alerum68
Priest of Hiroshima
Please post all questions pertaining to installation, setup, or other minor issues here instead of starting a new thread.
Thank you!
Thank you!
Yes it was correct, but you will need to make sure it calls the .ini file. I don't think it matters about the the other .ini file since BUG pulls from the .ini, not the game, so it should still pull up alright. Let us know if you have any problems.
I'll take into account the options buttons not being well documents, and see what I can do to to fix it. alot of the Docs have been copied in whole, and haven't been updated yet. It's going to be a big project just doing that, and are taking our time since I'm afraid alot of people don't read the docs like you did. Will keep tabs on it though, and when we have time will update it.
Remark 1: The shortcut button CTRL ALT O with which one can change the settings of the mod is not well documented. I only found out about it when reading the Loading Hints & Tips suggestions thread in this forum and that thread isn't sticky. Maybe you could mention it in the Latest Version thread where all the other features of the mod are mentioned.
Remark 2: In the documentation about the Reminder mod component, the shortcut key ALT R is mentioned while it should be ALT M. The ingame customisation menu (CTRL ALT O) mentions the correct ALT M.
Good idea to mention it in that thread.
But I have to say that I don't agree with you when you say that it's not well documented. It's written clearly in the BUG Readme file, and it's in bold
I also know why I missed it. The text in that file resembles the text on your SourceForge page with a few changes. The addition of that line is one of them. When reading the text, I thought that I had already read it.
Good luck with updating the documentation. It's pretty boring work, I guess. Not as much fun as creating a nice mod. On the other hand, making an easily accessible mod where people are never wondering how something works is probably one of the best ways to make a mod successful. It's not the thing that attracts the first users, but it will cause the first users to advertise it as a nice mod.
The problem with making a mod easily accessible is that you already know how everything works and it seems very logical to you as you created it in a way that seems logical to you. A first time user might think otherwise.
By the way, I don't want to say that your mod is not easily accessible. Besides not finding the shortcut key for the customisation menu, I haven't had any problems whatsoever. The menu was easy to use and the new options are already integrated in my playing style. That only took a few minutes. So good job.
Setup: I just downloaded BUG 1.0b and BAT .06 from source forge. I downloaded the Zip files and placed them in my My documents\My Games\Beyond the Sword. I used the custom assets from the zip files to overwrite the custom assets in the MY games\BTS folder. I unzipped BUG 1.00.b first and then the BAT .06 second and in each case, I overwrote the custom assets folder with the custom assets from the Zip. So that is how I installed it. (if this is wrong then I may have to redo it or something).
Problem 1: I am having a problem when I hit the CTRL - ALT - O . When I do it, it will pop up and I can make changes. But I cannot exit. It just hangs up and I have to kill the game.
It's ok, but IMHO is better to delete (or rename) the CustomAssets folder before installing BUG.
This normally happens when the game is not able to write on BUG Mod.ini. And this n ormally happens when this file is not in the right place (BUG is able to find it in differente places when reading, but only write on it in one place).
Is it in the main My Games/BtS folder, outside the CustomAssets folder?
Well, the art files are included, but no-one has helped with the Python code as of yetProblem 2: As I understand it, the BAT mod contains the Great person mod that will pop up a GP scroll with a quote or something. Is that mod included in the BAT mod? I could not get it to work and it is one of my most favorite mods. I know there was some discussion about waiting to get it in python. But I thought I saw it in the BAT documentation that the mod was added. Is this not the case or is my install just wrong and thats why it is not working?
Well, the art files are included, but no-one has helped with the Python code as of yet
Well, the art files are included, but no-one has helped with the Python code as of yet
Hey guys (or ladies, who knows ),
First of all, congrats for the awesome jobs you are doing for the community
I have a noob question:
It is my first mod I use, and it seems to overwrite pretty well the vanilla BtS.
As there are some nice RB events open, I'm required to leave your mod aside for these games.
Is there a nice elegant config-like way to do it, or do I have to re-overwrite the bug assets dll to disable it ?
Thanks again for this spectacular mod making micro-management a fun part of the game
ORRRRRR... you can get Ruff_hi's CustomAssets switcher. I don't have the link handy, but it's in his sig line.