Osakasayama
In decline
I have a problem in Beta v2.1 when I try to do anything.
It just says "No Valid Scenario module found" when it starts!
I just tested a random code spawning a chinise maceman (Its not on ocean tiles or anything, its in a tundra tile in NAm).
View attachment 271950
I don't think its an issue of the Trigger, because this shows up also when when I reload using alt + shift + R.
I'm pretty sure I have the right version of RfcMarathon too.
I have the logs PythonDbg, which have the same "No Valid Scenario module found" repeatedly.
It just says "No Valid Scenario module found" when it starts!
I just tested a random code spawning a chinise maceman (Its not on ocean tiles or anything, its in a tundra tile in NAm).
Code:
Trigger().date(-3000).check(None).player(2).unit(None,34,3,False).target(24,52)
I don't think its an issue of the Trigger, because this shows up also when when I reload using alt + shift + R.
I'm pretty sure I have the right version of RfcMarathon too.
I have the logs PythonDbg, which have the same "No Valid Scenario module found" repeatedly.
Spoiler :
load_module CvUtil
load_module traceback
load_module CvRFCEventManager
load_module CvEventManager
load_module CvScreensInterface
load_module CvMainInterface
load_module ScreenInput
load_module CvScreenEnums
load_module time
load_module Consts
load_module RFCUtils
load_module PyHelpers
load_module StoredData
load_module cPickle
load_module CvMercenaryManager
load_module Popup
load_module MercenaryUtils
load_module MercenaryNameUtils
load_module math
load_module CvTranslator
load_module re
load_module SdToolKit
load_module CvMercenaryScreensEnums
load_module CvGameInterface
load_module CvGameUtils
load_module CvGameInterfaceFile
load_module CvDomesticAdvisor
load_module CvTechChooser
load_module CvForeignAdvisor
load_module CvExoticForeignAdvisor
load_module IconGrid
load_module DomPyHelpers
load_module TechTree
load_module CvMilitaryAdvisor
load_module CvFinanceAdvisor
load_module CvReligionScreen
load_module CvCorporationScreen
load_module CvCivicsScreen
load_module string
load_module CvVictoryScreen
load_module CvEspionageAdvisor
load_module CvOptionsScreen
load_module CvReplayScreen
load_module CvHallOfFameScreen
load_module CvDanQuayle
load_module CvUnVictoryScreen
load_module CvDawnOfMan
load_module CvTechSplashScreen
load_module CvTopCivs
load_module random
load_module CvInfoScreen
load_module CvIntroMovieScreen
load_module CvVictoryMovieScreen
load_module CvWonderMovieScreen
load_module CvEraMovieScreen
load_module CvSpaceShipScreen
load_module CvPediaMain
load_module CvPediaScreen
load_module CvScreen
load_module CvPediaTech
load_module CvPediaUnit
load_module CvPediaBuilding
load_module CvPediaPromotion
load_module CvPediaUnitChart
load_module CvPediaBonus
load_module CvPediaTerrain
load_module CvPediaFeature
load_module CvPediaImprovement
load_module CvPediaCivic
load_module CvPediaCivilization
load_module CvPediaLeader
load_module CvPediaSpecialist
load_module CvPediaHistory
load_module CvPediaProject
load_module CvPediaReligion
load_module CvPediaCorporation
load_module CvWorldBuilderScreen
load_module CvWorldBuilderDiplomacyScreen
load_module CvDebugTools
load_module CvDebugInfoScreen
load_module CvMapGeneratorUtil
load_module CvGFCScreen
load_module CvPopupInterface
load_module CvScreenUtilsInterface
load_module CvScreenUtils
init-ing world builder screen
load_module CvWBPopups
load_module CvCameraControls
load_module CvAdvisorUtils
load_module CvRFCEventHandler
load_module RiseAndFall
load_module CityNameManager
load_module Barbs
load_module Religions
load_module Resources
load_module UniquePowers
load_module AIWars
load_module Congresses
load_module Victory
load_module Stability
load_module Plague
load_module Communications
load_module PyScenario
load_module sdToolKit
load_module operator
PY:OnInit
load_module CvAppInterface
load_module Full_of_Resources_3_00
load_module CvOptionsScreenCallbackInterface
load_module copy
load_module webbrowser
load_module urllib
load_module _winreg
load_module Lows_Random_Maps_3_0
load_module Maze
load_module Planet_Generator_0_68
load_module gc
load_module pickle
load_module Ring_World
load_module Smart_Map
load_module glob
load_module Team_Battleground
load_module Tectonics
load_module AegeanSea
load_module Archipelago
load_module Awajishima
load_module Balanced
load_module CaribbeanSea
load_module Continents
load_module Cremia
load_module Custom_Continents
load_module England
load_module Fantasy_Realm
load_module Fractal
load_module Great_Plains
load_module Highlands
load_module Hub
load_module Ice_Age
load_module Inland_Sea
load_module Islands
load_module Island_Campaign
load_module Italy
load_module Japan
load_module Lakes
load_module Mirror
load_module Oasis
load_module Pangaea
load_module Ring
load_module RomancingSaGa1
load_module Setouchi
load_module Shuffle
load_module Tales_of_Destiny
load_module Terra
load_module Tilted_Axis
load_module Wheel
load_module Arboria
load_module Big_and_Small
load_module Boreal
load_module Donut
load_module Earth2
load_module Global_Highlands
load_module Hemispheres
load_module Medium_and_Small
load_module Rainforest
load_module RandomScriptMap
load_module CvWBInterface
load_module CvWBDesc
load_module array
PY:loadDesc:mods\rfcmarathon\publicmaps\rfc 3000 bc, curDir:C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword
Reading game desc
Reading teams desc
reading team 0
reading team 1
reading team 2
reading team 3
reading team 4
reading team 5
reading team 6
reading team 7
reading team 8
reading team 9
reading team 10
reading team 11
reading team 12
reading team 13
reading team 14
reading team 15
reading team 16
reading team 17
reading team 18
reading team 19
reading team 20
reading team 21
reading team 22
reading team 23
reading team 24
reading team 25
reading team 26
reading team 27
reading team 28
reading team 29
reading team 30
Reading players desc
load_module encodings
load_module encodings.latin_1
Reading map desc
Reading/creating 8432 plot descs
Reading/creating 0 sign descs
WB read done
PYlayer 0's alive status set to: 1
PYlayer 1's alive status set to: 1
PYlayer 2's alive status set to: 1
PYlayer 3's alive status set to: 1
PYlayer 4's alive status set to: 1
PYlayer 5's alive status set to: 1
PYlayer 6's alive status set to: 1
PYlayer 7's alive status set to: 1
PYlayer 8's alive status set to: 1
PYlayer 9's alive status set to: 1
PYlayer 10's alive status set to: 1
PYlayer 11's alive status set to: 1
PYlayer 12's alive status set to: 1
PYlayer 13's alive status set to: 1
PYlayer 14's alive status set to: 1
PYlayer 15's alive status set to: 1
PYlayer 16's alive status set to: 1
PYlayer 17's alive status set to: 1
PYlayer 18's alive status set to: 1
PYlayer 19's alive status set to: 1
PYlayer 20's alive status set to: 1
PYlayer 21's alive status set to: 1
PYlayer 22's alive status set to: 1
PYlayer 23's alive status set to: 1
PYlayer 24's alive status set to: 1
PYlayer 25's alive status set to: 1
PYlayer 26's alive status set to: 1
PYlayer 27's alive status set to: 1
PYlayer 28's alive status set to: 1
PYlayer 29's alive status set to: 1
PYlayer 30's alive status set to: 1
PYlayer 31's alive status set to: 1
map rebuild. gridw=124, gridh=68
preapply plots
map apply - recalc areas/regions
apply plots
apply signs
Randomize Resources
WB apply done
8500 - gold
8501 - research
8502 - culture
8503 - espionage
8483 - food
8484 - production
8485 - commerce
8550 - judaism
8551 - judaism
8552 - christianity
8553 - christianity
8554 - islam
8555 - islam
8556 - hinduism
8557 - hinduism
8558 - buddhism
8559 - buddhism
8560 - confucianism
8561 - confucianism
8562 - taoism
8563 - taoism
3 SCREEN TURNED ON
99 SCREEN TURNED ON
('leader starting switch:', 17, 'in civ', 3)
('leader starting switch:', 24, 'in civ', 7)
('leader starting switch:', 13, 'in civ', 16)
('leader starting switch:', 8, 'in civ', 17)
('leader starting switch:', 36, 'in civ', 18)
('leader starting switch:', 50, 'in civ', 26)
PY:No valid Scenario module found!
PY:saveDesc:C:\Users\14947126\Documents\My Games\Beyond the Sword\Saves\WorldBuilder\WBQuickSave, curDir:C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword
WBSave done
PYlayer 4's alive status set to: 0
PYlayer 5's alive status set to: 0
PYlayer 6's alive status set to: 0
PYlayer 7's alive status set to: 0
PYlayer 8's alive status set to: 0
PYlayer 9's alive status set to: 0
PYlayer 10's alive status set to: 0
PYlayer 11's alive status set to: 0
PYlayer 12's alive status set to: 0
PYlayer 13's alive status set to: 0
PYlayer 14's alive status set to: 0
PYlayer 15's alive status set to: 0
PYlayer 16's alive status set to: 0
PYlayer 17's alive status set to: 0
PYlayer 18's alive status set to: 0
PYlayer 19's alive status set to: 0
PYlayer 20's alive status set to: 0
PYlayer 21's alive status set to: 0
PYlayer 22's alive status set to: 0
PYlayer 23's alive status set to: 0
PYlayer 24's alive status set to: 0
PYlayer 25's alive status set to: 0
PYlayer 26's alive status set to: 0
PYlayer 27's alive status set to: 0
PYlayer 28's alive status set to: 0
PYlayer 29's alive status set to: 0
PYlayer 30's alive status set to: 0
2 SCREEN TURNED ON
SCREEN OFF
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:City Built Event: Kolhapur
PY:City Built Event: Tianjin
PY:City Built Event: Lagash
('iGameTurn', 0)
('TOTAL UNITS', 5)
('TOTAL CITIES', 3)
Stability
('Base:', 0, 'Modifier:', 0, 'Total:', 0, 'civic', 25, u'Egyptian Old Kingdom')
('Base:', 12, 'Modifier:', 4, 'Total:', 16, 'civic', 25, u'Indian Empire')
('Base:', 14, 'Modifier:', 4, 'Total:', 18, 'civic', 25, u'Middle Country of China')
('Base:', 12, 'Modifier:', 4, 'Total:', 16, 'civic', 25, u'Babylonian Empire')
('dead', 4)
('dead', 5)
('dead', 6)
('dead', 7)
('dead', 8)
('dead', 9)
('dead', 10)
('dead', 11)
('dead', 12)
('dead', 13)
('dead', 14)
('dead', 15)
('dead', 16)
('dead', 17)
('dead', 18)
('dead', 19)
('dead', 20)
('dead', 21)
('dead', 22)
('dead', 23)
('dead', 24)
('dead', 25)
('dead', 26)
('Parameter', 0, 0)
('Parameter', 1, 0)
('Parameter', 2, 0)
('Parameter', 3, 0)
('Parameter', 4, 0)
('Parameter', 5, 0)
('Parameter', 6, 0)
('Parameter', 7, 0)
('Parameter', 8, 0)
('Parameter', 9, 0)
('Parameter', 10, 0)
('Parameter', 11, 0)
('Parameter', 12, 0)
(u'Egypt', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'India', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'China', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Babylonia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Greece', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Persia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Carthage', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Rome', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Japan', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Ethiopia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Maya', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Vikings', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Arabia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Khmer', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Spain', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'France', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'England', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Germany', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Russia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Netherlands', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Mali', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Portugal', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Inca', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Mongolia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Aztec', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Turkey', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'America', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
PY:City Built Event: Cuman
PY:City Built Event: Angle
PY:City Built Event: Khoisan
PYlayer 27's alive status set to: 1
PYlayer 28's alive status set to: 1
('AI thinking (Mercenaries)', 1)
('AI thinking (Mercenaries)', 31)
('iGameTurn', 1)
(u'Egypt', False, False)
(u'India', False, False)
(u'China', False, False)
(u'Babylonia', False, False)
('AI thinking (Mercenaries)', 2)
(2, 'enemyPlayersList', 0)
('iGameTurn', 2)
99 SCREEN TURNED ON
load_module encodings.string_escape
PY:OnPreSave
('AI thinking (Mercenaries)', 1)
PYlayer 0's alive status set to: 0
PYlayer 1's alive status set to: 0
PYlayer 3's alive status set to: 0
PYlayer 4's alive status set to: 0
PYlayer 5's alive status set to: 0
PYlayer 6's alive status set to: 0
PYlayer 7's alive status set to: 0
PYlayer 9's alive status set to: 0
PYlayer 10's alive status set to: 0
PYlayer 13's alive status set to: 0
PYlayer 14's alive status set to: 0
PYlayer 15's alive status set to: 0
PYlayer 16's alive status set to: 0
PYlayer 17's alive status set to: 0
PYlayer 18's alive status set to: 0
PYlayer 19's alive status set to: 0
PYlayer 20's alive status set to: 0
PYlayer 21's alive status set to: 0
PYlayer 22's alive status set to: 0
PYlayer 23's alive status set to: 0
PYlayer 24's alive status set to: 0
PYlayer 25's alive status set to: 0
PYlayer 26's alive status set to: 0
2 SCREEN TURNED ON
SCREEN OFF
19 SCREEN TURNED ON
SCREEN OFF
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:loadDesc:mods\rfcmarathon\publicmaps\rfc 3000 bc, curDir:C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword
Reading game desc
Reading teams desc
reading team 0
reading team 1
reading team 2
reading team 3
reading team 4
reading team 5
reading team 6
reading team 7
reading team 8
reading team 9
reading team 10
reading team 11
reading team 12
reading team 13
reading team 14
reading team 15
reading team 16
reading team 17
reading team 18
reading team 19
reading team 20
reading team 21
reading team 22
reading team 23
reading team 24
reading team 25
reading team 26
reading team 27
reading team 28
reading team 29
reading team 30
Reading players desc
Reading map desc
Reading/creating 8432 plot descs
Reading/creating 0 sign descs
WB read done
PYlayer 0's alive status set to: 1
PYlayer 1's alive status set to: 1
PYlayer 2's alive status set to: 1
PYlayer 3's alive status set to: 1
PYlayer 4's alive status set to: 1
PYlayer 5's alive status set to: 1
PYlayer 6's alive status set to: 1
PYlayer 7's alive status set to: 1
PYlayer 8's alive status set to: 1
PYlayer 9's alive status set to: 1
PYlayer 10's alive status set to: 1
PYlayer 11's alive status set to: 1
PYlayer 12's alive status set to: 1
PYlayer 13's alive status set to: 1
PYlayer 14's alive status set to: 1
PYlayer 15's alive status set to: 1
PYlayer 16's alive status set to: 1
PYlayer 17's alive status set to: 1
PYlayer 18's alive status set to: 1
PYlayer 19's alive status set to: 1
PYlayer 20's alive status set to: 1
PYlayer 21's alive status set to: 1
PYlayer 22's alive status set to: 1
PYlayer 23's alive status set to: 1
PYlayer 24's alive status set to: 1
PYlayer 25's alive status set to: 1
PYlayer 26's alive status set to: 1
PYlayer 27's alive status set to: 1
PYlayer 28's alive status set to: 1
PYlayer 29's alive status set to: 1
PYlayer 30's alive status set to: 1
PYlayer 31's alive status set to: 1
map rebuild. gridw=124, gridh=68
preapply plots
map apply - recalc areas/regions
apply plots
apply signs
Randomize Resources
WB apply done
8500 - gold
8501 - research
8502 - culture
8503 - espionage
8483 - food
8484 - production
8485 - commerce
8550 - judaism
8551 - judaism
8552 - christianity
8553 - christianity
8554 - islam
8555 - islam
8556 - hinduism
8557 - hinduism
8558 - buddhism
8559 - buddhism
8560 - confucianism
8561 - confucianism
8562 - taoism
8563 - taoism
3 SCREEN TURNED ON
99 SCREEN TURNED ON
('leader starting switch:', 17, 'in civ', 3)
('leader starting switch:', 24, 'in civ', 7)
('leader starting switch:', 13, 'in civ', 16)
('leader starting switch:', 8, 'in civ', 17)
('leader starting switch:', 36, 'in civ', 18)
('leader starting switch:', 50, 'in civ', 26)
PY:No valid Scenario module found!
PYlayer 4's alive status set to: 0
PYlayer 5's alive status set to: 0
PYlayer 6's alive status set to: 0
PYlayer 7's alive status set to: 0
PYlayer 8's alive status set to: 0
PYlayer 9's alive status set to: 0
PYlayer 10's alive status set to: 0
PYlayer 11's alive status set to: 0
PYlayer 12's alive status set to: 0
PYlayer 13's alive status set to: 0
PYlayer 14's alive status set to: 0
PYlayer 15's alive status set to: 0
PYlayer 16's alive status set to: 0
PYlayer 17's alive status set to: 0
PYlayer 18's alive status set to: 0
PYlayer 19's alive status set to: 0
PYlayer 20's alive status set to: 0
PYlayer 21's alive status set to: 0
PYlayer 22's alive status set to: 0
PYlayer 23's alive status set to: 0
PYlayer 24's alive status set to: 0
PYlayer 25's alive status set to: 0
PYlayer 26's alive status set to: 0
PYlayer 27's alive status set to: 0
PYlayer 28's alive status set to: 0
PYlayer 29's alive status set to: 0
PYlayer 30's alive status set to: 0
2 SCREEN TURNED ON
SCREEN OFF
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:City Built Event: Kolhapur
PY:City Built Event: Tianjin
PY:City Built Event: Lagash
('iGameTurn', 0)
('TOTAL UNITS', 5)
('TOTAL CITIES', 3)
Stability
('Base:', 0, 'Modifier:', 0, 'Total:', 0, 'civic', 25, u'Egyptian Old Kingdom')
('Base:', 0, 'Modifier:', 4, 'Total:', 4, 'civic', 25, u'Indian Empire')
('Base:', 14, 'Modifier:', 4, 'Total:', 18, 'civic', 25, u'Middle Country of China')
('Base:', 12, 'Modifier:', 4, 'Total:', 16, 'civic', 25, u'Babylonian Empire')
('dead', 4)
('dead', 5)
('dead', 6)
('dead', 7)
('dead', 8)
('dead', 9)
('dead', 10)
('dead', 11)
('dead', 12)
('dead', 13)
('dead', 14)
('dead', 15)
('dead', 16)
('dead', 17)
('dead', 18)
('dead', 19)
('dead', 20)
('dead', 21)
('dead', 22)
('dead', 23)
('dead', 24)
('dead', 25)
('dead', 26)
('Parameter', 0, 0)
('Parameter', 1, 0)
('Parameter', 2, 0)
('Parameter', 3, 0)
('Parameter', 4, 0)
('Parameter', 5, 0)
('Parameter', 6, 0)
('Parameter', 7, 0)
('Parameter', 8, 0)
('Parameter', 9, 0)
('Parameter', 10, 0)
('Parameter', 11, 0)
('Parameter', 12, 0)
(u'Egypt', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'India', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'China', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Babylonia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Greece', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Persia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Carthage', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Rome', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Japan', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Ethiopia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Maya', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Vikings', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Arabia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Khmer', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Spain', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'France', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'England', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Germany', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Russia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Netherlands', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Mali', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Portugal', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Inca', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Mongolia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Aztec', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Turkey', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'America', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
PY:City Built Event: Tartar
PY:City Built Event: Hun
PY:City Built Event: Avar
PYlayer 27's alive status set to: 1
PYlayer 28's alive status set to: 1
('AI thinking (Mercenaries)', 1)
('AI thinking (Mercenaries)', 31)
('iGameTurn', 1)
(u'Egypt', False, False)
(u'India', False, False)
(u'China', False, False)
(u'Babylonia', False, False)
('AI thinking (Mercenaries)', 2)
(2, 'enemyPlayersList', 0)
('iGameTurn', 2)
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:No valid Scenario module found!
('AI thinking (Mercenaries)', 3)
(3, 'enemyPlayersList', 0)
('AI thinking (Mercenaries)', 27)
('iGameTurn', 3)
PY:OnPreSave
PY:No valid Scenario module found!
load_module traceback
load_module CvRFCEventManager
load_module CvEventManager
load_module CvScreensInterface
load_module CvMainInterface
load_module ScreenInput
load_module CvScreenEnums
load_module time
load_module Consts
load_module RFCUtils
load_module PyHelpers
load_module StoredData
load_module cPickle
load_module CvMercenaryManager
load_module Popup
load_module MercenaryUtils
load_module MercenaryNameUtils
load_module math
load_module CvTranslator
load_module re
load_module SdToolKit
load_module CvMercenaryScreensEnums
load_module CvGameInterface
load_module CvGameUtils
load_module CvGameInterfaceFile
load_module CvDomesticAdvisor
load_module CvTechChooser
load_module CvForeignAdvisor
load_module CvExoticForeignAdvisor
load_module IconGrid
load_module DomPyHelpers
load_module TechTree
load_module CvMilitaryAdvisor
load_module CvFinanceAdvisor
load_module CvReligionScreen
load_module CvCorporationScreen
load_module CvCivicsScreen
load_module string
load_module CvVictoryScreen
load_module CvEspionageAdvisor
load_module CvOptionsScreen
load_module CvReplayScreen
load_module CvHallOfFameScreen
load_module CvDanQuayle
load_module CvUnVictoryScreen
load_module CvDawnOfMan
load_module CvTechSplashScreen
load_module CvTopCivs
load_module random
load_module CvInfoScreen
load_module CvIntroMovieScreen
load_module CvVictoryMovieScreen
load_module CvWonderMovieScreen
load_module CvEraMovieScreen
load_module CvSpaceShipScreen
load_module CvPediaMain
load_module CvPediaScreen
load_module CvScreen
load_module CvPediaTech
load_module CvPediaUnit
load_module CvPediaBuilding
load_module CvPediaPromotion
load_module CvPediaUnitChart
load_module CvPediaBonus
load_module CvPediaTerrain
load_module CvPediaFeature
load_module CvPediaImprovement
load_module CvPediaCivic
load_module CvPediaCivilization
load_module CvPediaLeader
load_module CvPediaSpecialist
load_module CvPediaHistory
load_module CvPediaProject
load_module CvPediaReligion
load_module CvPediaCorporation
load_module CvWorldBuilderScreen
load_module CvWorldBuilderDiplomacyScreen
load_module CvDebugTools
load_module CvDebugInfoScreen
load_module CvMapGeneratorUtil
load_module CvGFCScreen
load_module CvPopupInterface
load_module CvScreenUtilsInterface
load_module CvScreenUtils
init-ing world builder screen
load_module CvWBPopups
load_module CvCameraControls
load_module CvAdvisorUtils
load_module CvRFCEventHandler
load_module RiseAndFall
load_module CityNameManager
load_module Barbs
load_module Religions
load_module Resources
load_module UniquePowers
load_module AIWars
load_module Congresses
load_module Victory
load_module Stability
load_module Plague
load_module Communications
load_module PyScenario
load_module sdToolKit
load_module operator
PY:OnInit
load_module CvAppInterface
load_module Full_of_Resources_3_00
load_module CvOptionsScreenCallbackInterface
load_module copy
load_module webbrowser
load_module urllib
load_module _winreg
load_module Lows_Random_Maps_3_0
load_module Maze
load_module Planet_Generator_0_68
load_module gc
load_module pickle
load_module Ring_World
load_module Smart_Map
load_module glob
load_module Team_Battleground
load_module Tectonics
load_module AegeanSea
load_module Archipelago
load_module Awajishima
load_module Balanced
load_module CaribbeanSea
load_module Continents
load_module Cremia
load_module Custom_Continents
load_module England
load_module Fantasy_Realm
load_module Fractal
load_module Great_Plains
load_module Highlands
load_module Hub
load_module Ice_Age
load_module Inland_Sea
load_module Islands
load_module Island_Campaign
load_module Italy
load_module Japan
load_module Lakes
load_module Mirror
load_module Oasis
load_module Pangaea
load_module Ring
load_module RomancingSaGa1
load_module Setouchi
load_module Shuffle
load_module Tales_of_Destiny
load_module Terra
load_module Tilted_Axis
load_module Wheel
load_module Arboria
load_module Big_and_Small
load_module Boreal
load_module Donut
load_module Earth2
load_module Global_Highlands
load_module Hemispheres
load_module Medium_and_Small
load_module Rainforest
load_module RandomScriptMap
load_module CvWBInterface
load_module CvWBDesc
load_module array
PY:loadDesc:mods\rfcmarathon\publicmaps\rfc 3000 bc, curDir:C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword
Reading game desc
Reading teams desc
reading team 0
reading team 1
reading team 2
reading team 3
reading team 4
reading team 5
reading team 6
reading team 7
reading team 8
reading team 9
reading team 10
reading team 11
reading team 12
reading team 13
reading team 14
reading team 15
reading team 16
reading team 17
reading team 18
reading team 19
reading team 20
reading team 21
reading team 22
reading team 23
reading team 24
reading team 25
reading team 26
reading team 27
reading team 28
reading team 29
reading team 30
Reading players desc
load_module encodings
load_module encodings.latin_1
Reading map desc
Reading/creating 8432 plot descs
Reading/creating 0 sign descs
WB read done
PYlayer 0's alive status set to: 1
PYlayer 1's alive status set to: 1
PYlayer 2's alive status set to: 1
PYlayer 3's alive status set to: 1
PYlayer 4's alive status set to: 1
PYlayer 5's alive status set to: 1
PYlayer 6's alive status set to: 1
PYlayer 7's alive status set to: 1
PYlayer 8's alive status set to: 1
PYlayer 9's alive status set to: 1
PYlayer 10's alive status set to: 1
PYlayer 11's alive status set to: 1
PYlayer 12's alive status set to: 1
PYlayer 13's alive status set to: 1
PYlayer 14's alive status set to: 1
PYlayer 15's alive status set to: 1
PYlayer 16's alive status set to: 1
PYlayer 17's alive status set to: 1
PYlayer 18's alive status set to: 1
PYlayer 19's alive status set to: 1
PYlayer 20's alive status set to: 1
PYlayer 21's alive status set to: 1
PYlayer 22's alive status set to: 1
PYlayer 23's alive status set to: 1
PYlayer 24's alive status set to: 1
PYlayer 25's alive status set to: 1
PYlayer 26's alive status set to: 1
PYlayer 27's alive status set to: 1
PYlayer 28's alive status set to: 1
PYlayer 29's alive status set to: 1
PYlayer 30's alive status set to: 1
PYlayer 31's alive status set to: 1
map rebuild. gridw=124, gridh=68
preapply plots
map apply - recalc areas/regions
apply plots
apply signs
Randomize Resources
WB apply done
8500 - gold
8501 - research
8502 - culture
8503 - espionage
8483 - food
8484 - production
8485 - commerce
8550 - judaism
8551 - judaism
8552 - christianity
8553 - christianity
8554 - islam
8555 - islam
8556 - hinduism
8557 - hinduism
8558 - buddhism
8559 - buddhism
8560 - confucianism
8561 - confucianism
8562 - taoism
8563 - taoism
3 SCREEN TURNED ON
99 SCREEN TURNED ON
('leader starting switch:', 17, 'in civ', 3)
('leader starting switch:', 24, 'in civ', 7)
('leader starting switch:', 13, 'in civ', 16)
('leader starting switch:', 8, 'in civ', 17)
('leader starting switch:', 36, 'in civ', 18)
('leader starting switch:', 50, 'in civ', 26)
PY:No valid Scenario module found!
PY:saveDesc:C:\Users\14947126\Documents\My Games\Beyond the Sword\Saves\WorldBuilder\WBQuickSave, curDir:C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword
WBSave done
PYlayer 4's alive status set to: 0
PYlayer 5's alive status set to: 0
PYlayer 6's alive status set to: 0
PYlayer 7's alive status set to: 0
PYlayer 8's alive status set to: 0
PYlayer 9's alive status set to: 0
PYlayer 10's alive status set to: 0
PYlayer 11's alive status set to: 0
PYlayer 12's alive status set to: 0
PYlayer 13's alive status set to: 0
PYlayer 14's alive status set to: 0
PYlayer 15's alive status set to: 0
PYlayer 16's alive status set to: 0
PYlayer 17's alive status set to: 0
PYlayer 18's alive status set to: 0
PYlayer 19's alive status set to: 0
PYlayer 20's alive status set to: 0
PYlayer 21's alive status set to: 0
PYlayer 22's alive status set to: 0
PYlayer 23's alive status set to: 0
PYlayer 24's alive status set to: 0
PYlayer 25's alive status set to: 0
PYlayer 26's alive status set to: 0
PYlayer 27's alive status set to: 0
PYlayer 28's alive status set to: 0
PYlayer 29's alive status set to: 0
PYlayer 30's alive status set to: 0
2 SCREEN TURNED ON
SCREEN OFF
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:City Built Event: Kolhapur
PY:City Built Event: Tianjin
PY:City Built Event: Lagash
('iGameTurn', 0)
('TOTAL UNITS', 5)
('TOTAL CITIES', 3)
Stability
('Base:', 0, 'Modifier:', 0, 'Total:', 0, 'civic', 25, u'Egyptian Old Kingdom')
('Base:', 12, 'Modifier:', 4, 'Total:', 16, 'civic', 25, u'Indian Empire')
('Base:', 14, 'Modifier:', 4, 'Total:', 18, 'civic', 25, u'Middle Country of China')
('Base:', 12, 'Modifier:', 4, 'Total:', 16, 'civic', 25, u'Babylonian Empire')
('dead', 4)
('dead', 5)
('dead', 6)
('dead', 7)
('dead', 8)
('dead', 9)
('dead', 10)
('dead', 11)
('dead', 12)
('dead', 13)
('dead', 14)
('dead', 15)
('dead', 16)
('dead', 17)
('dead', 18)
('dead', 19)
('dead', 20)
('dead', 21)
('dead', 22)
('dead', 23)
('dead', 24)
('dead', 25)
('dead', 26)
('Parameter', 0, 0)
('Parameter', 1, 0)
('Parameter', 2, 0)
('Parameter', 3, 0)
('Parameter', 4, 0)
('Parameter', 5, 0)
('Parameter', 6, 0)
('Parameter', 7, 0)
('Parameter', 8, 0)
('Parameter', 9, 0)
('Parameter', 10, 0)
('Parameter', 11, 0)
('Parameter', 12, 0)
(u'Egypt', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'India', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'China', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Babylonia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Greece', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Persia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Carthage', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Rome', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Japan', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Ethiopia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Maya', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Vikings', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Arabia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Khmer', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Spain', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'France', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'England', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Germany', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Russia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Netherlands', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Mali', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Portugal', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Inca', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Mongolia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Aztec', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Turkey', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'America', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
PY:City Built Event: Cuman
PY:City Built Event: Angle
PY:City Built Event: Khoisan
PYlayer 27's alive status set to: 1
PYlayer 28's alive status set to: 1
('AI thinking (Mercenaries)', 1)
('AI thinking (Mercenaries)', 31)
('iGameTurn', 1)
(u'Egypt', False, False)
(u'India', False, False)
(u'China', False, False)
(u'Babylonia', False, False)
('AI thinking (Mercenaries)', 2)
(2, 'enemyPlayersList', 0)
('iGameTurn', 2)
99 SCREEN TURNED ON
load_module encodings.string_escape
PY:OnPreSave
('AI thinking (Mercenaries)', 1)
PYlayer 0's alive status set to: 0
PYlayer 1's alive status set to: 0
PYlayer 3's alive status set to: 0
PYlayer 4's alive status set to: 0
PYlayer 5's alive status set to: 0
PYlayer 6's alive status set to: 0
PYlayer 7's alive status set to: 0
PYlayer 9's alive status set to: 0
PYlayer 10's alive status set to: 0
PYlayer 13's alive status set to: 0
PYlayer 14's alive status set to: 0
PYlayer 15's alive status set to: 0
PYlayer 16's alive status set to: 0
PYlayer 17's alive status set to: 0
PYlayer 18's alive status set to: 0
PYlayer 19's alive status set to: 0
PYlayer 20's alive status set to: 0
PYlayer 21's alive status set to: 0
PYlayer 22's alive status set to: 0
PYlayer 23's alive status set to: 0
PYlayer 24's alive status set to: 0
PYlayer 25's alive status set to: 0
PYlayer 26's alive status set to: 0
2 SCREEN TURNED ON
SCREEN OFF
19 SCREEN TURNED ON
SCREEN OFF
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:loadDesc:mods\rfcmarathon\publicmaps\rfc 3000 bc, curDir:C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword
Reading game desc
Reading teams desc
reading team 0
reading team 1
reading team 2
reading team 3
reading team 4
reading team 5
reading team 6
reading team 7
reading team 8
reading team 9
reading team 10
reading team 11
reading team 12
reading team 13
reading team 14
reading team 15
reading team 16
reading team 17
reading team 18
reading team 19
reading team 20
reading team 21
reading team 22
reading team 23
reading team 24
reading team 25
reading team 26
reading team 27
reading team 28
reading team 29
reading team 30
Reading players desc
Reading map desc
Reading/creating 8432 plot descs
Reading/creating 0 sign descs
WB read done
PYlayer 0's alive status set to: 1
PYlayer 1's alive status set to: 1
PYlayer 2's alive status set to: 1
PYlayer 3's alive status set to: 1
PYlayer 4's alive status set to: 1
PYlayer 5's alive status set to: 1
PYlayer 6's alive status set to: 1
PYlayer 7's alive status set to: 1
PYlayer 8's alive status set to: 1
PYlayer 9's alive status set to: 1
PYlayer 10's alive status set to: 1
PYlayer 11's alive status set to: 1
PYlayer 12's alive status set to: 1
PYlayer 13's alive status set to: 1
PYlayer 14's alive status set to: 1
PYlayer 15's alive status set to: 1
PYlayer 16's alive status set to: 1
PYlayer 17's alive status set to: 1
PYlayer 18's alive status set to: 1
PYlayer 19's alive status set to: 1
PYlayer 20's alive status set to: 1
PYlayer 21's alive status set to: 1
PYlayer 22's alive status set to: 1
PYlayer 23's alive status set to: 1
PYlayer 24's alive status set to: 1
PYlayer 25's alive status set to: 1
PYlayer 26's alive status set to: 1
PYlayer 27's alive status set to: 1
PYlayer 28's alive status set to: 1
PYlayer 29's alive status set to: 1
PYlayer 30's alive status set to: 1
PYlayer 31's alive status set to: 1
map rebuild. gridw=124, gridh=68
preapply plots
map apply - recalc areas/regions
apply plots
apply signs
Randomize Resources
WB apply done
8500 - gold
8501 - research
8502 - culture
8503 - espionage
8483 - food
8484 - production
8485 - commerce
8550 - judaism
8551 - judaism
8552 - christianity
8553 - christianity
8554 - islam
8555 - islam
8556 - hinduism
8557 - hinduism
8558 - buddhism
8559 - buddhism
8560 - confucianism
8561 - confucianism
8562 - taoism
8563 - taoism
3 SCREEN TURNED ON
99 SCREEN TURNED ON
('leader starting switch:', 17, 'in civ', 3)
('leader starting switch:', 24, 'in civ', 7)
('leader starting switch:', 13, 'in civ', 16)
('leader starting switch:', 8, 'in civ', 17)
('leader starting switch:', 36, 'in civ', 18)
('leader starting switch:', 50, 'in civ', 26)
PY:No valid Scenario module found!
PYlayer 4's alive status set to: 0
PYlayer 5's alive status set to: 0
PYlayer 6's alive status set to: 0
PYlayer 7's alive status set to: 0
PYlayer 8's alive status set to: 0
PYlayer 9's alive status set to: 0
PYlayer 10's alive status set to: 0
PYlayer 11's alive status set to: 0
PYlayer 12's alive status set to: 0
PYlayer 13's alive status set to: 0
PYlayer 14's alive status set to: 0
PYlayer 15's alive status set to: 0
PYlayer 16's alive status set to: 0
PYlayer 17's alive status set to: 0
PYlayer 18's alive status set to: 0
PYlayer 19's alive status set to: 0
PYlayer 20's alive status set to: 0
PYlayer 21's alive status set to: 0
PYlayer 22's alive status set to: 0
PYlayer 23's alive status set to: 0
PYlayer 24's alive status set to: 0
PYlayer 25's alive status set to: 0
PYlayer 26's alive status set to: 0
PYlayer 27's alive status set to: 0
PYlayer 28's alive status set to: 0
PYlayer 29's alive status set to: 0
PYlayer 30's alive status set to: 0
2 SCREEN TURNED ON
SCREEN OFF
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:City Built Event: Kolhapur
PY:City Built Event: Tianjin
PY:City Built Event: Lagash
('iGameTurn', 0)
('TOTAL UNITS', 5)
('TOTAL CITIES', 3)
Stability
('Base:', 0, 'Modifier:', 0, 'Total:', 0, 'civic', 25, u'Egyptian Old Kingdom')
('Base:', 0, 'Modifier:', 4, 'Total:', 4, 'civic', 25, u'Indian Empire')
('Base:', 14, 'Modifier:', 4, 'Total:', 18, 'civic', 25, u'Middle Country of China')
('Base:', 12, 'Modifier:', 4, 'Total:', 16, 'civic', 25, u'Babylonian Empire')
('dead', 4)
('dead', 5)
('dead', 6)
('dead', 7)
('dead', 8)
('dead', 9)
('dead', 10)
('dead', 11)
('dead', 12)
('dead', 13)
('dead', 14)
('dead', 15)
('dead', 16)
('dead', 17)
('dead', 18)
('dead', 19)
('dead', 20)
('dead', 21)
('dead', 22)
('dead', 23)
('dead', 24)
('dead', 25)
('dead', 26)
('Parameter', 0, 0)
('Parameter', 1, 0)
('Parameter', 2, 0)
('Parameter', 3, 0)
('Parameter', 4, 0)
('Parameter', 5, 0)
('Parameter', 6, 0)
('Parameter', 7, 0)
('Parameter', 8, 0)
('Parameter', 9, 0)
('Parameter', 10, 0)
('Parameter', 11, 0)
('Parameter', 12, 0)
(u'Egypt', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'India', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'China', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Babylonia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Greece', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Persia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Carthage', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Rome', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Japan', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Ethiopia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Maya', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Vikings', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Arabia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Khmer', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Spain', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'France', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'England', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Germany', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Russia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Netherlands', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Mali', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Portugal', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Inca', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Mongolia', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Aztec', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'Turkey', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
(u'America', 'PLOT OWNERSHIP ABROAD:', 0, 'CITY OWNERSHIP LOST:', 0)
PY:City Built Event: Tartar
PY:City Built Event: Hun
PY:City Built Event: Avar
PYlayer 27's alive status set to: 1
PYlayer 28's alive status set to: 1
('AI thinking (Mercenaries)', 1)
('AI thinking (Mercenaries)', 31)
('iGameTurn', 1)
(u'Egypt', False, False)
(u'India', False, False)
(u'China', False, False)
(u'Babylonia', False, False)
('AI thinking (Mercenaries)', 2)
(2, 'enemyPlayersList', 0)
('iGameTurn', 2)
PY:No valid Scenario module found!
PY:No valid Scenario module found!
PY:No valid Scenario module found!
('AI thinking (Mercenaries)', 3)
(3, 'enemyPlayersList', 0)
('AI thinking (Mercenaries)', 27)
('iGameTurn', 3)
PY:OnPreSave
PY:No valid Scenario module found!