Can anyone confirm this?It apparently isn't possible to have an event that changes an improvement (a Cottage) into another (a Hamlet), it seems - is that correct? Well, I suppose it'd be possible with Python, but...
As far as I know there is a restriction in the DLL that limits the number of civs that can be in the same game to 18. Where do I change that?
Also can anyone recommend a good Earth map? I am planning to create a scenario about the cold war, so the resource placement should reflect the situation in the 20th century, so horses in the new world etc.
Or find the 50civs dll on here when you dont want to mess around in the dll.
CvDefines.h: #define MAX_CIV_PLAYERS.
Uh, OK, but what exactly do I do to stop invisible buildings from affecting my cities? Do I set it to 0x0 in ArtDefines? Do I have to go into CIV4CityLSystem? What?
Uh, OK, but what exactly do I do to stop invisible buildings from affecting my cities? Do I set it to 0x0 in ArtDefines? Do I have to go into CIV4CityLSystem? What?
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_XXXX</Type>
<LSystem/>
<bAnimated/>
<fScale/>
<fInterfaceScale/>
<NIF>Art/empty.nif</NIF>
<KFM/>
<Button>Art/Interface/Buttons/Buildings/XXXX.dds</Button>
</BuildingArtInfo>
The smallest I have done isCode:<BuildingArtInfo> <Type>ART_DEF_BUILDING_XXXX</Type> <LSystem/> <bAnimated/> <fScale/> <fInterfaceScale/> <NIF>Art/empty.nif</NIF> <KFM/> <Button>Art/Interface/Buttons/Buildings/XXXX.dds</Button> </BuildingArtInfo>
I think I even had the NIF line as <NIF/> but was told that can cause problems.