cracker
Gil Favor's Sidekick
Everyone is doing Great!!!
Please help me catch up here by not posting future savefiles until we get a bit more discussion. You can play ahead and plan on posting the files on late Wednesday but let us try to have a bit more discussion first.
Discussion Guidance: Try to focus on what we have done so far and not to much on the grand future plans, because that twists what other people might do. Remember the multiple approaches to the game do provide some "cross contamination" so it is up to you to try to play like that extra info is not 100% known to you. Both of these factors emphasize a point that Charis has made about trying to set a good game plan and then follow it responsively and compare the results to other players.
Here is the data table for 2590bc to help stimulate discussion:
Notes:
1) I have added a second column for my game to factor out the extra settler effects at least in the short term game
2) There is some highlighting in the table and I apologize for not having a graphic key yet.
3) pink highlighted techs with an "h" came from goody huts.
4) blue highlighted techs with an "T" came from trading.
5) green highlighted techs with an "r" came from direct research.
6) the square boxes indicate what the player is working on in the save file. A square aroung a tech that is fill in indicates what the player was researching at the beginning of the 10 turn round.
I'll have more comments, data, and observations later this evening but hopefully this table will stimulate some focused discussion. Enjoy.
Please help me catch up here by not posting future savefiles until we get a bit more discussion. You can play ahead and plan on posting the files on late Wednesday but let us try to have a bit more discussion first.
Discussion Guidance: Try to focus on what we have done so far and not to much on the grand future plans, because that twists what other people might do. Remember the multiple approaches to the game do provide some "cross contamination" so it is up to you to try to play like that extra info is not 100% known to you. Both of these factors emphasize a point that Charis has made about trying to set a good game plan and then follow it responsively and compare the results to other players.
Here is the data table for 2590bc to help stimulate discussion:
Notes:
1) I have added a second column for my game to factor out the extra settler effects at least in the short term game
2) There is some highlighting in the table and I apologize for not having a graphic key yet.
3) pink highlighted techs with an "h" came from goody huts.
4) blue highlighted techs with an "T" came from trading.
5) green highlighted techs with an "r" came from direct research.
6) the square boxes indicate what the player is working on in the save file. A square aroung a tech that is fill in indicates what the player was researching at the beginning of the 10 turn round.
I'll have more comments, data, and observations later this evening but hopefully this table will stimulate some focused discussion. Enjoy.