Well, another newbie deity question: why in freshly flipped cities my enemies always have TWO unfortified spearman? Are they actually buying that second unit ibt (they are in Republic)? If so, do they actually spend money for it?
As far as I recall, in both cases there's a preset amount of units you get, and I think it relates to city size. Emphasis on ‘think’.
As I assume there is no another tactic. Except razing. So if "first turn immunity" really doesn't work I better throw this game away.Would be good to know a definitive answer to this question so, if it's risk-free, one can pile in military units into freshly captured cities, thus increasing your chances of eliminating resistance and staging for "frontline" attacks next turn!?
Exactly. Just vanish into nowhere. A big designer's fault imo.IIRC, when a city flips, any military units/ships in the city will be lost!?
Certainly, but too long shot for GOTM with deadline in two weeks. So I still hope for completing wonder in middle MA.
As this is my first game on deity I'm impressed (in bad way) by Ais capabilities of research & culture & wonder building. Completely dunno how culture games can win here in fair way.