QSC-c1 "Irritated Mao" game progress.

Let us proceed with the upload of the next 3 rounds because I sense that many players have "ants in their pants"

The next three rounds should be:

570bc - turn 100
370bc - turn 110
170bc - turn 120

If anyone is well ahead of the pace and would like to do minimap recap at the end of this upload cycle. I think that integrating the minimaps in a composite review would provide a nice capstone perspective. (you can find somewhat of an example of images that I extracted from mil adv screenshoots in the handyandy game thread.)

Two different players could tackle pieces of this by focusing on how the AIs are different in the games and by focusing on major map differences between the chinese empires of our players.

Good luck to all the Maos as they begin to show us how they will dismantle the middle ages ;)
 
The Genghis report... Turns 100-120

750 BC - Ouch, Washington is about to be hit with a huge uprising.
Eep, so are we, up at Tientisn and down south by Canton or Chengu! A vet
sword turns around, and another one comes down south to deal with this.

I note we're top in land area, meaning we could make some RoP money.
Besides spending money on embassies is good if a barbarians horde
pillages our coffers. Erm... why can't I pull up the embassy screen??
Can't do it in anarchy?? That's news! (But it makes sense)

730 BC - Zone defense vs the Southern barbs, and two spears up north.
Next two turns could be VERY painful!

Hastings is defeated and autorazed, another worker.

710 BC - Crud - a third uprising, not seen until now, by Tatung,
our island city. No WAY we'll repel that. Would you believe,
almost $1K in cash and nothing to spend it on.

London had two reg defenders, defeated by an elite archer and a vet
horse who promotes to elite. England is gone! (Bye Liz!)
Of course its worker is unhappy due to 'oppression'

690 BC - Sheer butchery. Ransacked for about 400g!!! Two cities were
run over. In Tientsin, 3 defenders promoted to elite before getting
killed. Tatung didn't last long. No embassies in anarchy, didn't
see that coming. :smoke: on my part - hey cracker your warning was
valid for everyone :p

What's worse - 10 more barb horses outside Tatung which is now
defenseless. Please someone come up with a tech this turn??!

I quite seriously consider abandoning Tatung but really, the gold
loss isn't worth an outpost on the other continent.

*NOTE TO SELF - Embassy with smaller civs and sell them RoP! **

670 BC - At least an Nanking we did ok, seeing a spear and sword promote
to elite and hold off 10-12 horses.

Anarchy is over and we choose... Republic. It's space race, and despite
possible war weariness, self research is key, and best powered by a
representative govt. It's also time (past time??) to start researching
again for ourselves, no more min sci. 50% gives 9 turns to Feudalism.
Beijing starts a marketplace. Spare troops from London area work their
way toward India.

650 BC - Wow, no civ is working on the Pyramids?

630 BC - Greece finishes Oracle, I bet now some will switch to Pyramids :p
We have Canton going on those more as a general prebuild for some wonder.
Pyramids would work well, but so would Sistine. We don't much need the others.

610 BC - Near Tientsin hopefully the last of the barbarians from the uprising,
two are near, hit by sword and warrior, sword promotes to elite, warr wins.
A sword clears a barb camp SE of Canton, and we note another near London.
We rush a warrior in Tatung, I don't like our beachhead being flat empty.

590 BC - Not much, we come in recon range of three juicy Indian cities,
Madras, Kohlapur and Bangalore. Just... scouting of course. Bangalore
is defended by a warrior??? Sounds like... an "Opportunity!"

570 BC - We move up the last sword into position for opportunity to knock...

Charis 570 BC Save (Turn 100)

550 BC - A settler pair comes out of Madras?! Double opportunity! :p

Just to be different, and to prove we're not evil, we actually declare
war OUTSIDE the boundaries of India. That lil warrior is in range of
an elite horse... opportunity knocks...

.. and KUBALI KHAN opens the door!! :hammer:

About time we saw a leader for all this mongering! Several good choices,
FP, Pyramids, and an army. Since we don't even have a ring of cities,
the FP I would normally take as a top choice, I think I'll pass on. And I
think I'll have enough fighting for an army later. Pyramids would REALLY
help my growth curve, and I'm feeling kind of behind. It's a great one for
a large continent of semi-dense cities like this, and while I'm building
many granaries now, they've not completed.

Bangalore is thus autorazed, I wish it were size 2 and a keeper.
Next attack is that settler pair. It's a warrior-settler, and it promotes
our horse to elite and "liberates" two more workers! :p

We clear a barb camp behind London.

530 BC - At Kohlapur, not one but two spears. Our vet horse loses a close
one and our elite archer wins.

510 BC - Feudalism arrives, we start Theology to go for Sistine. Chivalry
for riders would be extremely nice, but actually a tad too EARLY for our GA.

490 BC - Elite sword defeats reg spear at Kohlapur and it autorazes.
Sigh, grow in size or culture, would you Gandhi?? Madras is our other target,
also size 1... but... the borders suggest it's got culture. Elite archer wins,
sword promotes to vet and the city is ours, with one worker LIBERATED!
Ah, neat, we get to keep rather than raze it. Done.

Beijing finished marketplace, will pop out a worker then rush Pyramids next turn.

470 BC - Pyra-rush! Thanks Kublai! BTW, the east-continent civs are all BROKE!
A worker on a mountain mining project has to run when a barb horse shows up nr London.

450 BC - Babs start Sistine, which means a trading opportunity. Well, or so you
would think. I'm just four turns from Theology and he still won't trade it
straight for Feudalism. I'll pass for now.

Settler out of Tsingtao, heads for the first York wine site 3 steps away.
We have two units outside Delhi, probably not enough yet, and more on the way.
An elite warrior steps up toward them, out of Jaipur. Sounds like good
warmup until the others arrive to try for Delhi. Our elite horse wins.

430 BC - Barb camp shows up RIGHT where my wines settler is! A spear playing
zone is in range thanks to our road network :p Macao is founded, dispersing
the camp for 25g, and the spear moves in to defend vs 2 barb warrs.

Delhi is size 6, we have to start chipping at it now before it grows.
An elite horse kills a spear. Emboldened by the win, the elite archer
goes after the next spear and wins without a scratch. That's it?
Just two defenders in the capital (oops, I look in mine, zero defenders)

Delhi has been LIBERATED! :hammer:

India has nothing whatsoever to offer for peace. Nearby Bombay is the
new capital, and they have four other cities. Delhi is a flip risk while
they remain.

410 BC - Outside Macao one barb pillages a wine tile, the other attacks
and promotes my spear to elite. The spear kills the pillager in retaliation.
Outside Shanhai a warr promotes to vet, and a sword kills another barb.
There's a camp now visible.

390 BC - Theology arrives, and Canton moves over to Sistine due in
We look into Education next.

The Shanghai camp is dispersed. With Pyramids functional now, we've got
SEVEN settlers under construction and a worker.

370 BC - Iro complete Great Library in Salamanca. It should expire in about
six turns (ha!)

Charis 370 BC Save (Turn 110)

350 BC - Midturn Cathy dared demand tribute - contact with America!
HA! Come get some girl!! She was bluffing. A lot of east civs are
starting Sistine and SunTzu. Not sure what they're trading for the
tech - last I saw they were all flat broke. I recheck, they ALL are broke.

Down South a warrior heading to a barb camp sees a horse go past. He
better get the horse first. OW! He lost! Ha! That's what I get for
training a regular troop! Told ya rax were purely for defense! We call
for zone defense quickly from Shanghai.

330 BC - A few more settlers rdy this turn. At Karachi we lose an elite archer,
but see a sword promote to elite. NW of London a camp dispersed, promoting
horse to elite. At Bombay, elite horse beats spear, and an elite archer moves
up to join him next round. By Jaipur we see a barb horse about to hit the
town. (Kill him, don't promote the spear!) We found the town of Anyang.

310 BC - South core disperse another camp, although our horse drops to 1 hp first.
At an elite convention outside Bombay, our first horse dies 8-\
The archer sees the spear is wounded and likely alone, so presses on, and

LIBERATES Bombay and one worker.

290 BC - Washington DC completes the Great Wall! Cool, I can capture that city
for a Golden Age?!

Shantung is founded, connecting London to Macao.
Chinan is founded on the coast SE of Canton.

At Karachi, elite sword liberates (autorazes) the small town, rescuing one worker.
Jaipur is the new capital and an elite sword attacks there... losing 8-|
There's only that and two cities left to India.

270 BC - Education is researched. Normally with Chinese I would surely go for
Chivalry now, but with Space Race, I'll ignore optionals and go for Astronomy.
FINALLY the east civs have made contact with Zulus. A few turns ago I stopped
hawking over that, seeing no brokering opportunity because, well, the AI is
BROKE, constantly.

Kaifeng is founded on South coast.

250 BC - It's with sadness we report the fatal wounding of the horse of the
leader Kublai Khan. On the wall of Calcutta was he slain 8-\ At least
an archer with him took out one other defender.

230 BC - That archer continues the attack vs Calcutta and...
... is slain, dropping the defender to 1 hp (DOH!!!)

Just as archers are starting to feel kind of outdated, another elite one
attacks Jaipur. He almost dies, but instead, one from the platoon comes up
with a very witty and profound philosophy about fighting, and wins the
battle!! His name you ask? Sun Tzu!! :hammer:

This was part of the reason for the merciless prosecution of this war vs
India. It's almost purely fought by elites, and there was strong hope for
some fishing. Now what? Well... building the namesake wonder is a very
strong 'RPG' move, but in this QSC game, I make the more practical choice
of a Forbidden Palace. Where? Not sure yet, but possibly Delhi, once India
is gone for good.

210 BC - Two more settlers done. One heads SE in our backyard and the other
West of Beijing, these will finish our 'core' area.

India is close enough to gone for good and I'll have more elite battles
left. We rush the FP in Dehli. Then we take Jaipur with an elite horse.

Aha, Persia has Engineering and Chivalry, finally some brokering!
He lacks Education. Russia also has both and Iroquois have Chivalry.
Persia will give BOTH, and WM and 29g for Edu. Done!

I "give" Education to the Iro, owner of the GL, for free (it'll pop
out on his turn anyway). Now he's quite polite. I want the AI to research
the 'bottom' track for me, so I trade/give away Engineering to all eastern civs.

190 BC - Persia finishes the Colossus in Susa.
Again our settler arrives only to find a barb camp show up - NE of Tientsin.
Actually, the gain of 25g will outweight the ransack. (Which turns out to be 7g)

170 BC - Barb camp dispersed west of Jaipur. Yangchow is founded in NW of core.
Warr promotes to elite on barb, and another to vet. (Near York and London)

The Iro have landed a settler on our continent. Bad choice, but it'll be quite
a while before I have to teach them THAT lesson...

State of affairs in 170BC - 24 cities, 4 settlers en route (4 i.p.),
4 native workers, 18 liberated, 2 archers, 5 warr, 2 spear, 5 sword, 5 horse,
and in two turns our first RIDER.

Charis 170 BC Save (Turn 120)

Charis
 
Turns 91 to 100:

  1. 750 BC Macao is founded on the inner sea. Xerxes knows of Theology, many civs know of Monarchy.
  2. 730 BC Anyang founded to claim some gems near Zululand. Trade Monotheism to Elizabeth for Monarchy.
  3. 710 BC Shantung founded on the NE coast. The scientists knows of Feudalism.
  4. 690 BC ...
  5. 670 BC Trade Monotheism to Gandhi for Feudalism.
  6. 650 BC ...
  7. 630 BC ...
  8. 610 BC ...
  9. 590 BC Chinan is founded on the SE coast, completing my landgrab. Engineering is now available@2nd civ price.
  10. 570 BC ...
    [/list=1]

    Turns 101 to 110:
    1. 550 BC ...
    2. 530 BC First harbor is built in Tientsin. Bought Theology from Babylon for 260 golds, traded to Russia for Engineering. Cash rushed a couple of libraries. Research on education at 20%.
    3. 510 BC Ha! Hiawatha asked me to help him fight the German. I said no and he made peace right away.
    4. 490 BC What are they doing on our continent? Come on guys, we are loosing the tech race!
    5. 470 BC I sold Engineering for chump change to all Ai from our continent except to Shaka who looks like he is up to no good. My badly hurt exploring galley is pursued by a stack of 3 barbarian galleys!
    6. 450 BC ...
    7. 430 BC Darn, some contacts have been made, I lost my monopoly! Shaka turned around after encountering my fortified spears on the mountain choke.
    8. 410 BC At least I snatch the Pyramids in Canton.
    9. 390 BC ...
    10. 370 BC Xerxes as learned education.
      [/list=1]

      Turns 111 to 120:
      1. 350 BC India builds the Great Library.
      2. 330 BC Whoa! A whole lot of cascades. They all go for the big wonders, I'll try to snatch the Great Wall to start my GA. If it doesn't work, then it will be a FP. Bought Education from India for 3gpt and 165 golds, sold it to everybody for all their golds for a total of 110 golds and chivalry. Research started on Invention at best pace.
      3. 310 BC ...
      4. 290 BC ...
      5. 270 BC ...
      6. 250 BC ...
      7. 230 BC Zulu declares war on India. Come on guys, play nice and we all win :)
      8. 210 BC My badly hurt galley made it back to safety. The captain is now throwing rocks at the barbs galleys. We discover Invention, research started on Gunpowder at best pace (6 turns). Grumble, on the same turn, Babylon got it and sold it around for peanuts. Ok then, I sell it to all the others for a total of 130 golds. Well then it is time for banking instead of gunpowder. Come on guys, this is not helping, spread out and we all get there sooner.
      9. 190 BC ...
      10. 170 BC ...
        [/list=1]

        Here are the save games:
        570 BC
        370 BC
        170 BC
 
A military advisor in the Genghis camp was overheard to speak these words....

With the worlds greatest Riders he wants to BUILD his way to a Golden Age??!?! hrmffpf mumble treehugger hrmfphfft

:D Good turn Jaxom. You're getting more research out of your nearest neighbors, whereas... others (cough) are merely getting scrap metal from razed city remains, for the horseshoes to outfit their riders!

Charis
 
A wise sage atop the observatory of the newly built pyramid exclaims:

The Great Wall is China's pride, how could any leader let somebody else build it? Washington builds the great wall, harumpf silly warmongers.

Too bad you lost so much cash to barbs, I think I have only 1 tech ahead of you so you are not as slow as I would have thought. Unless I am much slower then I thought I was. :)
 
710 BC - Macao is formed.
690 BC - Well the other continent is known, but I didn’t find it :(
We begin a massive trading session that starts by giving India feudalism.
When it is all done we net 6 contacts, $183, Monotheism, Engineering, Monarchy, and a complete wm of the other side of the world.
650 BC (I) - We get one of the great wonders for a space race - Colossus and the extra income [dance]
http://www.civfanatics.net/uploads3/Q1-LKENDTER-570BC.zip
510 BC - Anyang is formed - this city completes the southern area.
470 BC (I) Theology completes, heading for Education.
450 BC (I) The Great Library completed by England, which is almost obsolete already.
430 BC (I) The Hanging Gardens are completed in Babylon.
390 BC (I) Sun Tzu completes in Beijing.
Athens completes the Pyramids.
Zimbabwe completes the great wall.
370 BC - I upgrade 6 spearmen to pikemen.
http://www.civfanatics.net/uploads3/Q1-LKENDTER-370BC.zip

310 BC - Shantung is formed.
270 BC - Opposite direction research pays again, and I trade Education to Persia for Invention, wm, and $18.
210 BC - I break down and finally establish embassies with the other side of the world.
http://www.civfanatics.net/uploads3/Q1-LKENDTER-170BC.zip


========================================

Interesting, I don't know how, but I look almost even in tech with JaxomCA
The only one missing is Chivalry, which I get in a couple of turns



With the worlds greatest Riders he wants to BUILD his way to a Golden Age??!?! hrmffpf mumble treehugger hrmfphfft

No problem here - A sneak peak at the future:
<during the next 30 turns> A little bit earlier then planned, but England is trying to hook up Saltpeter - WAR.
Our first rider wins his battle. Our GOLDEN AGE has begun.
 
Just an excerpt for a tech progress summary in my turns

730 BC (turn 92) – Discovered Invention.
610 BC (turn 98) – Discover Gunpowder.
430 BC (turn 107) – Discovered Chemistry.
310 BC (turn 113) – Discovered Metallurgy.
290 BC (turn 114) – Trade all contacts to Alexander for Theology , 8 gold, and world map.

(and a bone is thrown to the pack of wolves)

210 BC (turn 118) – Discovered Military Tradition.
 
750 BC (91): Found Anyang on the other continent and disperse camp for 25 gold. Change Shanghi to barracks, canton back to swords. England Allies with Abe and decares war. Change Nanking to Spearman.

730 BC (92): Learn Feudalism, start on Chivalry. Found Shangtung to the South. Change Beijing to Temple. Change Canton to horsey. Tsintoa now building pikeman.

710 BC (93): Give Abe Monotheism to go away. I can concentrate on kiling lizzy. Tsingtoa completes first pike start another.

690 BC (94): Completed road to furs. Shanghai builds barracks start on horseman. Pike arrives in Beijing.

670 BC (95): Build Chinan to the North. Sword attacks and kills reg english warrior.

650 BC (96): Pike completes in Nanking, horse out of Canton, English archer kills our sword. Sell feudalism for 90 gold, and Monarchy to the Iroquois. Sell cathy feudalism for 19 gold. Sell abe Monarchy for 30 gold. Sell xman Feudalism for 30 gold and 1 gpt. Increase research to 90% to get Chivalry in 4 turns at -37 gpt.

630 BC (97): Xinjin builds temple start on library. Tsingtao builds pike starts another.

610 BC (98): Beijing builds temple starts library. Vet horse kills english archer.

590 BC (99): More horses complete. Chivalry next turn :devil:. Start temple in Macao.

570 BC (100): Learn chivary start on engineering. Canton and Shanghi are building riders. Change Nanking to settler. Upgrade horsey to rider for 80 gold. Sign ROP with Hammi for 43 gold. Trade Chivalry, TM, 2 gpt, 43 gold and ROP with Persia for Engineering, I was still 12 turns away. Start on Invention but at min science to generate gold for some rush builds.

550 BC (101): Begin moving upgraded Rider to the front lines, Change my entertainer in Coventry to scientist.

530 BC (102): Continue moving rider toward the English.

510 BC (103): 1 rider, 1 horse and an archer are approaching York. Hurry courthouse in Chendu for 160 gold.

490 BC (104): Beijing completes library start on cathedral. Chegdu builds courthouse starts temple. Tsingtao builds pike starts temple.

470 BC (105): move some workers. Pillage Yorks wines, horseman kill warrior and promotes to elite. Reg english archer kills elite horsey :(.

450 BC (106): Reg archer kills english archer. Hurry Canton Rider for 80 gold.

430 BC (107): Canton and Shanghi build riders, move both towards York, Shanghi starts temple.

410 BC (108): Xinjian builds library starts aqueduct. Nanking builds worker, starts granary.

390 BC (109): Take York with 3 riders and an archer, no loses. gain a worker/slave. Enter my golden Age. Hurry temple in Macao for 160 gold. Trade Hammi Engineering for Theology and 6 gold. Sign ROP with Iroquios for 30 gold.

370 BC (110): Tsingtao builds temple starts Colossus. Macao builds temple, starts library. Attack and take Canterbury. Lizzy will talk peace but I decline for now. Change production to Pyramids in Beijing. Hurry Temple in Shanghi for 124 gold.

350 BC (111): Change Warwick and Coventry to Harbor, Change Macao to harbor. X-Man has invention but wants everything in trade, not yet.

330 BC (112): Mini Stack of riders arrives at London but will continue south toward Nottingham first (wait for more troops to arrive from the East).

310 BC (113): Riders move on towards Nottingham. Shanghi builds settler to travel across the sea. Starts rider. Invention is still riduculusly expensive.

290 BC (114): Pillage Englands Iron, will attack Nottingham once the 3rd rider arrives.

270 BC (115): Nanking builds granary, start library. Greeks complete GL. Xinjian builds aqueduct start marketplace. Hurry temple in Anyang. Sending pike/settler pair to other continent. Kill an english archer approaching Cantebury. Attack Nottingham, first rider promotes to elite. Destroy Nottingham capture 1 slave.

250 BC (116): Hurry temple at York and Harbor at Macao.

230 BC (117): Macao builds harbor starts library. York builds temple starts library. Settler pair arrives on the other continent.

210 BC (118): Forth rider arrives at London, will attack next turn.

190 BC (119): Take London easily, Make Lizzy and offer she can't refuse, she gives up Newcastle. She only has Oxford an ice city and Hastings on the Indian boarder remaining.

170 BC (120): The resistance in london has ended, start temple. Chinan completes temple starts courthouse. Shanghi completes settler starts cathedral. Hurry temple in Shangtung.

Here are the saves:



http://civfanatics.net/uploads3/Q1_HOTROD_BC570.sav
http://civfanatics.net/uploads3/Q1_HOTROD_BC370.sav
http://civfanatics.net/uploads3/Q1_HOTROD_BC170.sav
 
775 BC (0) Examine cities.

730 BC Sacked barb camp in the south. Built Anyang, sacking barb camp in the north. MM Xinjiang to have a clown until it's hooked up to the trade net.

710 BC Spear at Anyang defeats barb to become a vet. Shantung founded.

690 BC Furs hooked up. Beijing MM for growth as it will finish market in 1 turn anyway.

630 BC Chinan founded. Temple rushed at Xinjian to claim Gems soon. Horses hooked up. Tientsin MM to grow, as the AI has put it working the undeveloped golden hill.

590 BC The English build the Great Library, and everyone cascades to Pyramids. Iron hooked up. Kaifeng founded.

570 BC Buy Feudalism for Monotheism + 59 gold from Elizabeth. Sell Monotheism to Shaka for WM + 44 gold, before Liz does.
(Repeated from autosave to avoid oreo penalty; same actions occurred.)

http://www.civfanatics.net/uploads3/QSC-c1-Borealis_bc570.zip

530 BC Beijing builds Library; starts Sun Tzu. Gems hooked up; lux tax abolished for the meantime.

490 BC Spot Zulu city of Mpondo on other continent; contact is sure to follow so sell while I can.
Contact with everyone except Liz , with Feudalism, gets me Theology + WM + 37 gold from Xerxes.
I trade Hiawatha Contact with the Zulu for WM + 4 gold. Hammurabi Contact with the Zulu for WM + 5 gold.
Alex Feudalism for 49 gold.
Catherine Contact with the Zulu for WM + 3 gold.
Bismarck Currency for WM + 11 gold.
Shaka TM for WM + 5 gold.
America TM for WM + 4 gold.
Gandhi TM for 1 gold + WM.
Liz WM for WM + 24 gold.
Every AI treasury is empty, and I'm at tech parity with a huge gold cache. Liz needs something to give to the other AI players to get contact with Xerxes to get benefit out of her GL, and Shaka, the other civ with the most contacts on the other continent, is poor in cash and territory. His cultural boundaries reveal a severe lack of temples and libraries.

470 BC Proof that the AI nearly gives contacts away: Liz has 8 gold and contact with everyone. If I'd known people would trade her something for nothing, I'd have sold her Theology last turn.

*grumble*

Sell TM to Gandhi for 1 gold. From now on, assume I'm usually trying to keep the AI bankrupt by selling them useless maps.

450 BC Beijing MM to stop growing; it'll grow in 1 turn once I get it. Letting it grow would mean lux tax, for just one city, and working the forest tile instead gets it Sun Tzu/equivalent shield wonder that much faster.

390 BC Galley survives assault by barb galley without a scratch, and is promoted to vet.

370 BC Galley survives annother barb attack without a scratch.

http://www.civfanatics.net/uploads3/QSC-c1-Borealis_bc370.zip

350 BC Liz has Chivalry; I buy it from her for 578 gold, in case I do need to use riders. ;)
I sell it to Xerxes for WM + 49 gold.
Theology to Hammurabi for WM + 16 gold.
Theology to Bismarck for WM + 12 gold.
Theology to Catherine for 1gpt + 22 gold.
Chivalry to Alex for WM + 20 gold.
Theology to Gandhi for WM + 10 gold.
Chivalry to Shaka for WM + 13 gold.

330 BC Athens builds The Pyramids. Everyone switches to Sun Tzu or Sistine.

290 BC Another barb galley suicides to the keen marksmanship of Chinese sailors. Cities size 3 and above MM for shields over growth.

270 BC Xerxes has Education! I buy it for WM + 770 gold. It's worth it at 2nd civ prices as it will now pop from the GL, ending Liz's free tech run. Before it pops, I sell it to her for WM + 16 gold.

250 BC Temple hurried in Shantung; Canterbury evidently finally built one.

230 BC Yet another barb galley suicides. Babylon builds the Hanging Gardens. Shanghai starts Sistine prebuild for maybe Smith's. Macao gets a tax collector and is MM to stop growing for the meantime; its Library is almost done and it will be able to start another improvement to pacify the masses soon.

190 BC Barb galley. Again.

170 BC :sleep:

http://www.civfanatics.net/uploads3/QSC-c1-Borealis_bc170.zip
 
Here goes turns 91 - 120 ...


750BC(91)

Shanghai build setttler, start court. Both barb camps taken for 25g each. Tientsin switched from spear to worker, Chengdu switched from spear to temple.

730BC(92)

Tatung founded N of Chengdu, start worker.

710BC(93)



690BC(94)

Beijing builds temple, start settler. Tientsin builds worker, start worker.

670BC(95)


Theology researched, start Education (due in 12). Trade Theolgy to Iroquois for Feudalism, WM + 68g. Establish embassy with Persia. Gift Feudalism to Persia, Babylon and Greece.

650BC(96)

Trade England Feudalism for 25g + WM.

630BC(97)

Canton builds Colossus! Start courthouse for shield save before Copernicus build. Beijing builds settler, start settler.

610BC(98)

Tsingtao builds library, start cathedral.

590BC(99)

Shanghai builds court, start library. Nanking builds library, start court. Xinjian riots after growth, set taxman. Macao founded near gems in N, start worker.

570BC(100)

Xinjian riot over. Babylon has Engineering but won't trade yet. Establish embassy in Babylon. Sign ROP with Greece for 28g from them.

550BC(101)

Beijing builds settler, start settler. Tientsin builds worker, start worker.

530BC(102)

Tatung builds worker, start temple. Xinjian builds temple, start worker. Anyang founded on tundra between furs, start temple.

510BC(103)



490BC(104)

There are a few civs with Engineering now but none will take what cash I have (135g).

470BC(105)


Education researched, start Astronomy. Beijing builds settler, start settler. Canton builds courthouse, start library. Xinjian builds worker, start court. Shantung founded NE of Anyang, start temple.
Trade Education to Babylon for Engineering, WM + 49g. Trade Engineering for small amounts to America and Zulu.

450BC(106)

Shanghai builds library, start cathedral. Hangchow builds temple, start court.
English build TGL, gift them Theo, Eng and .... Education - who said the Chinese were not good neighbours? Cascade follows to Sun Tzu and Sistine.

430BC(107)

Tientsin builds worker, start worker.

410BC(108)

Nanking builds court, start cathedral.

390BC(109)

Beijing builds settler, start settler. Macao builds worker, start temple.
Trade Education to India for Chivalry + WM.

370BC(110)

Furs finally online and lux tax down to 10% (yes, it took me 20 turns Jaxom!).

350BC(111)

Astronomy researched, start Invention. Canton switched from library to Copernicus, need to add a couple of workers to it soon. Not going to trade it yet, want to get a head start on Cop. Chinan founded on S coast, start worker.

330BC(112)



310BC(113)

Beijing builds settler, start settler. Tientsin builds worker, start worker. Chengdu builds temple, start court. Worker added to Canton.
Trade Greece Chivalry for WM + 50g. Sign ROPs with Babs and Iroquois for ~30g each to raise some cash.

290BC(114)



270BC(115)

Kaifeng founded on coast SEE of N choke, start worker. Worker joins Canton.

250BC(116)

Ningpo founded in jungle NW of Shanghai, start worker.

230BC(117)

Invention researched, start Gunpowder. Beijing builds settler, start settler.
Invention must have been researched and traded inter turn, all civs bar America, Zulu and Germany had it. Sell it to Abe and Shaka for nominal amounts, Germany I've been starving of techs in the hope that someone else decides to wipe them out - I get the feeling in this game the other civs are more concerned with Wonder building than military (our Chinese divisions are still strong compared to others and we have not built even 1 unit since the ending of the barb uprising).

210BC(118)

Tsingtao builds cathedral, start aqueduct.

190BC(119)

Shanghai builds cathedral, start university. Tientsin builds worker, start worker. Xinjian builds court, start cathedral.

170BC(120)

Still got a monoploy on Astronomy for now. Gunpowder due in 3.



zenga 570bc

zenga 370bc

zenga 170bc
 
(91) 750BC
Beijing and Nanking go into disorder. Both get taxmen.
Xinjian gets a taxman, as I catch it before it has a chance to riot.
Lincoln offers contact with Babylon for 40 gold. I take it.
Order is restored at Beijing and Nanking.

(92) 730BC
Anyang founded.
Another year, another dead barbarian, and another barbarian camp found. These are great for income during anarchy, particularly as we still have that 18 gold/turn deal going for Republic.
I buy Monotheism from Babylon for World Map + 110 gold.

(93) 710BC
We get another 25 gold from barbarians.
I move units up towards an English warrior/settler pair that has intentions to settle "our" land.

(94) 690BC
Tietsin riots. I don't worry too much about these, as our cities don't produce much of anything during Anarchy.
But... Our anarchy ends, and Republic is selected.

(95) 670BC
Post-Anarchy adjustment. I remove all specialists from our cities, and set luxuries at 20%. Income jumps to 31 gold per turn, even with the Republic gold/turn deal.
England dumps Oxford on Chinese lands.
Order restored in Tietsin.

(96) 650BC
All known civs have contacts with 5 other civs and Monarchy. England has Feudalism, but I'm not going to buy it from her. The plan here is to mass produce horsemen and upgrade to riders, then attack England.
I trade World Map, 80 gold and 6 gold per turn to Shaka for communications with the Germans, Russians, Persians and Greeks. The Iroquois already have a city to the North of Hangchow, so I will dispatch someone up there to say hi to them (saving some gold).
I take a look at our new trading partners.
Persia - Is annoyed, has Monarchy and communications with the Iroquois.
Greece - Is annoyed, has communications with the Iroquois - Doesn't have currency or Republic.
Germany - Is annoyed, has communications with the Iroquois - Doesn't have Mathematics, Literature, Polytheism or the contact with the Iroquois. He's so far behind that I'll help him by trading him Republic and our World Map, for his World Map and contact with the Iroquois. What a nice guy I am! With that trade, I finally get to see the whole map.
Russia - Is annoyed, has Monarchy.
Iroquois - is cautious, has Monarchy.
Now that I have all contacts, I check out the best price for Monarchy (a useful tech to have if our rider rush takes too long). Ghandi has the least gold in his treasury and will accept 11 gold/turn, so the deal is made.
I move some spearmen and warriors away from Oxford, so that they are not trespassing in English territory.
Spearmen complete at Nanking and Beijing - both are set to settlers as there is still land to be grabbed.

(97) 630BC
I look round our land and see that we already have spearmen for the next two cities. So I send one spearman towards Canton, and the other towards Macao. Macao switches to temple.
Xinjan builds temple, starts barracks.

(98) 610BC
(99) 590BC
Beijing builds settler, starts temple.
Tsintao builds temple, starts barracks.

(100) 570BC
Settler heads toward city site #1.
Ghandi now has Feudalism. I give him World Map, 90 gold and 7 gold/turn for it. Hopefully someone will research Chivalry.

Arizona_Steve - 570BC

(101) 550BC
Canton builds temple, starts barracks.
Xinjan builds barracks, starts horseman.

(102) 530BC
Nanking builds settler, starts horseman.
Chengdu builds marketplace, starts barracks.

(103) 510BC
India and England have Engineering and Theology. I'm more interested in beating the techs out of England.
Canton and Tsingtao build barracks. both start horsemen.

(104) 490BC
Shantung founded. Temple ordered to pressure Oxford.
Shanghai builds temple, starts horseman.
India starts the Sistine Chapel.

(105) 470BC
World Map, 11 gold/turn and 71 gold go to India for Theology.
I see India is building Sistine in Bangalore, a size 1 city. Beijing's temple completes this turn, I will start Sistine there.
More horsemen start - I begin piling them up in Nanking.

(106) 450BC
Theology, World Map, 13 gold and 1 gold/turn to Babylon for Engineering. This avoids the penalties for crossing rivers.

(107) 430BC
First horseman fortifies in Nanking.
Greece and India start the Hanging Gardens.
Greece completes the Great Library in Athens.
England begins the Sistine Chapel.
India starts the Sistine Chapel (again?).
India and Zululand start Sun Tzu's.

(108) 410BC
(109) 390BC
I decide that Beijing needs a cathedral more than it needs Sistine, so I switch it. Sistine can always be captured later.
Another 4 horsemen complete and more are ordered.

(110) 370BC
Check diplomacy - no new techs are present.

Arizona_Steve - 370BC


(111) 350BC
Chinan is founded, bringing furs within our borders. A road is already there, but luxuries cannot be reduced until Beijing gets it's cathedral.
7 horsemen are now fortified in Nanking.

(112) 330BC
India has Invention. Still no sign of Chivalry.

(113) 310BC
(114) 290BC
Babylon, Greece, Russia and Persia also have Invention.

(115) 270BC
Much as I hate to do it, I switch science to 20%, to get Chivalry in 15 turns at a profit.

(116) 250BC
Chivalry drops to 10 turns and I find that a couple of civs have it. I pay Ghandi 11 gold/turn for it, keeping my remaining cash for upgrades.
Chivalry and 4 gold/turn to Russia for Invention.
Science back to 0%.
Upgrade 3 horsemen to riders.

(117) 230BC
Begin accumulating riders in a hill in our territory, ready to strike York.

(118) 210BC
(119) 190BC
(120) 170BC
I have upgraded 5 horsemen to riders.

Arizona_Steve - 170BC
 
Turns 91 - 120
-- The Golden Age

90) 775 BC -- Is there anything to be changed? No, so I press the space bar (after checking F1 first ;) )

91) 750 BC -- Americans sneak attack us at Canton :eeks: Our defending warrior wins the first battle 3-0, then loses the next one 1-3. Canton is auto razed. Everywhere, people are happy because we're attacked :rolleyes:. Lux down to 0%. Science down to 40%, since Theology is due in just one turn. Beijing produces a setter, who is sent southward, away from the action. Beijing starts barrack. Come'n get some, Abe!

92) 730 BC -- In between turns, American warriors and barbarian warrior head towards our nothern cities. Xinjian culture expands. Shanghai finishes our first horseman, starts another, due in 4 turns. Nanking produces a setter, starts barrack. The settler is told to stay put. Theology comes in, Feudalism started, due in 8 turns at break-even rate. But wait, diplomatic check shows the Babs having Feudalism already, and he is willing the part ways with it for Theology. We trade. Gangdhi is behind us in tech and sits right inbetween us and the Americans. Well, Gandhi, we'll teach you the art of government, while you fight the war for us. Is that okay? Good. Monarchy + Republic + WM to India for alliance against the Americans. Another reason for forming the alliance, there are two Indian warriors deep inside my territory, and one of them is two steps from an unguarded city. Research is reset to Engineering, due in 10. The vet warrior in Anyang is awaken and sent toward the front. Shanghai horse is also sent in that direction.

93) 710 BC -- Hangchow finishes temple, starts barrack. Palace expands. Beijing grows the size 6, lux up to 10%, science down to 40%. Canton is founded right next to Canterbury with some 1st ring overlaps. Canterbury is just in a terrible location. It will be razed. Canton starts temple. Sells Construction to Germany and Greek for change. Now everyone is in the middle ages.

94) 690 BC -- Beijing and Xinjian both finishes barrack, both starts horse. Canton Temple is rushed with gold.

95) 670 BC -- Canton temple is finished, starts worker production. Road to iron near Nanking is completed, we have Iron again.

96) 650 BC -- Beijing and Shanghai both completes horses. Beijing is MM'ed to 15 spt at size 7. Shantung and Chinan founded. Persia has Engineering. RoP + Monarchy + Theology + Xman for Engineering + 4 gold + WM. Research starts on Chivary, due in 12 at +10 gpt.

97) 630 BC -- Nanking finishes barrack, starts horse. Tsingtao finishes temple, starts courthouse. Our vet horse defeats a barb horse, promotes to elite! Zulus found Intombe near old Chengdu spot, but in a location that does not claim the gem!

98) 610 BC -- Tientsin finishes harbor, starts worker.

99) 590 BC -- Hangchow finishes Barrack, starts horse. Kaifeng founded on top of the horse on the Zulu choke. Checking diplomacy, nobody has any new tech. Buys Indian worker for WM + 23 gold.

100) 570 BC -- The English complete the Great Libaray in London. Tientsin starts on granary.

* * *

101) 550 BC -- Shanghai finishes horse, starts worker, due in 2 while growth in 2. Our horsemen dispurses a barb camp near Kaifeng for 25 gold. Macao starts on Granary. Canton finishes worker, starts another one.

102) 530 BC -- Nanking finishes horse, starts settler. A few other projects finish this turn, Courthouses and Ganaries are next in line.

103) 510 BC -- Shanghai finishes worker, MM to reach 10 spt and starts horse. With Chivalry due in 4 turns, the goal is to get as many horses build as possible.

104) 490 BC -- In between turns, Persia declear war on the Iroquois! More horses stream out of Beijing.

105) 470 BC -- Hangchow finishes horse, starts Aquaduct. Chivalry due in 2, science down to 30%. With two more horses due to complete next turn, I'll have exactly a dozen Riders to use against the English.

106) 450 BC -- Horses in Beijing and Shanghai finishes. Beijings finally starts temple. Shanghai starts granary.

107) 430 BC -- Chivary! Rider! Not enough money! :( Not to worry. Chivary brokered out to the Persians for 3 gpt + 83 gold. Just to be fair, Chivary to Iroquoies for WM + 27 gold (they're at war). Liz will get Chivary from the GL next turn anyways, so we get another 35 gold from her. Trading WM and tech around the world nets enough money to upgrade 9 riders.

108) 410 BC -- War! York, the English wine town has just one spear defender. Our vet Rider easily defeats it, losing only one HP. The Chinese republic has entered a golden age :) I cycle through each city to make sure that they are using their best GA tiles. York gets a rider garrison and a starvation diet.

109) 390 BC -- Stack of 9 riders arrive outside of London.

110) 370 BC -- Beijing gets a temple, at last. Tientsin finishes granary, starts aqueduct. Ningpo founded to steal the gem from the Zulus. London is defended by only two spears! The riders took both easily. London is captured. The English capital moves to Nottingham. According the the map, it's also the only English city that will not be auto razed in an attack. The rest of our rider corp moves into London to suppress the resisters. With the extra gem claimed by Ningpo, lux is dialed down to 0%. I'm running 0% science for the last few turns to accumulate cash.

* * *

111) 350 BC -- In between turns, the Greeks completes the Pyramids. Indians and Americans sign a peace treaty. Near London, three English warriors show up. One of our riders picks one off and promotes to Elite. More infrastructure related domestic projects are started. Stack of two riders arrive outside of Canterbury.

112) 330 BC -- Ningpo temple is rushed with gold. Now that all the rush/upgrade jobs are finished, I turn on research. Education is due in 5 at +10 gpt. Canterbury is captured instead of razed. I plan to disband it by rushing a settler, saving one population. Two more English warriors are taken out near London, but no promotions. Checking diplomacy, Persians have Invention, Babs have Education, but noth are at monopoly price.

113) 310 BC -- Canterbury rider defends against a barb horse, wins and promotes. He is sent toward the front. Our main rider force is divided. Three are left to guard London. The rest (6), including an elite, heads south toward Nottingham.

114) 290 BC -- Nottingham was only slightly better defended, it has three spears. Our rider force took it without a loss.

115) 270 BC -- Beijing finishes marketplace, starts library. Rider took out a barb camp near Canterbury for 25 gold. Nottingham riders head east toward Warwick.

116) 250 BC -- Doh! I completely forgot about this one :o. Education pops out of London's GL. I just wasted 4 turns of research :(. Anyhow, the GL is now obsolete, research is set to Banking, due in 5 at +1gpt. Warwick is taken without a loss, capturing a worker in the process. The rider corp is now on the door steps of Liverpool.

117) 230 BC -- Liverpool is guarded by only one spear, it's taken without a loss, Coventry is next. Ghandhi is doing something suspicious with his warriors. I cancel my RoP with him and rushed the walls at Ningpo.

118) 210 BC -- Ghandhi's force turns around. Coventry is taken. I'll have to camp there for one turn due to a resister. Meanwhile, another task force of 3 riders is gathered outside of Hastings. A zulu settler pair show up, trying the claim some of MY land. I sent a warrior out of Tsingtao to slow him down.

119) 190 BC -- Everybody has Invention this turn, making it cheap to buy. I get it from the Russians for RoP and Education. Hastings is taken. Got one promotion to Elite, but no leaders. I ask Gandhi to leave. He does. Good boy :).

120) 170 BC -- Banking comes in. Research is set to Astronomy, due in 4 at 70% science. Checking diplomacy, everyone has Musical Theory. Banking is brokered to the only AI that has money. Babs get Banking for Musical Theory + 18gpt + 120 gold. The spear in Tsingtao was also sent out the block zulu settlers, so I dispatch Shantung's warrior in Tsingtao's direction. My Rider force gather outside of Oxford.

The overall state of affairs is quite good. England is down to two cities and will be finished off in 4-5 turns. The real question is whether I will get a leader out of this whole deal or not. I started the war with 13 riders (one up north to scare the Zulus, 12 on the English front), and I did not lose any. So I was able to spend the entire Golden Age pushing infrastructure as planed.

The FP site will probably be York, unless I get a Great Leader out of the remaining 4-5 elite combats of the war. The Wonder situation does not look so rosy. I did not realize how slow the Monarch AIs are at wonder building. I could have had an ancient wonder had I went after it. But now with all the ancient cascades still alive and the techs flying by, I don't like my chances.

http://www.civfanatics.net/uploads3/Q1-SJF-bc570.sav
http://www.civfanatics.net/uploads3/Q1-SJF-bc370.sav
http://www.civfanatics.net/uploads3/Q1-SJF-bc170.sav
 
The eavesdropping advisor to the Genghis has a cow on hearing this utterance...

Canton is auto razed. Everywhere, people are happy because we're attacked... Beijing starts Barracks

:sad:

I certainly wish you well in teaching Abe a lesson he'll NEVER forget!! :hammer:

Also, I must say, you're doing very nicely in tech, two techs up on the illiterate Genghis. (Who, being unwashed and uncultured made his very *first* build in the game, a Barracks in Beijing, hence the irony of the quote) I too was surprised to see how long these AI were taking to build wonders.

Go get 'em SJ!!!!
Charis
 
Originally posted by Charis
I certainly wish you well in teaching Abe a lesson he'll NEVER forget!! :hammer:

Funny how in Civ, honest Abe is not so very honest. I believe I'm not the only player in this game to get sneak attacked by the Americans. Sigh... it looks like the hawks are in power in Washington.
 
He came to visit me too via the North choke point with 3 reg warriors. The only real problem was that he managed to bring Lizzy in a little too soon.

Hotrod
 
I have completed the game successfully but I am sure eventhough my launch was my quickest ever I will be lagging the leaders by many turns. I am looking forward to hearing how everyone else has done. I must admit is did get less interesting as time went on :(.

Hotrod
 
LOL Hotrod, don't bet on it. It took me until 600AD to get my first great leader and the Forbidden Palace, so for all that time my income was not what it should've been.

Played about 4 hours last night, and got into the Industrial Age. I will get my spaceship launched, probably several hundred years after the leaders here :)
 
I played about 5 but didn't start until 11:00 pm. Today is really dragging :lol:. I did eventually get to a point where I was getting tech every 4 turns but I managed to forget that I couldn't make any parts until I built apollo :smoke:, not to mention I moved my palace because I miss calculated the turns to build it after building Hoover. My place holder completed, [pimp] :smoke: etc.

That must be what happens when you play til 4am. :lol:

Hotrod
 
Theos's turns 90-100
(90-IT) 775 BC - Learn Currency from Great Library. Beijing Worker->Markerplace. Shanghai Settler->Marketplace.
(91) 750 BC - Begin revolution: 6 turns of anarchy. Entertainers hired to get us through, no cities will starve. New worker off to help connect up furs. New settler off to the north-eastern river delta.
(92) 730 BC - Hangchow worker to mine+road another grassland there. Found Macao E-E-E-N-N of Beijing, just by the gold and will bring iron in range after first expansion.
(93) 710 BC - Spices have been connected, resulting in the firing of a couple of entertainers. Shanghai worker proceeds to clear the spice forest in order to irrigate there.
(94) 690 BC - C/C worker team off to improve bg tile between Beijing and Nanking. Found Anyang N-N-N-N-N-N-E-E of Beijing, on the river delta near iron and spices.
(95) 670 BC -
(96) 650 BC - Furs have been connected and more entertainers are fired. The trio of workers then move off to connect cities to the road network that have yet to be connected. Establish the Republic of China.
(97) 630 BC - Found Shantung S-S-S-S-S-S-S-S-S-SW, in the icy wastes south of Canterbury. The aim here is to maximize the cultural pressure on Canterbury and hopefully it will flip. Taxes to 9.0.1. No science as all tech will come through the Great Library. Temples rushed in Chengdu, Canton and Tientsin. Canton Temple->Worker. Chengdu Temple->Courthouse. Tientsin Temple->Worker.
(98) 610 BC - Galley rushed in Anyang. Anyang Galley->Harbor.
(99) 590 BC - Galley starts exploring. Spot green border to the north-east of Anyang. Galley in position to cross next turn. Worker trio links Macao, and one remains behind to help develop the town. The C/C worker duo continues improving Nanking. Canton Worker->Marketplace.
(100) 570 BC - New worker off to improve Chengdu. Galley crosses and meets the Greeks. They have Monotheism up on us, while we have Monarchy. They have communications with 5 other civs. My plan is to use Monarchy as a bargaining chip to get as many of the contacts as possible. Trade with Greece: We get Contact with Russians+5g for Monarchy. Unfortunately the Russians already have Monarchy. I'll probably have to pick up the remaining contacts through exploration.

Theos's 570 BC save

Theos's turns 100-110
(100-IT) 570 BC - England wants to trade territory maps. I do so, which costs me 6g. Russia also wants to trade territory maps which I refuse. Learn Monotheism from Great Library. Tsingtao Horseman->Horseman. Delhi (India) builds the Oracle.
(101) 550 BC - Galley starts heading south-east along Greek coast to find more contacts. Borders grow from south-western cities. Macao Worker->Temple.
(102) 530 BC - Entertainer hired in Shanghai to keep it orderly at size 7. Workers continue to build up cities and connect the remaining ones up. Learn Feudalism from Great Library.
(103) 510 BC - Second spice connected to the capital. Temple rushed in Tatung to secure border against Zulus. Tientsin Worker->Granary. Tatung Temple->Worker.
(104) 490 BC - I note that everyone has met everyone else ... except me.
(105) 470 BC - I discover unsettled land across near Greece. I resolve to plant at least one city there. Change to Settler in Tsingtao and Xinjian, both with no shield loss and settlers next turn. Our galley survives barbarian attacks and promotes. Tsingtao Settler->Horseman. Xinjian Settler->Temple. Shanghai Marketplace->Temple.
(106) 450 BC -
(107) 430 BC -
(108) 410 BC -
(109) 390 BC - Settlers board galley for transport east. Beijing Marketplace->Temple. Canton Marketplace->Library. Nanking Library->Marketplace.
(110) 370 BC - Settlers land on the eastern continent.

Theos's 370 BC save

Theos's turns 110-120
(111) 350 BC - Iron connected to the capital. Found Chinan on the western protusion across the sea. Other Settler killed by barbarian horseman :( Tsingtao Horseman->Horseman.
(112) 330 BC - Galley sunk by barbarians. Beijing riots. Shanghai Temple->Cathedral. Beijing hires a taxman to keep things under control.
(113) 310 BC - Tatung Worker->Courthouse. London (English) completes the Pyramids. Canton riots. It switches production to a Cathedral.
(114) 290 BC -
(115) 270 BC - Another iron source is hooked up. We learn Engineering and Chivalry through the Great Library. Beijing Temple->Barracks, preparing for massive Rider production.
(116) 250 BC - We learn Theology from the Great Library.
(117) 230 BC - We have tech up on Shaka and so we trade for his extra contacts and territory map. We also trade tech for the World Map from the Babylonians. The unclaimed portion of land is still unclaimed, but with an imminent war against the Zulus or the English, I'll pass it up. Beijing Barracks->Rider.
(118) 210 BC -
(119) 190 BC - Extra horses connected.
(120) 170 BC -

Theos's 170 BC save

Final Comments
I guess I'm going to end up behind in tech compared to others, resulting in a slower launch. I went for the Great Library because I felt I was too far behind the others on my continent to catch up. Trading has never been my strong point and I'm probably going to try and replay this start to see if I can keep up without needing the Great Library. My plan for this game is to use the Rider (as I get Education and start my own research) to take over another nation, possibly the English who have the Pyramids for capture. That core should hopefully be sufficient to carry me through the space race, though some trading will obviously be needed.
 
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