Gary Childress
Student for and of life
Well, I tried using Flicster for the first time ever to make the improved run animations for my German riflemen. Everything seemed to work great. But now when I try to incorporate the unit into the game, the game freezes up when I try to make the unit run in game. I have isolated the problem and it is definitely the run animation which I made with Flicster that is freezing the game.
This is what I did to create the run animation.
1. built a storyboard with Steph's SBB (like I always do).
2. Opened Flicster and created a new FXM file.
3. Loaded the correct palette into the storyboard file using PSP.
4. Saved the storyboard over the PCX file which was created in the process of creating the FXM file.
4. Opened up the FXM file in Flicster (everything looked fine. The run animation looked good in Flicster).
5. Exported the file into a FLC file and placed it in the game.
Now when I try to make the unit run in the game it freezes in its tracks and causes the whole game to freeze up so that I have to do a Ctrl Alt Del to end Civ III.
Any ideas why this is happening? I normally use CivFlcEdit for animations and have never had a problem like this with it.
This is what I did to create the run animation.
1. built a storyboard with Steph's SBB (like I always do).
2. Opened Flicster and created a new FXM file.
3. Loaded the correct palette into the storyboard file using PSP.
4. Saved the storyboard over the PCX file which was created in the process of creating the FXM file.
4. Opened up the FXM file in Flicster (everything looked fine. The run animation looked good in Flicster).
5. Exported the file into a FLC file and placed it in the game.
Now when I try to make the unit run in the game it freezes in its tracks and causes the whole game to freeze up so that I have to do a Ctrl Alt Del to end Civ III.
Any ideas why this is happening? I normally use CivFlcEdit for animations and have never had a problem like this with it.