Quick Answers / 'Newbie' Questions

And yes, you have to go through every city to upgrade garrison troops.

Okay, so its just as useless as i thought...what happened to you, Sid ?! Civ3 advisor was so handy...

With enough gold, you can upgrade every (garrison) unit with one single click.

Just hold the ALT key while selecting the upgrade button of a certain unit and all of the units of that type will upgrade until you run out of money.

So if you have 10 rifleman and want to upgrade them all to infantry for a cost of 110 gold a a piece, then the total cost is 10 * 110 = 1100. If you have 700 gold in stock and hold the alt button while clicking the upgrade button, then 6 riflemen will be chosen to be upgraded to infantry and that will cost you 6* 110 = 660 gold.
 
Why can't I build an SDI in the cities I want to? I have the pre-requisites and I can build it in all my crappy cities, but not my good ones?
 
Thanks. When you say "if no resolutions are available", you mean the AI does not see any of the resolution scenarios "fitting" into current world conditions at this moment, right?
How exactly do you win w/ a diplomatic victory? What percentage of votes do you need? I have never won a diplomatic victory before, so I don't know how it really works. I founded Massmedia in my game and was the first to construct the UN, but I was not voted the "main guy". I'm coming up short every vote for the leader. What can I do to put me over the top? Do I just keep "gifting" to those who keep voting against me?

No, the AI that controls the AI players doesn't make the decision. There are a set of conditions that are required for each resolution. For example, peace can't be forced without a war first, and city ownership can't be decided between two full members. It's not AI - it's just rules.

I have won the majority of my "diplomatic" victories by just conquering a vast share of the planet (often almost enough for domination victory too). Having more than 2/3 of the votes equals game over. Bribing may help, but note that you may only achieve +4 for positive trade relations and possibly extra points for resource supplying and sharing your technology (I only have had this occur to me once and I had to share all my techs).
 
Thanks. When you say "if no resolutions are available", you mean the AI does not see any of the resolution scenarios "fitting" into current world conditions at this moment, right?
How exactly do you win w/ a diplomatic victory? What percentage of votes do you need? I have never won a diplomatic victory before, so I don't know how it really works. I founded Massmedia in my game and was the first to construct the UN, but I was not voted the "main guy". I'm coming up short every vote for the leader. What can I do to put me over the top? Do I just keep "gifting" to those who keep voting against me?

To increase your own votes, increase your population. To get other civs to vote for you, get them happy with you while breaking up their relationships. Get them happy with you by not warring with them, having open borders with them for a long time, gifting resources to them for a long time, sharing technology with them (either by gifting or by submitting to unfair trades), gifting them cash, being in their favoured civic, being in their state religion, warring alongside them, liberating their cities... Don't know what else. You can break up their relationships by looking at the F4 screen to determine why they're happy with each other, then using espionage or diplomacy to get rid of those factors.
 
Why does the beaker yield from bulbing depend on population?
 
Also: during a game yesterday, I suddenly found that all my Open Borders agreements (I had about 4-6 of them) were gone. No civ had come up to me with "this no longer works for us", and I got no notification about it. What could have happened? It's possible that the AP had been built by this point (and I had one city with the AP religion, but it wasn't my state religion), but I'm not sure. Is there such a bug?
 
I don't see why not.
 
Why can't I build an SDI in the cities I want to? I have the pre-requisites and I can build it in all my crappy cities, but not my good ones?

As the SDI is a project and as such it should be buildable in any one of your cities. But you can only put it in the build list of one of your cities at a time. Maybe you tried to put it in the build lists of two of your cities?

Why does the beaker yield from bulbing depend on population?

Because the game designers wanted it that way... ;)

If you want an explanation why they wanted it that way, then we're going to speculate about their thought processes. It could be that they wanted to increase the bulbing power of great persons throughout the game so as to mimic the increase of research costs per technology throughout the game. But if that was the case, then they failed as research costs rise a lot faster. Maybe, it's an artifact from an early design decision which was never further developed.
 
As the SDI is a project and as such it should be buildable in everyone of your cities. .

I believe you mean "in any ONE of your cities" rather than in every one of your cities.
 
I have won the majority of my "diplomatic" victories by just conquering a vast share of the planet (often almost enough for domination victory too). Having more than 2/3 of the votes equals game over. Bribing may help, but note that you may only achieve +4 for positive trade relations and possibly extra points for resource supplying and sharing your technology (I only have had this occur to me once and I had to share all my techs).

Note, however, you can't have the required number of votes all by yourself anymore. You have to have at least one of your rivals like you enough to vote for you.
 
Note, however, you can't have the required number of votes all by yourself anymore. You have to have at least one of your rivals like you enough to vote for you.

This is often not a problem, but as far as I can remember vassals work too, making it even less of a problem.
 
Is there a mod for Civ that takes place on a microbial level?

I was just washing dishes, and I thought: wouldn't it be awesome to play a strategy game where your citizens are single-cell organisms trying to build a living for themselves? :D
 
Is there a mod for Civ that takes place on a microbial level?

I was just washing dishes, and I thought: wouldn't it be awesome to play a strategy game where your citizens are single-cell organisms trying to build a living for themselves? :D

Isn't that Spore? :p
 
Okay, I'm really confused. I've built the Apolistic Palace, I've spread the religion (Hinduism) to everyone, I won the vote so I could determine resolutions, but the menu to pick resolutions isn't coming up, even after waiting for several turns - every so often we have to vote for the resident, though. And nobody's discovered Mass Media yet. What's causing this?
 
Okay, I'm really confused. I've built the Apolistic Palace, I've spread the religion (Hinduism) to everyone, I won the vote so I could determine resolutions, but the menu to pick resolutions isn't coming up, even after waiting for several turns - every so often we have to vote for the resident, though. And nobody's discovered Mass Media yet. What's causing this?

I answered this to someone not long ago. Resolutions won't be available unless under certain circumstances - no forced peace without a war first, for example.
 
I answered this to someone not long ago. Resolutions won't be available unless under certain circumstances - no forced peace without a war first, for example.

So how come Religious Victory isn't coming up? What circumstance stops this from happening?

EDIT: Haha, silly me. I forgot to spread it to someone :P

EDIT: Actually, I've done this, and it still hasn't worked. Um?
 
Back
Top Bottom