I have an idea for an era before the current ancient era. So basicly a prehistoric era I'd like to create a techtree for this era that will lead up to the current tree. To make this era interesting instead of empty I have a few ideas.
1. Hidden resources
All luxury resources are hidden at the beginning of the game, but can be unlocked through different techs. For example:
Fishing will reveal pearls, whales and turtles.
Organized labour will reveal mined resources (copper, salt etc.)
Architecture will reveal marble.
Agriculture will reveal plantationbased luxuries.
Hunting will reveal campbased luxuries (ivory, truffle)
2. No palace
Your capital starts without a palace, this will have to be constructed. This can be seen as a national wonder without preriquisites. The palace can be unlocked with the Hierarchy technology. However, other techs will be needed before the palace delivers culture, gold, science and production. As follows:
Language: palace now earns science
Music: Palace now earns culture
Trade: Palace now earns gold
Architecture: Palace will earn production
3. New unit: axemen
The axemen will replace the current warrior, and the warrior will be upgradeable to axemen, which in turn is upgraded into swordsman. The axemen will be buildable once the ''Warfare'' tech is researched (needs a better name).
All together this leads to a very new beginning of every game. You will still be able to build a monument, scout, warrior or worker. Settlers will be unlocked at the Trade technology. However, you will need to invest in finding luxuries based on your surroundings. If you're in a desert you can expect mining or plantation resources, on the coast you ofcourse expect seabased resources. The bonus resource will still be visible and an indication of which luxuries there might be. You'll also have to actually build and develop your own palace. This means you can choose to put it in the second city!
So what I want to do is actually create this techtree. In which order should the techs come? Did I leave out something? How should it be linked to the current tree?
Techs so far
Agriculture: Reveals plantationbased luxuries, allows building of farms
Architecture: Reveals quarybased luxuries, Palace gives +3 production
Fishing: Reveals oceanbased luxuries
Hierarchy: Allows building of the palace
Hunting: Reveals campnased luxuries
Language: Palace gives +3 science
Music: Palace gives +2 culture
Organized labour: Reveals minebased luxuries
Trade: Palace gives +3 gold, allows the building of settlers
Warfare: Palace gives + 2.5 defense, allows building of axemen
1. Hidden resources
All luxury resources are hidden at the beginning of the game, but can be unlocked through different techs. For example:
Fishing will reveal pearls, whales and turtles.
Organized labour will reveal mined resources (copper, salt etc.)
Architecture will reveal marble.
Agriculture will reveal plantationbased luxuries.
Hunting will reveal campbased luxuries (ivory, truffle)
2. No palace
Your capital starts without a palace, this will have to be constructed. This can be seen as a national wonder without preriquisites. The palace can be unlocked with the Hierarchy technology. However, other techs will be needed before the palace delivers culture, gold, science and production. As follows:
Language: palace now earns science
Music: Palace now earns culture
Trade: Palace now earns gold
Architecture: Palace will earn production
3. New unit: axemen
The axemen will replace the current warrior, and the warrior will be upgradeable to axemen, which in turn is upgraded into swordsman. The axemen will be buildable once the ''Warfare'' tech is researched (needs a better name).
All together this leads to a very new beginning of every game. You will still be able to build a monument, scout, warrior or worker. Settlers will be unlocked at the Trade technology. However, you will need to invest in finding luxuries based on your surroundings. If you're in a desert you can expect mining or plantation resources, on the coast you ofcourse expect seabased resources. The bonus resource will still be visible and an indication of which luxuries there might be. You'll also have to actually build and develop your own palace. This means you can choose to put it in the second city!
So what I want to do is actually create this techtree. In which order should the techs come? Did I leave out something? How should it be linked to the current tree?
Techs so far
Agriculture: Reveals plantationbased luxuries, allows building of farms
Architecture: Reveals quarybased luxuries, Palace gives +3 production
Fishing: Reveals oceanbased luxuries
Hierarchy: Allows building of the palace
Hunting: Reveals campnased luxuries
Language: Palace gives +3 science
Music: Palace gives +2 culture
Organized labour: Reveals minebased luxuries
Trade: Palace gives +3 gold, allows the building of settlers
Warfare: Palace gives + 2.5 defense, allows building of axemen