Kozmos said:
Lacking in submarines in naval departments and CAS (Helicopters, UCAV) in Airforce. Quality should almost always beat quantity. Remember Col. Corazon Santiago.
Submarines I agree with. I do understand CAS, but in terms of me looking at battles, I would be under the assumption that a few helicopters on both sides are flying around. I dunno, I wouldn't really look at that as much, because the lower grade regiments wouldn't come with them, or at least them in any major quantity, but then the higher grade regiments would. The same thing goes with artillery. I imagine it's there.
Kozmos said:
Question then, will tech projects take eco, industry and time? It seems a good way to nerf the hell out of me, so I'm good with it.
Yeah, probably. But the issue goes with the fact I have a relatively limited understanding of science, in most regards to this type of tech, seeing as I've never researched it, and would really honestly rather not have to spend hours and hours doing so. That's not to say I won't if I don't have to.. but I don't feel comfortable giving a price and time that is either way to high and long, or small and short. Because if it turns out that whatever tech you're building is game changing, and could hypothetically.. blow up the moon, or something I didn't quite understand from the start, and I made it easy to achieve, I'd kick myself. Where as, I also see you complaining if it's something rather menail, that takes 20 years. Which I understand.
So I suppose, what I'm trying to say is, I don't know nearly enough about your tech to be able to give you any sort of realistic time table for that. And I don't want you to self-regulate, as some of your ideas are.. very hopeful.
For example, this ITER project. I don't know if it will work or not either. It has only worked in a limited capacity. And I'm wondering why. Assuming at some point it can or will work, my question is then, how much time does it take to work, and more importantly, what game changing benefits will you have? A bit more industry?
Milarqui said:
Since no one seems to catch the joke...
- The story is awfully similar to a certain series protagonized by Malcolm Reynolds from Firefly/Serenity and Hana Gitelman from Heroes.
- The name of the author is a mix of both the old and the new name of the main character of said series, translated into Spanish (to be exact, the middle name of his birth name and the surname after he changed his name).
That said, I hope someone finally understands it.
Never saw or read either.
Immac said:
I don't think military grade should require foreign trainers. This allow projects like anti-matter rifles (just jokes kozmos) to increase quality without requiring foreign support. Maybe it should be very expensive to get to top ranks though (like quality x3EP or something).
Adrogans said:
Yeah I think foreign advisors should aid a nation in increasing quality, but should not be the only method.
Well, I agree that Foreign Trainers should be one of several options. Thoughts, what else are those options?
-Fighting, and winning Battles
-Throwing Money at it, along with better training programs (If so, how much money would be acceptable?)
Immac said:
Assuming that military quality makes your units better, like if you have military quality 4 and your enemy 1 and you send up 10 squads fighters and they send up 20 and you still end winning, then there is no reason to make them cheaper once you get higher grades in military quality. It just gets too great a difference between high quality and low if thats the case because not only does your 1 fighter shoot down two of theirs (or whatever) but you have twice as many fighters for every EP.
Hm. I mean, this makes a lot of sense. But I suppose what I wanted to do, was make units roughly on par with one another, save for experience. A regiment from Sonora is as effective as a regiment from Texas, or Mexico, or Deseret, or whatever. But, the fact is, Sonora can only recruit so many regiment means they have to be careful with what they use. That was, yes, one Sonoran Regiment can fight off an invading Californian Regiment, but the fact that California has so many Regiments wins. There is also experience, which I'd take in account during the calculation.