On normal speed, hammers will begin to decay after 10 turns for units and after 50 turns for buildings/wonders. The rate of decay, as I recall, is something like a 2% loss per turn for units and a 1% loss per turn for buildings, rounded up (and the % values might be higher actually). I can't remember if these numbers scale with game speed or not, as it's been a while since I've played anything other than normal.
-9% chance per religion in city. That gives a 100-9*6=46% when spreading religion #7I've seen the probabilities for this before in this thread, posted by Roland Johansen I think. I can't remember them exactly, but it's something like:
0 existing religions - 100% chance of spread
1 existing religion - ~90% chance
2 existing religions - ~80% chance
When you get to 5-6 religions, it's around a 50/50 (or less) chance to spread the next one. Hopefully someone else can provide the exact numbers.
Is there a way to check who got the circumvent bonus (for proving the world is round) without checking the whole event log?
No. On the turn they parachute in they can not attack another unit or capture a city even if there are no enemy units present in the city. They can move some and maybe pillage (don't remember for sure).Can paratroopers drop directly on and take an enemy city if it has no units present?
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No. On the turn they parachute in they can not attack another unit or capture a city even if there are no enemy units present in the city. They can move some and maybe pillage (don't remember for sure).
Well, not in BtS with the last patch anyway; I think they may have been able to originally.
There is a musical sound, along with a message that so-and-so has proven the world is round, when it happens. If you miss noticing that, then I am afraid you are stuck with looking through the event log.
There is a musical sound, along with a message that so-and-so has proven the world is round, when it happens. If you miss noticing that, then I am afraid you are stuck with looking through the event log.
Hey guys, does anyone know how long a unit will keep it's hammers in the build queue? Let's say you want to upgrade some HA's but doesn't want them hanging around because of maintenance cost, could you then just pre-build 16 HA's until 1 turn left and have them wait until MT?
No. On the turn they parachute in they can not attack another unit or capture a city even if there are no enemy units present in the city. They can move some and maybe pillage (don't remember for sure).
Well, not in BtS with the last patch anyway; I think they may have been able to originally.
You can't drop in a city, but , if the city has no visible units, you can drop 1 tile to the side of the city and move there to capture it.
Tried and tested![]()
You can't drop in a city, but , if the city has no visible units, you can drop 1 tile to the side of the city and move there to capture it.
Tried and tested![]()
Have you built the Apollo Program? It's a pre-requisite for building spaceship parts.