I like BNW. What I would like to do is make it better. I am hoping as a community of players come up with some future patch suggestions to submit to Firaxis. Obviously they listen to us and that is a great credit to them.
*Last thing we want here is posts that are either inflaming or argumentative. Constructive is the goal here.
1. Trade Routes-- An awesome addition. Can we make them easier to defend?
- Make it take 2 turns to pillage OR
- Cannot plunder if a combat ship is in range (ex. a 6 movement ship within 6 hex)
2. Warmonger Penalty-- Good tool to help the AI identify who is starting to runaway.
- Lower penalty for retaliatory actions
- Base the calculation on score/military might ratio or a combination thereof
3. Tech Penalty per City-- This is an artificial construct to allow small empires to be equally viable. I don't like this concept. If you can build a large empire you deserve the awards. I am from Civ 1 so I have no sympathy for small empires. Large empires win games and generally works the same in real life. No one is worried if El Salvador is facing economic issues. If China is or Germany people care, governments care.
- Remove the penalty
4. Early Aggression-- Helps control the human player. Removes some fun from the game because of the predictability of the action. In BNW it seems to be really low.
- Add more aggressive traits to several AI's. Not just Shaka but others as well.
There may be some other little tweaks needed like +/- from some buildings gpt/cpt but on a large scale these are some things I think could use some patching.
*Last thing we want here is posts that are either inflaming or argumentative. Constructive is the goal here.
1. Trade Routes-- An awesome addition. Can we make them easier to defend?
- Make it take 2 turns to pillage OR
- Cannot plunder if a combat ship is in range (ex. a 6 movement ship within 6 hex)
2. Warmonger Penalty-- Good tool to help the AI identify who is starting to runaway.
- Lower penalty for retaliatory actions
- Base the calculation on score/military might ratio or a combination thereof
3. Tech Penalty per City-- This is an artificial construct to allow small empires to be equally viable. I don't like this concept. If you can build a large empire you deserve the awards. I am from Civ 1 so I have no sympathy for small empires. Large empires win games and generally works the same in real life. No one is worried if El Salvador is facing economic issues. If China is or Germany people care, governments care.
- Remove the penalty
4. Early Aggression-- Helps control the human player. Removes some fun from the game because of the predictability of the action. In BNW it seems to be really low.
- Add more aggressive traits to several AI's. Not just Shaka but others as well.
There may be some other little tweaks needed like +/- from some buildings gpt/cpt but on a large scale these are some things I think could use some patching.