It's time we make a plan. Frankly speaking, until now we don't really have a high level plan. We think about what to include in the next release, and we go all out and implement those things, giving little thought to what might be next. But since this project's scope is getting a little bigger now, sooner or later we will need a proper plan, a road map. So here we come up with one.
General guidelines:
1. History. Or at least Romance. Clinch to it. It means we discard ideas if they do not have a base in this legend.
2. Be a eager learner, but also try to be unique, even experimental. It means if an idea is new and adventurous, it is preferred.
3. First system, then content. It means we prefer to design structures first, and then add all the details.
Stepping Stones:
0. Legions: finish it up.
1. Victory: anyone can win...and lose.
2. Strategy: bring strategies, both military and political, to the game.
3. Bureaucracy: how the government works at that time.
4. Allegiance: make all heroes(hopefully including strategists and politicians) into real human being.
5. War: war is a cruel art, not a toy, try to bring it back to reality.
6. Our People: make the empire dynamic and your people alive.
7. History: historical event, would-be event, scenarios and maps.
This is really long term plan, the actual order may vary, and there may be alternative stepping stones that we could pursue. So, to speak the truth, this is more like a dream. However, legions were once a dream too, and it has come true.
Current work:
1. finish up Legions. Tech rate, new promotions, new heroes, may be bring some of the leaders into our hero club too.
2. prepare for Victory. So it seems this Victory thing is quite popular on the market. We don't have a ready design for it right now, so it's up to us all to work together and make up something worthwhile.
General guidelines:
1. History. Or at least Romance. Clinch to it. It means we discard ideas if they do not have a base in this legend.
2. Be a eager learner, but also try to be unique, even experimental. It means if an idea is new and adventurous, it is preferred.
3. First system, then content. It means we prefer to design structures first, and then add all the details.
Stepping Stones:
0. Legions: finish it up.
1. Victory: anyone can win...and lose.
2. Strategy: bring strategies, both military and political, to the game.
3. Bureaucracy: how the government works at that time.
4. Allegiance: make all heroes(hopefully including strategists and politicians) into real human being.
5. War: war is a cruel art, not a toy, try to bring it back to reality.
6. Our People: make the empire dynamic and your people alive.
7. History: historical event, would-be event, scenarios and maps.
This is really long term plan, the actual order may vary, and there may be alternative stepping stones that we could pursue. So, to speak the truth, this is more like a dream. However, legions were once a dream too, and it has come true.
Current work:
1. finish up Legions. Tech rate, new promotions, new heroes, may be bring some of the leaders into our hero club too.
2. prepare for Victory. So it seems this Victory thing is quite popular on the market. We don't have a ready design for it right now, so it's up to us all to work together and make up something worthwhile.