OK, then I might just post my last 30 turns as well.
BTW, awesome progression there Ronald. Mucho impressive.
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Last C2r report: 750BC-170BC:
I will stop making detailed description of worker action now, and partially stop noting unit production. Only major roadlinkups or other gameimpacting actions will be noted.
Turn 91 750BC: I'm still in anarchy after my revelution last round. Aztec settler and archer spotted two tiles N of SM fortified at hill 3 tiles NW of Sa. Move SM W to forest to block any aztec city founding near hill in mntn. Move units closer to Washington(Wa). I had to aquire knowledge how to not raze half the cities I attack, like I did against NY. So I turn to the newbie thread in general forum. Apperantly a city will remain intact as long as there is any culture in that city. That means I have to take capitols, and keep going where they move the capitols. I now have 2 SM, 1 SH and 1 HM 2 tiles NE of Wa. 2 SM and 1 HM 3 tiles NE of Wa, and 1 SH 4 tiles NE of Wa.
Turn 92 730BC: Aztec found Tlaxcala 7 tiles NE of Car. Move SM towards Sa to fortify there.
Turn 93 710BC: We're now in a monarchy.
Capture Washington, kill three spears there. 1 SM promoted to vet. 1 HM retreats with 1HP, SH kills a spear - we enter a
golden age. Am worker captured 1 tiles W of Wa. Increase science to 50%, math in 4 rounds. Gotta get on the science train if I wanna reach chivalry. Change prod at Car, Thev, LMa and LMI to library. Change prod at Utica to settler. Order Temple built in Wa. Next target is persepolis on the SW end of my continent. Gotta send a HM to the Westpoint of our continent to see if he can spot a greek unit around Corinth.
Turn 94 690BC: Elite SM kills persian spear and capture a settler giving us 2 new slaves 3 tiles NE of Wa.
Turn 95 670BC: HM finished at Hippo, send him towards Cape West of our continent. Settler finished at Utica, order Library. Persian HM attacks one of our SM S of Wa, he retreats with 1HP. An elite SM follows and kills him.
Turn 96 650BC: Americans sue for peace, I agree and get
phillidelphia and 20G. I got a strange riot msg in Hippo, but that city has 2 happy and 2 unhappy citizens - should be fine. Another persian HM attacks one of my SM, he retreats, and I kill it with one of my HM. America has one city left, Boston.
Turn 97 630BC: Granary finished at Sa, order library. Math researched, start Currency at 80% sci, finished in 5 turns.
Turn 98 610BC: Car build Library, start SM. LMi builds library, start SM.
Founded Rusicade at ruins of NY, order temple. I now have incense added to my luxuries. Finished linkinig the three persian cities with roads to my empire.
Turn 99 590BC: Persian archer commits suicide on one of my elite SM, my SM has 1hp left.
Turn 100 570BC: 2 aztec archers enter my territory on tile N of Hippo. I tell him to back off, he declares war. Move SM down from mnt W and kill one of the archers, move SH from LMa to Hippo. SM built in Wa, order HM. Move SM from car to LMa. SM built in LMi, order HM in LMi, move SM from LMi to LMa. SAVE MADE.
Turn 101 550BC: Attack Persepolis, loose 1 SH - kills two spearmen. One archer with 2HP left in Persep. SM in hippo attack archer on mnt W of Hippo - he dies. Fortify SH in Hippo. Currency researched, start constr. at 70% science - finished in 5 rounds. Change orders at Thev, Utica, LMa and Car to marketplace. I now have 11 slaves and 2 workers working on my tiles.
Turn 102 530BC:
Capture Persepolis, kill archer there with 1 HM. Fortify wounded units in the town. SM 2 tiles E of Persegaede killed by persian archer, kill that archer with SM . Xerxes move capitol to Susa. SM finished at LMi, order HM there. Order temple at Persepolis.
Turn 103 510BC: Excange territory maps with Iroq, HM is one turn away from Cape West. Kill two Aztec archers on mnt north of Hippo with 2 SM. Marcet finished at Thev, order library. Persian archer suicides on my SM 2 tiles W of Pas.
Turn 104 490BC: My HM finally reaches Cape West, and I did what Hiawata's feeble AI brain couldn't do in so many turns - I made contact with the Greece. I trade monarchy for contact with chineese, germans, worldmap and a whooping 27 gold. China is largest of the three, but sadly they're scientifically ignorants. It seems like I will get no help in researching chivalry in this game. I had to wast 33 shields switching from marcet to SM in Utica since Xerxes pushed an archer out of Arbela, 2 tiles NW of Utica.
Ok, the idiots who tipped me off in the noob faq are dead. 2 SM attacks and
destroys the persian capitol of Susa. I capture 3 persian slaves. I move one persian slave to the spices there to build a colony in the next round. I'll have to lie and cheat my way to some cities then, I get 2G and
Arbela from Xerxes. Will attack Boston next.
Turn 105 470BC: Market finished at Car, order HM. HM finished at LMi, order new HM. Adjust science to 40%, construction in one turn.
Turn 106 450BC: Constr complete, start research on Code of laws. Science at 40% finished in 4 turns. Kill two aztec archers E and NE of LMa with HM and SM. All the other civs are annoyed or furious at me, except the greeks who are cautious.
Turn 107 430BC: My army grows, and my workers keep working the lands around my center cities. I now have 10 SM, 7 HM and 2 SH. Boston lies on a hill and will be tough to take but it will still fall in three turns.
Turn 108 410BC: Keep building HM now.
Turn 109 390BC: Market finished at hippo, order HM.
Turn 110 370BC: Abe is history as I
capture Boston, I kill two spears and one archer - 1 HM promoted to elite, 1 HM dies. Code of laws researched, start feudalism.
I'm doing a little gamble here, I give alexander four ancient techs so that he as a scientific civ get his freebie, monotheism. As soon as I have researched feudalism I will trade it for his monotheism at least I hope he will agree to that. Thus I will hurry my rush to Chivalry, but hand Alexander pikemen at the same time. But it's hardly likely that I will clean my continent and be able to land within the next 10 turns. I try to capture an aztec settler escorted by a spear on the hill 3 tiles NNW of Hippo. I loose one HM and another retreats with 1HP. SAVE MADE.
Turn 111 350BC:
Major 'Whoops!'. 8 barbarian horsemen come from the lands W of my spice colony. I have to
abandon Philly, while I change to SH in Wa and Rusicade - loose 27 shields on the action. Send reinforcements from the area to those two towns. Elite SM kills the Entruscan camp that spawned the barb HM 3 tiles W of my colony. Kill aztec spear and capture another 2 workers on hill 3 tiles NNE of Hippo, loose 1 elite SM.
Capture Teotihuacan, loose 2 HM and kills one spear.
Turn 112 330BC: Our spice colony where overrun by a barb warrior. Barb horses have split in two and approach Wa and Rus.
Turn 113 310BC: Golden Age ends. The barb HM consentrated on Wash. I lost 1 SM, while all 8 barb HM died - SH upgraded from regular to elite. I now have 8 SM, 9 HM and 5 SH.
Turn 114 290BC: This is going nowhere fast. I'm approaching the aztec cities with my units - but I need another 30 turns to reach my goal of domination. The damn ignorant neighbours of mine havent even connected their cities with roads.
Did you give the AI civs a sleeping pill in this game Cracker? I guess Xerxes is two turns away from annihilation.
Turn 115 270BC: My gambit payed off. I finish feudalism and trade it along with contact with the aztec and get monotheism from the greeks. Chivalry in 6 turns on 100% science
. Oh well, I'll finish the game anyway to see how long It takes me to get to domination. Persia want my troops out of his territory. I tell him his days are numbered. He tries to kill a HM with an archer from across a river. My elite HM lives, his archer dies. I try to capture pasargaede, but loose one elite SM, and my vet HM must retreat. I now have 7 SM, 13 HM and 5 SH. 15 slaves and 2 workers.
Turn 116 250BC: Xerxes that bastard pillaged my horsetile. So now I must move roadbuilders at the front to reconnect them. My revenge is sweet however as I
capture Pasargaede,
'so long Xerxes!', my elite SM kills a spear. Slave on way to colonize spices meet a barb camp. I send a SH to remove the mycenian camp, and secure the area for future barb settlements.
Turn 117 230BC: Try to capture Texoco, loose 1 HM and 1 SH. Declare war on Iroquois, kill warrior and steal two slaves on 2 SW tile of Hippo. Raze barb camp in the south with SH.
Turn 118 210BC:
Capture Tenochtitlan, Loose 1 HM kills 2 spears - get 1 new slave. Try to capture Tlaxcala, loose 1 SH kills 1 spear.
Raze Texoco, loose 1 SM. Build new colony on spices.
Turn 119 190BC:
Raze Tlaxcala, kill spear with 1 HM.
Turn 120 170BC: Iroquois city of
Cattaraugus is captured - HM kills spear. Aztec city of
Tlateloloco is captured, only one Aztec city left now - HM kills spear. Can't do much more now. Final military count: 8 Swordsmen, 18 Horsemen and 3 spartan hoplites. Labourforce: 17 slaves, 2 workers. Final city count: 17. 1 turn to chivalry. My engine of war was finally going on all cylinders, but the bell has rung its final ring. FINAL SAVE MADE.
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