow government was broken up into 24 discrete units, each given a different focus and identified with a letter of the Greek alphabet. It was pervasive. It was designed to ensure that Earth, humanity's crown jewel, could be protected at all costs, and as such it was routinely tasked with considering the unthinkable to do so--and sometimes did. Being meritocratic, distributed, largely anonymous (members did not know the personal identities of any great number of other members) it was designed to prevent any centralization of power beyond itself and to encourage clear, long-term thinking without the impositions of politics--good or bad.

I find this to be rather unstable. In theory, it works great. However, I don't really see it working. Its existence would be leaked in one way or another, and people would not be too pleased that their government was more or less a sham. In addition, the limited contacts that each person would have would make it very easy for the shadow government to fracture, given the right individuals with the right motives in the right place.

It was secretly turning multiple Oort cloud objects into stealthed, superluminal “Interstellar Ballistic Missiles” for use in a retaliatory strike against any power which tried to use weapons of mass destruction on Earth.

"Of course, the whole point of a Doomsday Machine is lost, if you keep it a secret! Why didn't you tell the world, eh? " -- Dr. Strangelove

It was also committing increasing resources to fields such as human longevity (the program was to be kept secret until such time as it was affordable to the majority of the population, thus keeping in line with democratic values and swelling the population, thus assisting colonization)
It would seem pointless to wait that long, as the problem you are trying to solve don't get fixed, since there sill would be a very sizable minority without access to the program.

The European Union was viewed as a threat primarily due to its continued existence on Earth's surface. The Interstellar Commonwealth it headed was also viewed as a sham, given the EU overwhelmingly dominated that assembly due to population, but the IC itself was viewed as merely an obstacle to absorption of the EU. To split the two, the Solar Office of Intelligence began a campaign of guerilla attrition. Although the source of the nuclear detonation over Carmenta remains unknown, it provided useful cover for the detonations in Soyuz and Valhalla, where the weapons were provided to pirate forces by the SOI, along with numerous commercially available weapons systems from Sonty and Bacchus, via an extremely complex system of shell companies. The SF had not previously had involvement with the pirates. Subsequently, to force ever greater EU/IC military expenditures and increase public weariness, the SOI began arming pirates with low-grade nuclear weapons to draw the Interstellar Commonwealth into an attrition-based battle while simultaneously engaging in surreptitious propaganda campaigns to force the IC’s dissolution.

While I can see reasons for assimilating the EU, it would seem ultimately counterproductive to give weapons to people who are ultimately out of your direct control. While they probably won't be able to destroy the Earth, the USS Cole incident wasn't exactly the best thing that happened to the US.

In summation, the SF was paranoid over its own security, but otherwise apathetic. It did not move to ruthlessly take over Human Space, and had no plans to do so. It was concerned with establishing and maintaining the security of Sol System. Provided nothing threatened it, it had no interest in the enormously wasteful enterprise of militaristic expansion. There was nothing of real value to gain from doing so. It was defense and deterrent oriented.

While that is a nice ideal, it's still people. Sooner or later there will be those who would have a desire to take advantage of the SF's near-dominance and turn it into complete dominance that was structured to last more permanently.

The game ultimately stagnated and would not have worked because there was no logical reason for competition between star systems. Each possessed nearly endless resources and expansion room, nullifying the need for resource wars and largely buffering any ideological, religious, racial, or philosophical conflict that might develop.

Emphasis mine. People do not rely solely on logic. People will still have desire for power. Religion will still be around and will still come into conflict with itself.

As I said before, you like war. You weren't going to really get it. Maybe some skirmishes here or there, but not Star Wars or Star Trek. And it wasn't the SF's fault.

There will still be war. Even if there is somehow interstellar peace, that does not mean that each planet is working in perfect harmony. However, instead of a war between nations, I'd imagine that most would be closer to civil wars than standard international wars. And as for interstellar shenanigans, I would expect that series of trade federations would form between systems, which could later develop into the multi-system confederations that we'd be used to seeing in Star Trek or whatnot. One side effect would be that wars would be lest costly for the aggressor, as he can concentrate many systems' worth of ships against a single defensive system, thus reducing the defensive advantage somewhat (though I would think it would still be very difficult, but it would make the option that much more appealing). Then again, everything could go in a different direction, but I'm just thinking about one way this could happen.

All the colonies were essentially dependent on Earth for manufactured goods, population influx, or monetary capital, and would have remained so for a long time.

It would seem to me the one of the first priorities of a colony would be self-sufficiency, in case something happened that caused it to be broken off from the network for a long period of time (not to mention the economical advantages of not having to import everything).

It wasn't in anybody's interest to fight each other, or Earth, on any grounds.

At least on Earth, the same reasons to fight would still be there. It isn't exactly space, but that doesn't mean it doesn't exist.

The backdrop would work well for an entirely story-based game, or as the setting for an individual-based RPG.

Agreed. Perhaps someone could make a story-based NES out of this universe at some point?

Nations have easy lasted 250, 500 and 1000 years. Your statement was also made in the absence of any knowledge of the true operation of SF government, which was revealed to you just now. The constituent states have been stripped of largely all national military power, were becoming economically beneficiaries of and dependent on the free-trade zone facilitated by the SF, and were granted colonies as and when it became feasible for them do so.

I find it hard to believe that so many nations were willing to give up sovereignty that easily, especially those whose governments were patterned a different way than the SF.

If you mean Stigma communication and travel both failed, the colonies would, with a few exceptions, wither, suffer horribly, and likely die. Earth and Sol would be just fine.

Again, I would believe that most colonies would quickly aim for self-sufficiency in case something were to happen. It might take a while, but most of the more friendly systems and the older systems would eventually recover.

Too bad it had to end. I really liked the premise, and I probably would have done something with it had I not been a lazy bum.
 
Supermath said:
Just because two nations are allies does not mean that they would agree on everything (see Suez Crisis). Now, my memory is kind of fuzzy, but I don't think they were going to war over it.

Now, my memory is kind of fuzzy, but I don't think they were going to go to World War III over it.

Supermath said:
While it would be in the best interest for a single world government in terms of creating colonies, it isn't a necessary condition.

Now, my memory is kind of fuzzy, but wasn't India unable to colonize a world on its own? That would seem to imply that the scale required to colonize is huge and that the benefits of being part of the SF are immense for exactly the reason.

Supermath said:
It doesn't really work that way. The exact same reasons for conflict are still there -- it's not really economically feasible to import enough resources to make everyone content, and polities tend to not want to relinquish their sovereignty.

That doesn't make sense. If the SF can't import the resources but is still content then the whole point is moot.

Supermath said:
(Note how the OTL EU has had problems trying to push though a constitution, as an example.)

Objections to the SF? Nil.

Supermath said:
I've found it weird that the SF did not face massive internal problems. Since the SF had no real external enemies, the people would have no reason to get themselves to unite themselves

That USA thing is so implausible. Being a hyperpower and all. How does it keep from fracturing?! That's just impossible. That USSR thing was even stupider.

Supermath said:
I find this to be rather unstable. In theory, it works great. However, I don't really see it working. Its existence would be leaked in one way or another, and people would not be too pleased that their government was more or less a sham. In addition, the limited contacts that each person would have would make it very easy for the shadow government to fracture, given the right individuals with the right motives in the right place.

Conspiracies generally due not work due to data leakage. If you can control data, they become easier to keep. Historical governments have had extreme difficulty in doing this. The civilian government wasn't a sham, as Symphony went out of his way to explain, it was just part of the picture.

Supermath said:
"Of course, the whole point of a Doomsday Machine is lost, if you keep it a secret! Why didn't you tell the world, eh? " -- Dr. Strangelove

I'm sure we all trust movie characters to form the basis of our plans. There wasn’t, you know, a bunch of agreements strictly prohibiting that sort of thing, and saying “Hi giyz we have weapons to destroy worlds lulz” is a great PR move. Also, announcing you have a superweapon doesn't set off arms races. Nope.

Supermath said:
While I can see reasons for assimilating the EU, it would seem ultimately counterproductive to give weapons to people who are ultimately out of your direct control. While they probably won't be able to destroy the Earth, the USS Cole incident wasn't exactly the best thing that happened to the US.

Yes, that's worked out so well for Afghanistan. Unlike Afghanistan, in which there is very little to bomb, colonies are full of fancy things like factories designed to establish that "self-sufficiency" you seem fond off. The Sol Fed doesn't need to invade anyone all it needs to do is blow up everything in space and strike whatever looks juicy on the ground. Leave. Rinse, wash, repeat. In any case what are they going to do? Use a nuke against the Sol Fed and be eradicated by the SF navy?

Supermath said:
While that is a nice ideal, it's still people. Sooner or later there will be those who would have a desire to take advantage of the SF's near-dominance and turn it into complete dominance that was structured to last more permanently.

When you rule the Shining City on the Hill, you have little interest in going and taking the swamps surrounding it.

Supermath said:
Emphasis mine. People do not rely solely on logic. People will still have desire for power. Religion will still be around and will still come into conflict with itself.

Religion is worth trillions of dollars and the resources of whole nation-states?

Supermath said:
There will still be war.

No, there won't.

Supermath said:
However, instead of a war between nations, I'd imagine that most would be closer to civil wars than standard international wars.

Golly gee and the only nations are on Earth. And the Sol Fed has all the nukes. That's totally going to happen. And yeah, that's a great basis for a SPACE GAME.

Supermath said:
I would expect that series of trade federations would form between systems, which could later develop into the multi-system confederations that we'd be used to seeing in Star Trek or whatnot.

For what purpose? Goods flow from earth the colonies. You will only produce whatever is cheaper to make locally instead of import. Anything else requires a protectionist system which none of you would have had the power to enforce, let alone the political backing. Also, retaliation goes both ways and do you want to annoy your only trading partner and link to the rest of the Sol Fed.

Supermath said:
It would seem to me the one of the first priorities of a colony would be self-sufficiency, in case something happened that caused it to be broken off from the network for a long period of time (not to mention the economical advantages of not having to import everything).

It doesn't develop overnight. Just like in, you know, Roanoke. Or Jamestown. Or the Belgian Congo. That's assuming that it would, most of the colonies are glorified government outstations and don't have the need, means or wherewithal to develop industry.

Supermath said:
At least on Earth, the same reasons to fight would still be there. It isn't exactly space, but that doesn't mean it doesn't exist

Giant, neutral intermediaries don't, you know, through force of arms compel people to act civily. Police are a lie. American states have been fighting wars for years.

Supermath said:
I find it hard to believe that so many nations were willing to give up sovereignty that easily, especially those whose governments were patterned a different way than the SF

Well suck it up, because they did. There is this phenomenon, it's called "If you can't beat'em, join'em."

Supermath said:
Again, I would believe that most colonies would quickly aim for self-sufficiency in case something were to happen. It might take a while, but most of the more friendly systems and the older systems would eventually recover.

In hundreds of years.

Supermath said:
People do not rely solely on logic. People will still have desire for power.

I never thought I'd hear someone admit that players fight for their own stupid, greedy, pointless reasons, and that most endeavours in these games were built on such stupidity. I guess the logical conclusion is that all of you are hurt because you were so thoroughly marginalized by the SF--so outplayed--that your inability to exercise those same illogical desires left a bitter taste in your mouth. That’s only speculation on my part.
 
Now, my memory is kind of fuzzy, but I don't think they were going to go to World War III over it.

Right. That's what I was saying.

Now, my memory is kind of fuzzy, but wasn't India unable to colonize a world on its own? That would seem to imply that the scale required to colonize is huge and that the benefits of being part of the SF are immense for exactly the reason.

Again, what I said. The SF is able to accelerate the production of colonies, but that doesn't mean it wasn't happening at a good pace beforehand.

That doesn't make sense. If the SF can't import the resources but is still content then the whole point is moot.

That's what I didn't get -- how was there so little internal dissent to the SF?

Objections to the SF? Nil.

Again -- the fact that there were no objections made no sense.

That USA thing is so implausible. Being a hyperpower and all. How does it keep from fracturing?! That's just impossible. That USSR thing was even stupider.

I am not sure what you're trying to get across here.

Conspiracies generally due not work due to data leakage. If you can control data, they become easier to keep. Historical governments have had extreme difficulty in doing this. The civilian government wasn't a sham, as Symphony went out of his way to explain, it was just part of the picture.

You can't completely control data. All it really takes is one or two disgruntled people with sufficient hard evidence.

I'm sure we all trust movie characters to form the basis of our plans. There wasn’t, you know, a bunch of agreements strictly prohibiting that sort of thing, and saying “Hi giyz we have weapons to destroy worlds lulz” is a great PR move. Also, announcing you have a superweapon doesn't set off arms races. Nope.

I would have said essentially the same thing without the quotes. If you aren't to reveal the weapon until it's being used, you either have to have a preemptive strike (and people love that!) or as retaliation, at which point it's too late. It would be better suited as a deterrent. Also, it would be pointless to have an arms race with the SF, as there's no doubt as to who would win.

Yes, that's worked out so well for Afghanistan. Unlike Afghanistan, in which there is very little to bomb, colonies are full of fancy things like factories designed to establish that "self-sufficiency" you seem fond off. The Sol Fed doesn't need to invade anyone all it needs to do is blow up everything in space and strike whatever looks juicy on the ground. Leave. Rinse, wash, repeat. In any case what are they going to do? Use a nuke against the Sol Fed and be eradicated by the SF navy?

World War III wiped out all the suicide bombers in the world? A lot of these people would expect to die.

When you rule the Shining City on the Hill, you have little interest in going and taking the swamps surrounding it.

Yet people do it all the tim, given the opportunity. Look at the Scramble for Africa, for example.

Religion is worth trillions of dollars and the resources of whole nation-states?

According to some nation-states, yes. Also, the colonies are generally small and more isolated, which means that they will be more likely to adapt more extreme views (also, people fleeing persecution or intolerance, anyone?)

Golly gee and the only nations are on Earth. And the Sol Fed has all the nukes. That's totally going to happen.

I never said that it would be set on Earth. I could easily see that happen on independent planets, especially where the SF would be more reluctant to intervene.

And yeah, that's a great basis for a SPACE GAME.

Who said it was?

For what purpose? Goods flow from earth the colonies. You will only produce whatever is cheaper to make locally instead of import. Anything else requires a protectionist system which none of you would have had the power to enforce, let alone the political backing. Also, retaliation goes both ways and do you want to annoy your only trading partner and link to the rest of the Sol Fed.

FWIW, I'm talking long-term here, where planets aren't necessarily dependent on the SF.

It doesn't develop overnight. Just like in, you know, Roanoke. Or Jamestown. Or the Belgian Congo. That's assuming that it would, most of the colonies are glorified government outstations and don't have the need, means or wherewithal to develop industry.

At least those places had things like a breathable atmosphere, vegetation, and the like. Also, Symphony himself stated that the point of those colonies were to become independent in themselves, as it would be very infeasible to try to protect several dozen star systems using the resources of just one.

Giant, neutral intermediaries don't, you know, through force of arms compel people to act civily. Police are a lie. American states have been fighting wars for years.

Now imagine the US if the rest of the world were to shrink to about a million people and it took a huge amount of resources to enter or leave the country.

Well suck it up, because they did. There is this phenomenon, it's called "If you can't beat'em, join'em."

Y'know, if I were to run a realistic NES and all of a sudden Saxe-Coburg-Gotha were to conquer all of Greater Germany, I don't think that's what people would do.

In hundreds of years.

Which is different from withering and dying.

I never thought I'd hear someone admit that players fight for their own stupid, greedy, pointless reasons, and that most endeavours in these games were built on such stupidity. I guess the logical conclusion is that all of you are hurt because you were so thoroughly marginalized by the SF--so outplayed--that your inability to exercise those same illogical desires left a bitter taste in your mouth. That’s only speculation on my part.

Seeing as how I wasn't playing, my participation was not really affected by the presence of the SF.
 
Supermath said:
Right. That's what I was saying.

And it's why you're wrong. Who the hell argues over xenobiology while totally ignoring and refusing to comment on the fact that World War IV was breaking out? Because that's what was happening, that’s why I made that remark.

Again, what I said. The SF is able to accelerate the production of colonies, but that doesn't mean it wasn't happening at a good pace beforehand.

Your opinion is noted and promptly discarded.

That's what I didn't get -- how was there so little internal dissent to the SF?

Maybe because there was no reason for it? Dissent isn't some random variable that just happens. Most people aren't rebellious and angry when you promise to vastly improve their quality of life and then actually deliver on that promise.

Again -- the fact that there were no objections made no sense.

I guess it never occurred to you that there were objections, and many other things that happened, and they were never significant enough to make it into updates – like all nations. The reason they weren't, is because the SF's political institutions were tailor-made to induct as many countries as possible. After a certain critical mass was reached (ie: most of the world's industrial powers), there was no reason for poor countries to remain on the periphery. They had less and less bargaining power and no benefits. The industrial countries ran the show through coalitions, and while they had to shell out money to the more impoverished states, they themselves got political capital out of it and their own unique sets of improvements -- like yet more advanced infrastructure, privileged trade access and colonies. That argument should sound vaguely similar, it’s the same one used by Eastern European states to justify membership in the European Union, and I don’t see anything update worthy emanating out of Brussels!

PS: The occasional economic question’s I got from Chandrasekhar about the SF almost always ended with “just look at the EU”

I am not sure what you're trying to get across here.

Continuing from the above: that you don't know what the hell you're talking about, because the American political system is full of semi-sovereign entities with competing interests who are all forced to cough up money which is then sometimes reallocated elsewhere, and often have disputes with each other over a wide variety of issues, and yet the system doesn't collapse one night. According to your logic, it should, and should have, and indeed never should have formed in the first place, yet it did. Fathom that.

You can't completely control data. All it really takes is one or two disgruntled people with sufficient hard evidence.

And it takes 41 muscles to frown, 17 to smile, and 4 to pull the trigger on a high powered sniper rifle. People have to get disgruntled in the first place, which is not a given, especially if the system is designed to prevent that, and designed to prevent such a defection and cover it up as and when necessary.

I would have said essentially the same thing without the quotes. If you aren't to reveal the weapon until it's being used, you either have to have a preemptive strike (and people love that!) or as retaliation, at which point it's too late. It would be better suited as a deterrent. Also, it would be pointless to have an arms race with the SF, as there's no doubt as to who would win.

And you plan nuclear strategy, do you? You see, unlike Dr. Strangelove, nuclear war is not viewed by militaries as a "game over" affair. It's viewed just like any other military operation. That's why one has reserves, and strategies, such as counterforce or countervalue, and policies, such as first strike or second strike, and escalation. One does not simply fire everything they have at the first provocation, because the goal of nuclear war is not genocide. Mutually assured destruction is only a consequence of both sides having similar numbers of weapons. The goal is victory. Victory tends to result most often from an unfair fight. Smashing somebody's planet before the fleet shows up to ensure a counterstrike's success is about as unfair as it gets. Also, yes, nobody would ever try an arms race. Except TerrisH or Matt0088 trying to develop antimatter or similar weapons, as revealed a few pages ago, the former with the intent to use them against earth.

World War III wiped out all the suicide bombers in the world?

Because religious fanaticism isn't symptomatic of poor education, which is in turn symptomatic of poor economics and living standards. Things that the SF was explicitly allocating the bulk of its funding to improving, globally. Furthermore space pirates, which the SF was giving money to, aren't religiously motivated terrorists. They suicide, if at all, to avoid capture, not to randomly kill civilians. The two are not at all alike, as even real world examples in the Indian Ocean and Middle East will clearly demonstrate. Once again, you don't know what you're talking about.

Yet people do it all the tim, given the opportunity. Look at the Scramble for Africa, for example.

You take over a market for two reasons, in order to export things into it or import things out of it, particularly when you make all the things it needs. You’ve already noted that it isn’t economically feasible to import resources to earth and a cursory examination of the population of the colonies reveals that the scope for exports is tiny. Why then is the scrabble for Africa at all relevant to the situation at hand? There is no market to race for: on the one hand you have unlimited resources which can’t be exported and on the other you have limited scope for imports. Scarcity? What the hell is that!

According to some nation-states, yes. Also, the colonies are generally small and more isolated, which means that they will be more likely to adapt more extreme views (also, people fleeing persecution or intolerance, anyone?)

According to some nation-states which are archaic, ostracized, and despised by the majority of their own people for their theocratic leanings, yes, it is a priority. The damage these states suffer in economic development tends to indicates they are relics of the 20th century and before, not enduring features of the human landscape. Furthermore, even if there is a theorcatic state floating out in the void, it's one thing for it to sit there and exist and impose its values on that system, and another entirely for it to launch some kind of religious crusade across the galaxy--which would take untold trillions if not quadrillions of dollars and industrial resources un-possessed by anyone but the SF. So, again, this wouldn't be happening.

I never said that it would be set on Earth. I could easily see that happen on independent planets, especially where the SF would be more reluctant to intervene.

Although Symphony used the fracturing of multicultural systems into nation states as propaganda, it was neither happening, nor does it make sense to do so, as it'd be complete economic, political, and military suicide as compared to a system that managed to remain integrated. It's like advocating that some area of Earth today become a vast cluster of city-states with a hard-on for autarky, because surely they’ll be able to compete with the United States or Fiji.

Who said it was?

Chandrasekhar? You know, that guy running the game.

FWIW, I'm talking long-term here, where planets aren't necessarily dependent on the SF.

So in 500 to 1000 years. Its not like they’ll be able to compete with it but whatever -–hyperpower anyone?

At least those places had things like a breathable atmosphere, vegetation, and the like. Also, Symphony himself stated that the point of those colonies were to become independent in themselves, as it would be very infeasible to try to protect several dozen star systems using the resources of just one.

Symphony said it would be inconvenient, not infeasible. Furthermore, you keep making the implicit assumption that these capabilities would develop overnight, or on some reasonable timescale, when in fact no such thing is necessarily the case at all. All one has to do is look at the state of third world countries today, which have all the basic elements of life, and project how long it will take them to reach first world standards by themselves. It's a long time--if ever.

Now imagine the US if the rest of the world were to shrink to about a million people and it took a huge amount of resources to enter or leave the country.

I was definitely talking about in-colony strife, which is supremely interesting, not intercolony strife, which is boring as all get out! Sorry, sarcasm doesn't translate well into text. Smaller populations are more easily controlled than larger ones as the ratio of security to civilians is much easier. Try again maybe?

Y'know, if I were to run a realistic NES and all of a sudden Saxe-Coburg-Gotha were to conquer all of Greater Germany, I don't think that's what people would do.

Maybe because that isn't at all a realistic or even applicable analogy, given both time, scale, reasoning, motive, method, or possessing of any common features whatsoever at all.

Which is different from withering and dying.

Implicit ending qualifier "if at all." See previous remark about the timeframe of the game, and factor in realtime requirements to possibly reach such a stage even with BTs.

Seeing as how I wasn't playing, my participation was not really affected by the presence of the SF.

For the worse, apparently, as you have even less of an idea what the hell was going on or what you're talking about.

Chandrasekhar, I think the epitaph for this game should be:

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
 
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