The Genghis report... Turns 100-120
750 BC - Ouch, Washington is about to be hit with a huge uprising.
Eep, so are we, up at Tientisn and down south by Canton or Chengu! A vet
sword turns around, and another one comes down south to deal with this.
I note we're top in land area, meaning we could make some RoP money.
Besides spending money on embassies is good if a barbarians horde
pillages our coffers. Erm... why can't I pull up the embassy screen??
Can't do it in anarchy?? That's news! (But it makes sense)
730 BC - Zone defense vs the Southern barbs, and two spears up north.
Next two turns could be VERY painful!
Hastings is defeated and autorazed, another worker.
710 BC - Crud - a third uprising, not seen until now, by Tatung,
our island city. No WAY we'll repel that. Would you believe,
almost $1K in cash and nothing to spend it on.
London had two reg defenders, defeated by an elite archer and a vet
horse who promotes to elite. England is gone! (Bye Liz!)
Of course its worker is unhappy due to 'oppression'
690 BC - Sheer butchery. Ransacked for about 400g!!! Two cities were
run over. In Tientsin, 3 defenders promoted to elite before getting
killed. Tatung didn't last long. No embassies in anarchy, didn't
see that coming.
on my part - hey cracker your warning was
valid for everyone
What's worse - 10 more barb horses outside Tatung which is now
defenseless. Please someone come up with a tech this turn??!
I quite seriously consider abandoning Tatung but really, the gold
loss isn't worth an outpost on the other continent.
*NOTE TO SELF - Embassy with smaller civs and sell them RoP! **
670 BC - At least an Nanking we did ok, seeing a spear and sword promote
to elite and hold off 10-12 horses.
Anarchy is over and we choose... Republic. It's space race, and despite
possible war weariness, self research is key, and best powered by a
representative govt. It's also time (past time??) to start researching
again for ourselves, no more min sci. 50% gives 9 turns to Feudalism.
Beijing starts a marketplace. Spare troops from London area work their
way toward India.
650 BC - Wow, no civ is working on the Pyramids?
630 BC - Greece finishes Oracle, I bet now some will switch to Pyramids
We have Canton going on those more as a general prebuild for some wonder.
Pyramids would work well, but so would Sistine. We don't much need the others.
610 BC - Near Tientsin hopefully the last of the barbarians from the uprising,
two are near, hit by sword and warrior, sword promotes to elite, warr wins.
A sword clears a barb camp SE of Canton, and we note another near London.
We rush a warrior in Tatung, I don't like our beachhead being flat empty.
590 BC - Not much, we come in recon range of three juicy Indian cities,
Madras, Kohlapur and Bangalore. Just... scouting of course. Bangalore
is defended by a warrior??? Sounds like... an "Opportunity!"
570 BC - We move up the last sword into position for opportunity to knock...
Charis 570 BC Save (Turn 100)
550 BC - A settler pair comes out of Madras?! Double opportunity!
Just to be different, and to prove we're not evil, we actually declare
war OUTSIDE the boundaries of India. That lil warrior is in range of
an elite horse... opportunity knocks...
.. and KUBALI KHAN opens the door!!
About time we saw a leader for all this mongering! Several good choices,
FP, Pyramids, and an army. Since we don't even have a ring of cities,
the FP I would normally take as a top choice, I think I'll pass on. And I
think I'll have enough fighting for an army later. Pyramids would REALLY
help my growth curve, and I'm feeling kind of behind. It's a great one for
a large continent of semi-dense cities like this, and while I'm building
many granaries now, they've not completed.
Bangalore is thus autorazed, I wish it were size 2 and a keeper.
Next attack is that settler pair. It's a warrior-settler, and it promotes
our horse to elite and "liberates" two more workers!
We clear a barb camp behind London.
530 BC - At Kohlapur, not one but two spears. Our vet horse loses a close
one and our elite archer wins.
510 BC - Feudalism arrives, we start Theology to go for Sistine. Chivalry
for riders would be extremely nice, but actually a tad too EARLY for our GA.
490 BC - Elite sword defeats reg spear at Kohlapur and it autorazes.
Sigh, grow in size or culture, would you Gandhi?? Madras is our other target,
also size 1... but... the borders suggest it's got culture. Elite archer wins,
sword promotes to vet and the city is ours, with one worker LIBERATED!
Ah, neat, we get to keep rather than raze it. Done.
Beijing finished marketplace, will pop out a worker then rush Pyramids next turn.
470 BC - Pyra-rush! Thanks Kublai! BTW, the east-continent civs are all BROKE!
A worker on a mountain mining project has to run when a barb horse shows up nr London.
450 BC - Babs start Sistine, which means a trading opportunity. Well, or so you
would think. I'm just four turns from Theology and he still won't trade it
straight for Feudalism. I'll pass for now.
Settler out of Tsingtao, heads for the first York wine site 3 steps away.
We have two units outside Delhi, probably not enough yet, and more on the way.
An elite warrior steps up toward them, out of Jaipur. Sounds like good
warmup until the others arrive to try for Delhi. Our elite horse wins.
430 BC - Barb camp shows up RIGHT where my wines settler is! A spear playing
zone is in range thanks to our road network
Macao is founded, dispersing
the camp for 25g, and the spear moves in to defend vs 2 barb warrs.
Delhi is size 6, we have to start chipping at it now before it grows.
An elite horse kills a spear. Emboldened by the win, the elite archer
goes after the next spear and wins without a scratch. That's it?
Just two defenders in the capital (oops, I look in mine, zero defenders)
Delhi has been LIBERATED!
India has nothing whatsoever to offer for peace. Nearby Bombay is the
new capital, and they have four other cities. Delhi is a flip risk while
they remain.
410 BC - Outside Macao one barb pillages a wine tile, the other attacks
and promotes my spear to elite. The spear kills the pillager in retaliation.
Outside Shanhai a warr promotes to vet, and a sword kills another barb.
There's a camp now visible.
390 BC - Theology arrives, and Canton moves over to Sistine due in
We look into Education next.
The Shanghai camp is dispersed. With Pyramids functional now, we've got
SEVEN settlers under construction and a worker.
370 BC - Iro complete Great Library in Salamanca. It should expire in about
six turns (ha!)
Charis 370 BC Save (Turn 110)
350 BC - Midturn Cathy dared demand tribute - contact with America!
HA! Come get some girl!! She was bluffing. A lot of east civs are
starting Sistine and SunTzu. Not sure what they're trading for the
tech - last I saw they were all flat broke. I recheck, they ALL are broke.
Down South a warrior heading to a barb camp sees a horse go past. He
better get the horse first. OW! He lost! Ha! That's what I get for
training a regular troop! Told ya rax were purely for defense! We call
for zone defense quickly from Shanghai.
330 BC - A few more settlers rdy this turn. At Karachi we lose an elite archer,
but see a sword promote to elite. NW of London a camp dispersed, promoting
horse to elite. At Bombay, elite horse beats spear, and an elite archer moves
up to join him next round. By Jaipur we see a barb horse about to hit the
town. (Kill him, don't promote the spear!) We found the town of Anyang.
310 BC - South core disperse another camp, although our horse drops to 1 hp first.
At an elite convention outside Bombay, our first horse dies 8-\
The archer sees the spear is wounded and likely alone, so presses on, and
LIBERATES Bombay and one worker.
290 BC - Washington DC completes the Great Wall! Cool, I can capture that city
for a Golden Age?!
Shantung is founded, connecting London to Macao.
Chinan is founded on the coast SE of Canton.
At Karachi, elite sword liberates (autorazes) the small town, rescuing one worker.
Jaipur is the new capital and an elite sword attacks there... losing 8-|
There's only that and two cities left to India.
270 BC - Education is researched. Normally with Chinese I would surely go for
Chivalry now, but with Space Race, I'll ignore optionals and go for Astronomy.
FINALLY the east civs have made contact with Zulus. A few turns ago I stopped
hawking over that, seeing no brokering opportunity because, well, the AI is
BROKE, constantly.
Kaifeng is founded on South coast.
250 BC - It's with sadness we report the fatal wounding of the horse of the
leader Kublai Khan. On the wall of Calcutta was he slain 8-\ At least
an archer with him took out one other defender.
230 BC - That archer continues the attack vs Calcutta and...
... is slain, dropping the defender to 1 hp (DOH!!!)
Just as archers are starting to feel kind of outdated, another elite one
attacks Jaipur. He almost dies, but instead, one from the platoon comes up
with a very witty and profound philosophy about fighting, and wins the
battle!! His name you ask? Sun Tzu!!
This was part of the reason for the merciless prosecution of this war vs
India. It's almost purely fought by elites, and there was strong hope for
some fishing. Now what? Well... building the namesake wonder is a very
strong 'RPG' move, but in this QSC game, I make the more practical choice
of a Forbidden Palace. Where? Not sure yet, but possibly Delhi, once India
is gone for good.
210 BC - Two more settlers done. One heads SE in our backyard and the other
West of Beijing, these will finish our 'core' area.
India is close enough to gone for good and I'll have more elite battles
left. We rush the FP in Dehli. Then we take Jaipur with an elite horse.
Aha, Persia has Engineering and Chivalry, finally some brokering!
He lacks Education. Russia also has both and Iroquois have Chivalry.
Persia will give BOTH, and WM and 29g for Edu. Done!
I "give" Education to the Iro, owner of the GL, for free (it'll pop
out on his turn anyway). Now he's quite polite. I want the AI to research
the 'bottom' track for me, so I trade/give away Engineering to all eastern civs.
190 BC - Persia finishes the Colossus in Susa.
Again our settler arrives only to find a barb camp show up - NE of Tientsin.
Actually, the gain of 25g will outweight the ransack. (Which turns out to be 7g)
170 BC - Barb camp dispersed west of Jaipur. Yangchow is founded in NW of core.
Warr promotes to elite on barb, and another to vet. (Near York and London)
The Iro have landed a settler on our continent. Bad choice, but it'll be quite
a while before I have to teach them THAT lesson...
State of affairs in 170BC - 24 cities, 4 settlers en route (4 i.p.),
4 native workers, 18 liberated, 2 archers, 5 warr, 2 spear, 5 sword, 5 horse,
and in two turns our first RIDER.
Charis 170 BC Save (Turn 120)
Charis