It means that if you attack with that unit, then citizens and improvements on the defensive tile may be destroyed in the process of the battle.AbuHab said:What does the unit ability "Collateral Damage" do?
It means that if you attack with that unit, then citizens and improvements on the defensive tile may be destroyed in the process of the battle.AbuHab said:What does the unit ability "Collateral Damage" do?
Himalia said:The AI does not cheat. (apparantly) Well it basically always has a map of the world but thats about it really. So if you can ever get anything for your maps its never technically speaking a risk for you. Anyway to your main question how do you tend to start your games ? are you a warmonger, a tech freak ? depending on your style of play what i would suggest would differ greatly. I myself like to get that second settler unit out fast but never let that city ever drop to a size 1 whatever you do. Keep doing this with each new city you get and try (map permitting to build a ring of cities around your fist city. Hopefully with no overlap, continue with this method and build another ring like ths (map permitting of course) This may seem that you will be poor with tech early on but this allows a snowball effect as each layer makes it easier and easier to produce the next one. Dont defend you inner cities put what troops you have in the outer ones and try to keep them linked together with roads just incase you ned to get aid quick to one of them. It dont matter that theres no defence in the heart of your empire as your enemy would have to punch through your army to get there anyway and if the ycan beat that they would defeat it if it was there anyway if that was the case. What this allows is for you to build other buildings etc to fuel your exact needs depending on your style of play. This method although simple has never failed me. Simply put more people means more cities, more cities means more resources, more resources means more people etc and the cycle continues. Each city should aim for some kind of buidling (depending on style of play) before getting its first settler out, remember to keep workers coming out as well. At least one per city will do at first. Eventually you will find that some of these cities are settler factories and some have excllent production and can become you key defence cities building units or most places.
Padma said:Float: Since the AI is handicapped, on Warlord, you may have to examine your entire strategy/playing-style. First, are you building Wonders in your core cities? These should be the least corrupt, and give you the best "bang for the buck". Second, are your Wonder-building cities reasonably populous, happy, and productive? Make sure your Workers have Roaded and Improved all the tiles you want Citizens to work on. And for Wonder-building, make sure they are producing as many shields as possible, without starving them. Third, have you tried using "pre-builds"? For instance, start building a Palace in a city, then, when you finish researching the tech for a given Wonder, switch production to that Wonder. This can save many turns. (Just be careful you don't complete the Palace too early! ) Finally: Why are you worrying about Wonders? Wonders are "nice to have", but can quickly become a "crutch" for some players. A good way to learn the game is to play a few times *without building ANY Wonders*. If you can win that way, you know you understand the game.
Edit: If the AI is out-researching you on Warlord, you might want to polish your tech-trading skills, too.
I think the current policy is 30 posts and 30 days of having been registered, so you can't yet.DogeMussolini32 said:how do i post my own avatar on this website?
No, not in that case.Tman65 said:I think you get some sort of penalty even if you break the agreement by wiping out the enemy...not sure about that though.