The Fjonis
Prince
I've noticed in some of my games that cities that are apparently quite similar can have very different trade incomes. For example, one coastal city might have 5 gold from each trade route (which are foreign), while another city might have only 1 gold from each (which usually then are trade routes with other cities in my civilization). I am aware that some improvements etc can give increased trade income, but I don't think this can account for it all..
So, what exactly determines
a) the number of trade routes in a city?
b) the income from each trade route?
Thank you!
So, what exactly determines
a) the number of trade routes in a city?
b) the income from each trade route?
Thank you!