Quick Answers / 'Newbie' Questions

Could well be. As I said, I have not used it for years, so my memory of where it came from may well have been wrong.
 
I would like to build The Mahabodi Wonder in this city. It is the city that discovered Buddhism which makes it a Buddhist Holy City. But it is not available in the build section.

I have Free Religion Civic selected. Is this preventing me from building the Mahabodi?

The Religion Advisor shows that I have no State Religion.


Can't figure out why I cannot build this Wonder. :confused:
 
You cannot build the holy city wonders like normal buildings. They have o be created by a great prophet. Create one (with priest specialists) then move him to the city and a create Mahabodi button will appear.
 
Also you really should adopt a real economy civic. While there are a lot of situations where it makes sense to stay in Decentralization over Mercantilism, there is no point in not switching to Free Market, or State Property, both of which you could be running right now. Also I am not really a fan of Hereditary Rule in the late game. Also get Beyond the Sword.
 
I have Civ IV:BTS installed on Steam and I downloaded the Blue Marble mod. However when I run the Blue Marble set up it can't find the "Civ4BeyondSword.exe" file.

I guided Blue Marbles set up to the proper Civ IV:BTS folder in Steam, however it isn't showing up. Do I have to have to base Civ IV game installed for Blue Marble to work at all?
 
The government civic Police State grants 25% military production. Does that also apply to the production of nukes?
 
Yes!!
 
1 question and 1 (strange) observation:

- level monarch, feeling the barbarians is more aggressive earlier. It spawns more barbarians if i discover more land, than keeping it completly in the dark? (will i it be wize to not "open up" all the land until i get a good defence. Put in another way: Will 30 visible tiles i give more barbarians than 30 not visible tiles? (or do they also spawn when they not "discovered")

- Is it me or do being attacked by a enemy barbarbian make the forrest grow? Endless time i have stood on a tile with no trees, and getting attacked it grows by a miracle, giving me more defence...Just imagine myself? I am sure it happens more often than random :)
 
The Barbarians can definitely spawn on land you have not yet uncovered, so you should keep on exploring.

Barbarians can't spawn on tiles that are visible to you (not covered by fog of war), and they can't spawn within a certain distance of another unit or city (imagine a 5 x 5 rectangle with the unit/city being in the middle of it).

This means that if you don't send out units to keep them from spawning, you will get more of them. The only thing keeping them from spawning a lot is that if you leave territory in the fog for a longer time (though the mechanism involves randomness as well) a Barbarian city can spawn, and other Barbarians cannot spawn around that city.

I am not aware of any relationship between Barbarians and forest growth. Maybe you have discovered something new so many years after the game was produced, but I tend to think it's just your imagination ;)
 
- Is it me or do being attacked by a enemy barbarbian make the forrest grow? Endless time i have stood on a tile with no trees, and getting attacked it grows by a miracle, giving me more defence...Just imagine myself? I am sure it happens more often than random :)

Just a hunch, but the phenomenon you're describing may be a graphical effect, rather than actual forest growth. Huts on forest tiles appear to be unforested while the hut is still on it. When you move onto the tile, the hut opens and the graphic shows the forest “miraculously” growing under your unit.

If opening the hut spawned barbarians, it might appear that the forest and the barbarian attack are connected, when it’s only the hut that suppresses the graphic of the forest.
 
I agree with 6K Man that it is a graphical bug, as forest or jungle can't spread to a tile with a unit on it.
 
Does free religion (civic) require that you never adopt a religion, or does it just remove your state religion when you adopt the civic? Basically, can I have a state religion early, and switch to free religion later?
 
Does free religion (civic) require that you never adopt a religion, or does it just remove your state religion when you adopt the civic? Basically, can I have a state religion early, and switch to free religion later?
Yes. The latter.
Whatever religion you are in when you adopt FR, will be ignored.
It can become active again if you switch from FR.
 
What's the limit with collateral? Does it limit the damage done by one attack, or does it limit the total amount of damage across all attacks? Like, can I kill units with collateral?
 
What's the limit with collateral? Does it limit the damage done by one attack, or does it limit the total amount of damage across all attacks? Like, can I kill units with collateral?

The total damage across all attacks is limited, so you can not kill units with collateral damage. Every unit that does collateral damage has a certain limit beyond which it will never damage units any more. I don't know the exact values for each unit, they are not shown ingame but you can look them up in the XML, but if for example a catapult has a collateral damage limit of 60% and it attacks a stack of knights that are all at 4 health or less it will not deal any collateral damage whatsoever.
 
(just a note)
In Vanilla siege could kill.
 
But only the defending unit. Collateral was still limited.
 
I don't know the exact values for each unit, they are not shown ingame but you can look them up in the XML, but if for example a catapult has a collateral damage limit of 60% and it attacks a stack of knights that are all at 4 health or less it will not deal any collateral damage whatsoever.
Pretty sure they are shown in Civolopedia. They are shown here:
http://www.civfanatics.com/civ4/info/units/

Catapults can do up to 75%, Trebs 75%, Cannons 80%, artillery 85%,
bomber and fighter not listed, battleship also does collateral

airship 20% and fighter (don't cause collateral but doesn't kill)

I think the siege unit gets one attack hit against each other unit in the stack (except siege) up to 8 units.

There isn't a limit on total collateral across all attacks - just a limit on individual collateral. It's just that these units can't kill and stop attacking then the defender target reaches its limit (and won't attack wounded defenders below limit). And damage is limited (so could hit sample knight if at 6.1 but only reduce it to 6)
 
Top Bottom