So while waiting for some tech pages support, I have been working on conceptualizing the governments system and have made pretty good progress.
The first set of policy changes will include 10 governments. Each government, at it's base level(the branch itself), will include a range of improvements to 8 aspects of your civilization(with perhaps more than 8 later). This is in addition to the 5 policies that exist in the branch of course. We will consider the time before you choose a government to be baseline tyranny/despotism/chiefdom.
Lets see if I can get a chart working somewhat:
---------- Growth---Production---Commerce---Research---Economy---Military---Loyalty---Martial Law
Monarchy-- Slow---- Low---------Medium------Low--------Low-------High---Indifferent-Moderate
Theocracy-Average--Low----------High--------Low---------Medium---Medium------Loyal----Relaxed
Republic---Average--Medium-------Low--------Medium------Low-------Medium--Indifferent-Relaxed
Democracy-Fast-----Low----------Medium-----High---------Medium----Low-----Loyal------None
Fascism---Slow------High---------Low---------Low---------Low-------V. High--Fanatical--Strict
Communism-Average-V. High-------High--------Low---------Low-------V. High--Passionate--Moderate
Corporate--Fast-----High----------High--------High---------Rich-------Medium--Loyal------None
Technocracy-Average-High---------V. High-----V. High------Medium----High-----Loyal------Relaxed
Ecotopia---V. Fast---Medium-------High--------High---------High------Medium--Passionate--None
V. Democracy-Fast---High---------V. High........V. High-------Rich------Low-----Loyal-------None
Key:
1 Growth- Slow= +0, Average= +5 Food to farms, Fast= +10 and +15% food production, Very Fast= +20 and +30%
2 Production- Low= +0, Medium= +5 Production to mines/mills, High= +10 and +15% production, Very High= +20 and +30%.
3 Commerce- Low= +0, Medium= +5 Gold to posts/plantations/pastures/boats/quarry, High= +15, Very High= +30.
4 Research- Low= +0, Medium= +10% Research, High= +20%, Very High= +40%
5 Economy- Low= +0, Medium= +15% Gold generation, High= +30%, V. High= +60%
6 Military- Low= +0, Medium= +15% Great General / -15% Unit Maintenance, High= +30% / -30%, Very High= +50% / -50%
7 Loyalty- Indifferent= -0, Loyal= -15% Unhappiness from Population, Passionate= -30%, Fanatical= -50%
8 Martial Law- None= +0, Relaxed= +2 Happiness from Garrison, Moderate= +5, Strict= +10.
The general feel of this chart is almost the same as CtP. The values, due to different mechanics are different. They are also subject to broad changes after some good testing.
Also, this chart may be added to at some point, if some worthwhile mechanics present themselves. Perhaps military, building, and wonder construction bonuses. Definitely a culture column at some point.
Also, each of these governments is going to have the standard 5 policies in the branch. The policies may enhance certain aspects the government is already good at, enhance weaknesses of the government, or it may add new aspects that the core government has not addressed.
As you can see, things are going to change quite a bit once this is implemented, with more balancing focusing around expected government changing periods. A separate tech page for governments will be created and you will have to learn the government tech before you can adopt the government. The order in the chart is the same as they will be researched.
This chart will be added to the original post.
Let me know what you think.